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shader: Fix VertexA Shaders.

This commit is contained in:
FernandoS27 2021-06-04 00:11:16 +02:00 committed by ameerj
parent ec9a78885e
commit 562af30181
4 changed files with 51 additions and 19 deletions

View File

@ -171,20 +171,29 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
IR::Program result{}; IR::Program result{};
Optimization::VertexATransformPass(vertex_a); Optimization::VertexATransformPass(vertex_a);
Optimization::VertexBTransformPass(vertex_b); Optimization::VertexBTransformPass(vertex_b);
std::swap(result.blocks, vertex_a.blocks); for (const auto& term : vertex_a.syntax_list) {
result.blocks.insert(result.blocks.end(), vertex_b.blocks.begin(), vertex_b.blocks.end()); if (term.type == IR::AbstractSyntaxNode::Type::Return) {
continue;
}
result.syntax_list.push_back(term);
}
for (const auto& term : vertex_b.syntax_list) {
result.syntax_list.push_back(term);
}
result.blocks = GenerateBlocks(result.syntax_list);
result.post_order_blocks = vertex_b.post_order_blocks;
for (const auto& block : vertex_a.post_order_blocks) {
result.post_order_blocks.push_back(block);
}
result.stage = Stage::VertexB; result.stage = Stage::VertexB;
result.info = vertex_a.info; result.info = vertex_a.info;
result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size); result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
for (size_t index = 0; index < 32; ++index) { for (size_t index = 0; index < 32; ++index) {
result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used; result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
result.info.stores_generics[index] |= vertex_b.info.stores_generics[index]; result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
} }
Optimization::JoinTextureInfo(result.info, vertex_b.info); Optimization::JoinTextureInfo(result.info, vertex_b.info);
Optimization::JoinStorageInfo(result.info, vertex_b.info); Optimization::JoinStorageInfo(result.info, vertex_b.info);
Optimization::DualVertexJoinPass(result);
result.post_order_blocks = PostOrder(result.syntax_list.front());
Optimization::DeadCodeEliminationPass(result); Optimization::DeadCodeEliminationPass(result);
Optimization::VerificationPass(result); Optimization::VerificationPass(result);
Optimization::CollectShaderInfoPass(env_vertex_b, result); Optimization::CollectShaderInfoPass(env_vertex_b, result);

View File

@ -13,16 +13,24 @@
namespace Shader::Optimization { namespace Shader::Optimization {
void VertexATransformPass(IR::Program&) { void VertexATransformPass(IR::Program& program) {
throw NotImplementedException("VertexA pass"); for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
return inst.Invalidate();
}
}
}
} }
void VertexBTransformPass(IR::Program&) { void VertexBTransformPass(IR::Program& program) {
throw NotImplementedException("VertexA pass"); for (IR::Block* const block : program.blocks) {
} for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Prologue) {
void DualVertexJoinPass(IR::Program&) { return inst.Invalidate();
throw NotImplementedException("VertexA pass"); }
}
}
} }
} // namespace Shader::Optimization } // namespace Shader::Optimization

View File

@ -25,7 +25,6 @@ void VerificationPass(const IR::Program& program);
// Dual Vertex // Dual Vertex
void VertexATransformPass(IR::Program& program); void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program); void VertexBTransformPass(IR::Program& program);
void DualVertexJoinPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source); void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source); void JoinStorageInfo(Info& base, Info& source);

View File

@ -40,6 +40,7 @@ namespace OpenGL {
namespace { namespace {
using Shader::Backend::GLASM::EmitGLASM; using Shader::Backend::GLASM::EmitGLASM;
using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::MergeDualVertexPrograms;
using Shader::Maxwell::TranslateProgram; using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment; using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment; using VideoCommon::FileEnvironment;
@ -446,6 +447,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
size_t env_index{}; size_t env_index{};
u32 total_storage_buffers{}; u32 total_storage_buffers{};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
const bool uses_vertex_a{key.unique_hashes[0] != 0};
const bool uses_vertex_b{key.unique_hashes[1] != 0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) { if (key.unique_hashes[index] == 0) {
continue; continue;
@ -454,11 +457,22 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
++env_index; ++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))}; const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset); Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg); if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
for (const auto& desc : programs[index].info.storage_buffers_descriptors) { for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
total_storage_buffers += desc.count; total_storage_buffers += desc.count;
}
} else {
// VertexB path when VertexA is present.
Shader::IR::Program& program_va{programs[0]};
Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
}
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
} }
} }
const u32 glasm_storage_buffer_limit{device.GetMaxGLASMStorageBufferBlocks()}; const u32 glasm_storage_buffer_limit{device.GetMaxGLASMStorageBufferBlocks()};
@ -472,7 +486,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
if (!device.UseAssemblyShaders()) { if (!device.UseAssemblyShaders()) {
source_program.handle = glCreateProgram(); source_program.handle = glCreateProgram();
} }
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
++index) {
if (key.unique_hashes[index] == 0) { if (key.unique_hashes[index] == 0) {
continue; continue;
} }