Core: Wait for GPU to be idle before shutting down.
This commit is contained in:
parent
69fa2e6525
commit
3f104464de
|
@ -252,6 +252,8 @@ struct System::Impl {
|
|||
is_powered_on = false;
|
||||
exit_lock = false;
|
||||
|
||||
gpu_core->WaitIdle();
|
||||
|
||||
// Shutdown emulation session
|
||||
renderer.reset();
|
||||
GDBStub::Shutdown();
|
||||
|
|
|
@ -177,6 +177,9 @@ public:
|
|||
/// Returns a reference to the GPU DMA pusher.
|
||||
Tegra::DmaPusher& DmaPusher();
|
||||
|
||||
// Waits for the GPU to finish working
|
||||
virtual void WaitIdle() const = 0;
|
||||
|
||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||
void WaitFence(u32 syncpoint_id, u32 value) const;
|
||||
|
||||
|
|
|
@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
|
|||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||
}
|
||||
|
||||
void GPUAsynch::WaitIdle() const {
|
||||
gpu_thread.WaitIdle();
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
|
|
@ -25,6 +25,7 @@ public:
|
|||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void WaitIdle() const override;
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
|
||||
|
|
|
@ -24,6 +24,7 @@ public:
|
|||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void WaitIdle() const override {}
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
||||
|
|
|
@ -90,6 +90,11 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
|||
InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void ThreadManager::WaitIdle() const {
|
||||
while (state.last_fence > state.signaled_fence.load()) {
|
||||
}
|
||||
}
|
||||
|
||||
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
||||
const u64 fence{++state.last_fence};
|
||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
||||
|
|
|
@ -116,6 +116,9 @@ public:
|
|||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
|
||||
|
||||
// Wait until the gpu thread is idle.
|
||||
void WaitIdle() const;
|
||||
|
||||
private:
|
||||
/// Pushes a command to be executed by the GPU thread
|
||||
u64 PushCommand(CommandData&& command_data);
|
||||
|
|
Reference in New Issue