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config: Read UISettings as basic settings

I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
This commit is contained in:
lat9nq 2021-07-02 01:06:30 -04:00
parent cf1cd3321d
commit 38f658d21e
1 changed files with 19 additions and 30 deletions

View File

@ -926,10 +926,8 @@ void Config::ReadUIValues() {
UISettings::values.theme = UISettings::values.theme =
ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
.toString(); .toString();
UISettings::values.enable_discord_presence = ReadBasicSetting(UISettings::values.enable_discord_presence);
ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); ReadBasicSetting(UISettings::values.select_user_on_boot);
UISettings::values.select_user_on_boot =
ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool();
ReadUIGamelistValues(); ReadUIGamelistValues();
ReadUILayoutValues(); ReadUILayoutValues();
@ -937,24 +935,17 @@ void Config::ReadUIValues() {
ReadScreenshotValues(); ReadScreenshotValues();
ReadShortcutValues(); ReadShortcutValues();
UISettings::values.single_window_mode = ReadBasicSetting(UISettings::values.single_window_mode);
ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); ReadBasicSetting(UISettings::values.fullscreen);
UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); ReadBasicSetting(UISettings::values.display_titlebar);
UISettings::values.display_titlebar = ReadBasicSetting(UISettings::values.show_filter_bar);
ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); ReadBasicSetting(UISettings::values.show_status_bar);
UISettings::values.show_filter_bar = ReadBasicSetting(UISettings::values.confirm_before_closing);
ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); ReadBasicSetting(UISettings::values.first_start);
UISettings::values.show_status_bar = ReadBasicSetting(UISettings::values.callout_flags);
ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); ReadBasicSetting(UISettings::values.show_console);
UISettings::values.confirm_before_closing = ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadSetting(QStringLiteral("confirmClose"), true).toBool(); ReadBasicSetting(UISettings::values.hide_mouse);
UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
UISettings::values.pause_when_in_background =
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
UISettings::values.hide_mouse =
ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
qt_config->endGroup(); qt_config->endGroup();
} }
@ -962,12 +953,11 @@ void Config::ReadUIValues() {
void Config::ReadUIGamelistValues() { void Config::ReadUIGamelistValues() {
qt_config->beginGroup(QStringLiteral("UIGameList")); qt_config->beginGroup(QStringLiteral("UIGameList"));
UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool(); ReadBasicSetting(UISettings::values.show_add_ons);
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt(); ReadBasicSetting(UISettings::values.icon_size);
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt(); ReadBasicSetting(UISettings::values.row_1_text_id);
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); ReadBasicSetting(UISettings::values.row_2_text_id);
UISettings::values.cache_game_list = ReadBasicSetting(UISettings::values.cache_game_list);
ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) { for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i); qt_config->setArrayIndex(i);
@ -990,8 +980,7 @@ void Config::ReadUILayoutValues() {
ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
UISettings::values.microprofile_geometry = UISettings::values.microprofile_geometry =
ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
UISettings::values.microprofile_visible = ReadBasicSetting(UISettings::values.microprofile_visible);
ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool();
qt_config->endGroup(); qt_config->endGroup();
} }