Network: Threads for Room and RoomMember
This commit is contained in:
parent
5137a198f9
commit
589dc083a5
|
@ -2,6 +2,8 @@
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <thread>
|
||||||
#include "enet/enet.h"
|
#include "enet/enet.h"
|
||||||
#include "network/room.h"
|
#include "network/room.h"
|
||||||
|
|
||||||
|
@ -16,8 +18,38 @@ public:
|
||||||
|
|
||||||
std::atomic<State> state{State::Closed}; ///< Current state of the room.
|
std::atomic<State> state{State::Closed}; ///< Current state of the room.
|
||||||
RoomInformation room_information; ///< Information about this room.
|
RoomInformation room_information; ///< Information about this room.
|
||||||
|
|
||||||
|
/// Thread that receives and dispatches network packets
|
||||||
|
std::unique_ptr<std::thread> room_thread;
|
||||||
|
|
||||||
|
/// Thread function that will receive and dispatch messages until the room is destroyed.
|
||||||
|
void ServerLoop();
|
||||||
|
void StartLoop();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// RoomImpl
|
||||||
|
void Room::RoomImpl::ServerLoop() {
|
||||||
|
while (state != State::Closed) {
|
||||||
|
ENetEvent event;
|
||||||
|
if (enet_host_service(server, &event, 1000) > 0) {
|
||||||
|
switch (event.type) {
|
||||||
|
case ENET_EVENT_TYPE_RECEIVE:
|
||||||
|
// TODO(B3N30): Select the type of message and handle it
|
||||||
|
enet_packet_destroy(event.packet);
|
||||||
|
break;
|
||||||
|
case ENET_EVENT_TYPE_DISCONNECT:
|
||||||
|
// TODO(B3N30): Handle the disconnect from a client
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Room::RoomImpl::StartLoop() {
|
||||||
|
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Room
|
||||||
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
|
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
|
||||||
|
|
||||||
Room::~Room() = default;
|
Room::~Room() = default;
|
||||||
|
@ -34,8 +66,7 @@ void Room::Create(const std::string& name, const std::string& server_address, u1
|
||||||
|
|
||||||
room_impl->room_information.name = name;
|
room_impl->room_information.name = name;
|
||||||
room_impl->room_information.member_slots = MaxConcurrentConnections;
|
room_impl->room_information.member_slots = MaxConcurrentConnections;
|
||||||
|
room_impl->StartLoop();
|
||||||
// TODO(B3N30): Start the receiving thread
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Room::State Room::GetState() const {
|
Room::State Room::GetState() const {
|
||||||
|
@ -48,7 +79,8 @@ const RoomInformation& Room::GetRoomInformation() const {
|
||||||
|
|
||||||
void Room::Destroy() {
|
void Room::Destroy() {
|
||||||
room_impl->state = State::Closed;
|
room_impl->state = State::Closed;
|
||||||
// TODO(B3n30): Join the receiving thread
|
room_impl->room_thread->join();
|
||||||
|
room_impl->room_thread.reset();
|
||||||
|
|
||||||
if (room_impl->server) {
|
if (room_impl->server) {
|
||||||
enet_host_destroy(room_impl->server);
|
enet_host_destroy(room_impl->server);
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
@ -19,6 +18,19 @@ struct RoomInformation {
|
||||||
u32 member_slots; ///< Maximum number of members in this room
|
u32 member_slots; ///< Maximum number of members in this room
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||||
|
typedef uint8_t MessageID;
|
||||||
|
enum RoomMessageTypes {
|
||||||
|
IdJoinRequest = 1,
|
||||||
|
IdJoinSuccess,
|
||||||
|
IdRoomInformation,
|
||||||
|
IdSetGameName,
|
||||||
|
IdWifiPacket,
|
||||||
|
IdChatMessage,
|
||||||
|
IdNameCollision,
|
||||||
|
IdMacCollision
|
||||||
|
};
|
||||||
|
|
||||||
/// This is what a server [person creating a server] would use.
|
/// This is what a server [person creating a server] would use.
|
||||||
class Room final {
|
class Room final {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -2,6 +2,9 @@
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <mutex>
|
||||||
|
#include <thread>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "enet/enet.h"
|
#include "enet/enet.h"
|
||||||
#include "network/room_member.h"
|
#include "network/room_member.h"
|
||||||
|
@ -16,10 +19,65 @@ public:
|
||||||
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||||
|
|
||||||
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||||
|
void SetState(const State new_state);
|
||||||
|
bool IsConnected() const;
|
||||||
|
|
||||||
std::string nickname; ///< The nickname of this member.
|
std::string nickname; ///< The nickname of this member.
|
||||||
|
|
||||||
|
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||||
|
/// Thread that receives and dispatches network packets
|
||||||
|
std::unique_ptr<std::thread> receive_thread;
|
||||||
|
void ReceiveLoop();
|
||||||
|
void StartLoop();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// RoomMemberImpl
|
||||||
|
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
||||||
|
state = new_state;
|
||||||
|
// TODO(B3N30): Invoke the callback functions
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RoomMember::RoomMemberImpl::IsConnected() const {
|
||||||
|
return state == State::Joining || state == State::Joined;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
||||||
|
// Receive packets while the connection is open
|
||||||
|
while (IsConnected()) {
|
||||||
|
std::lock_guard<std::mutex> lock(network_mutex);
|
||||||
|
ENetEvent event;
|
||||||
|
if (enet_host_service(client, &event, 1000) > 0) {
|
||||||
|
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
||||||
|
switch (event.packet->data[0]) {
|
||||||
|
// TODO(B3N30): Handle the other message types
|
||||||
|
case IdNameCollision:
|
||||||
|
SetState(State::NameCollision);
|
||||||
|
enet_packet_destroy(event.packet);
|
||||||
|
enet_peer_disconnect(server, 0);
|
||||||
|
enet_peer_reset(server);
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
case IdMacCollision:
|
||||||
|
SetState(State::MacCollision);
|
||||||
|
enet_packet_destroy(event.packet);
|
||||||
|
enet_peer_disconnect(server, 0);
|
||||||
|
enet_peer_reset(server);
|
||||||
|
return;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
enet_packet_destroy(event.packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||||
|
receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// RoomMember
|
||||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||||
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
||||||
|
@ -44,7 +102,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
||||||
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||||
|
|
||||||
if (!room_member_impl->server) {
|
if (!room_member_impl->server) {
|
||||||
room_member_impl->state = State::Error;
|
room_member_impl->SetState(State::Error);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,22 +110,27 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
|
||||||
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
||||||
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
||||||
room_member_impl->nickname = nick;
|
room_member_impl->nickname = nick;
|
||||||
room_member_impl->state = State::Joining;
|
room_member_impl->SetState(State::Joining);
|
||||||
|
room_member_impl->StartLoop();
|
||||||
// TODO(B3N30): Send a join request with the nickname to the server
|
// TODO(B3N30): Send a join request with the nickname to the server
|
||||||
// TODO(B3N30): Start the receive thread
|
|
||||||
} else {
|
} else {
|
||||||
room_member_impl->state = State::CouldNotConnect;
|
room_member_impl->SetState(State::CouldNotConnect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RoomMember::IsConnected() const {
|
bool RoomMember::IsConnected() const {
|
||||||
return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
|
return room_member_impl->IsConnected();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RoomMember::Leave() {
|
void RoomMember::Leave() {
|
||||||
|
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
|
||||||
enet_peer_disconnect(room_member_impl->server, 0);
|
enet_peer_disconnect(room_member_impl->server, 0);
|
||||||
room_member_impl->state = State::Idle;
|
room_member_impl->SetState(State::Idle);
|
||||||
// TODO(B3N30): Close the receive thread
|
}
|
||||||
|
room_member_impl->receive_thread->join();
|
||||||
|
room_member_impl->receive_thread.reset();
|
||||||
enet_peer_reset(room_member_impl->server);
|
enet_peer_reset(room_member_impl->server);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
Reference in New Issue