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shader: Rename maxwell/program.h to translate_program.h

This commit is contained in:
ReinUsesLisp 2021-06-16 01:49:19 -03:00 committed by ameerj
parent 69f9b97e7e
commit 376aa94819
5 changed files with 6 additions and 11 deletions

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@ -114,8 +114,6 @@ add_library(shader_recompiler STATIC
frontend/maxwell/maxwell.inc frontend/maxwell/maxwell.inc
frontend/maxwell/opcodes.cpp frontend/maxwell/opcodes.cpp
frontend/maxwell/opcodes.h frontend/maxwell/opcodes.h
frontend/maxwell/program.cpp
frontend/maxwell/program.h
frontend/maxwell/structured_control_flow.cpp frontend/maxwell/structured_control_flow.cpp
frontend/maxwell/structured_control_flow.h frontend/maxwell/structured_control_flow.h
frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp
@ -211,6 +209,8 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/warp_shuffle.cpp frontend/maxwell/translate/impl/warp_shuffle.cpp
frontend/maxwell/translate/translate.cpp frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h frontend/maxwell/translate/translate.h
frontend/maxwell/translate_program.cpp
frontend/maxwell/translate_program.h
ir_opt/collect_shader_info_pass.cpp ir_opt/collect_shader_info_pass.cpp
ir_opt/constant_propagation_pass.cpp ir_opt/constant_propagation_pass.cpp
ir_opt/dead_code_elimination_pass.cpp ir_opt/dead_code_elimination_pass.cpp

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@ -10,9 +10,9 @@
#include "shader_recompiler/exception.h" #include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/post_order.h" #include "shader_recompiler/frontend/ir/post_order.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h" #include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h"
#include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Maxwell { namespace Shader::Maxwell {

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@ -4,13 +4,8 @@
#pragma once #pragma once
#include <memory>
#include <string>
#include <vector>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h" #include "shader_recompiler/object_pool.h"

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@ -22,7 +22,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"

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@ -20,7 +20,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h" #include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/program_header.h" #include "shader_recompiler/program_header.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"