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surface_view: Add constructor for ViewParams

This commit is contained in:
ReinUsesLisp 2019-05-07 22:03:33 -03:00
parent 16e8625a30
commit 549fd18ac4
3 changed files with 23 additions and 39 deletions

View File

@ -226,13 +226,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
target = GetTextureTarget(params.target); target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format); texture = CreateTexture(params, target, internal_format);
DecorateSurfaceName(); DecorateSurfaceName();
ViewParams main{}; main_view = CreateView(
main.num_levels = params.num_levels; ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels));
main.base_level = 0;
main.base_layer = 0;
main.num_layers = params.is_layered ? params.depth : 1;
main.target = params.target;
main_view = CreateView(main);
main_view->DecorateViewName(gpu_addr, main_view->DecorateViewName(gpu_addr,
params.TargetName() + "V:" + std::to_string(view_count++)); params.TargetName() + "V:" + std::to_string(view_count++));
} }
@ -378,13 +373,11 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
switch (owner_params.target) { switch (owner_params.target) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(), surface.GetTexture(), params.base_level);
params.base_level);
break; break;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(), glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(), surface.GetTexture(), params.base_level);
params.base_level);
break; break;
case SurfaceTarget::Texture1DArray: case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray: case SurfaceTarget::Texture2DArray:

View File

@ -253,45 +253,30 @@ public:
} }
TView EmplaceOverview(const SurfaceParams& overview_params) { TView EmplaceOverview(const SurfaceParams& overview_params) {
ViewParams vp{}; const u32 num_layers{params.is_layered && !overview_params.is_layered ? 1 : params.depth};
vp.base_level = 0; const ViewParams view_params(overview_params.target, 0, num_layers, 0, params.num_levels);
vp.num_levels = params.num_levels; return GetView(view_params);
vp.target = overview_params.target;
if (params.is_layered && !overview_params.is_layered) {
vp.base_layer = 0;
vp.num_layers = 1;
} else {
vp.base_layer = 0;
vp.num_layers = params.depth;
}
return GetView(vp);
} }
std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr) { std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr) {
if (view_addr < gpu_addr) if (view_addr < gpu_addr || params.target == SurfaceTarget::Texture3D ||
return {};
if (params.target == SurfaceTarget::Texture3D ||
view_params.target == SurfaceTarget::Texture3D) { view_params.target == SurfaceTarget::Texture3D) {
return {}; return {};
} }
const std::size_t size = view_params.GetGuestSizeInBytes(); const std::size_t size{view_params.GetGuestSizeInBytes()};
auto layer_mipmap = GetLayerMipmap(view_addr); const auto layer_mipmap{GetLayerMipmap(view_addr)};
if (!layer_mipmap) { if (!layer_mipmap) {
return {}; return {};
} }
const u32 layer = (*layer_mipmap).first; const u32 layer{layer_mipmap->first};
const u32 mipmap = (*layer_mipmap).second; const u32 mipmap{layer_mipmap->second};
if (GetMipmapSize(mipmap) != size) { if (GetMipmapSize(mipmap) != size) {
// TODO: the view may cover many mimaps, this case can still go on // TODO: The view may cover many mimaps, this case can still go on.
// This edge-case can be safely be ignored since it will just result in worse
// performance.
return {}; return {};
} }
ViewParams vp{}; return GetView(ViewParams(params.target, layer, 1, mipmap, 1));
vp.base_layer = layer;
vp.num_layers = 1;
vp.base_level = mipmap;
vp.num_levels = 1;
vp.target = view_params.target;
return {GetView(vp)};
} }
TView GetMainView() const { TView GetMainView() const {

View File

@ -13,15 +13,21 @@
namespace VideoCommon { namespace VideoCommon {
struct ViewParams { struct ViewParams {
ViewParams(VideoCore::Surface::SurfaceTarget target, u32 base_layer, u32 num_layers,
u32 base_level, u32 num_levels)
: target{target}, base_layer{base_layer}, num_layers{num_layers}, base_level{base_level},
num_levels{num_levels} {}
std::size_t Hash() const; std::size_t Hash() const;
bool operator==(const ViewParams& rhs) const; bool operator==(const ViewParams& rhs) const;
VideoCore::Surface::SurfaceTarget target{};
u32 base_layer{}; u32 base_layer{};
u32 num_layers{}; u32 num_layers{};
u32 base_level{}; u32 base_level{};
u32 num_levels{}; u32 num_levels{};
VideoCore::Surface::SurfaceTarget target;
bool IsLayered() const { bool IsLayered() const {
switch (target) { switch (target) {
case VideoCore::Surface::SurfaceTarget::Texture1DArray: case VideoCore::Surface::SurfaceTarget::Texture1DArray: