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game_list_p: Take map iterator contents by const reference

We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
This commit is contained in:
Lioncash 2018-09-17 05:30:09 -04:00
parent 8e7497d5bb
commit 51b5619079
1 changed files with 1 additions and 1 deletions

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@ -128,7 +128,7 @@ public:
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
return; return;
} }
CompatStatus status = iterator->second; const CompatStatus& status = iterator->second;
setData(compatiblity, CompatNumberRole); setData(compatiblity, CompatNumberRole);
setText(QObject::tr(status.text)); setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip)); setToolTip(QObject::tr(status.tooltip));