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core: Eliminate remaining usages of the global system instance

Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
This commit is contained in:
Lioncash 2020-11-27 10:50:48 -05:00
parent f397edff0e
commit 5bc4eabe36
21 changed files with 59 additions and 1594 deletions

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@ -135,8 +135,6 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
hle/ipc.h

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@ -14,7 +14,6 @@
#include "core/arm/dynarmic/arm_exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
@ -96,16 +95,6 @@ public:
case Dynarmic::A64::Exception::Yield:
return;
case Dynarmic::A64::Exception::Breakpoint:
if (GDBStub::IsServerEnabled()) {
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
parent.SaveContext(thread->GetContext64());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;
}
[[fallthrough]];
default:
ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));

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@ -25,7 +25,6 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
@ -186,11 +185,8 @@ struct System::Impl {
}
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
GDBStub::DeferStart();
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
// Initialize time manager, which must happen after kernel is created
time_manager.Initialize();
@ -297,7 +293,6 @@ struct System::Impl {
}
// Shutdown emulation session
GDBStub::Shutdown();
services.reset();
service_manager.reset();
cheat_engine.reset();

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@ -10,7 +10,6 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"

File diff suppressed because it is too large Load Diff

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@ -1,114 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/thread.h"
namespace GDBStub {
/// Breakpoint Method
enum class BreakpointType {
None, ///< None
Execute, ///< Execution Breakpoint
Read, ///< Read Breakpoint
Write, ///< Write Breakpoint
Access ///< Access (R/W) Breakpoint
};
struct BreakpointAddress {
VAddr address;
BreakpointType type;
};
/**
* Set the port the gdbstub should use to listen for connections.
*
* @param port Port to listen for connection
*/
void SetServerPort(u16 port);
/**
* Starts or stops the server if possible.
*
* @param status Set the server to enabled or disabled.
*/
void ToggleServer(bool status);
/// Start the gdbstub server.
void Init();
/**
* Defer initialization of the gdbstub to the first packet processing functions.
* This avoids a case where the gdbstub thread is frozen after initialization
* and fails to respond in time to packets.
*/
void DeferStart();
/// Stop gdbstub server.
void Shutdown();
/// Checks if the gdbstub server is enabled.
bool IsServerEnabled();
/// Returns true if there is an active socket connection.
bool IsConnected();
/// Register module.
void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext = true);
/**
* Signal to the gdbstub server that it should halt CPU execution.
*
* @param is_memory_break If true, the break resulted from a memory breakpoint.
*/
void Break(bool is_memory_break = false);
/// Determine if there was a memory breakpoint.
bool IsMemoryBreak();
/// Read and handle packet from gdb client.
void HandlePacket();
/**
* Get the nearest breakpoint of the specified type at the given address.
*
* @param addr Address to search from.
* @param type Type of breakpoint.
*/
BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, GDBStub::BreakpointType type);
/**
* Check if a breakpoint of the specified type exists at the given address.
*
* @param addr Address of breakpoint.
* @param type Type of breakpoint.
*/
bool CheckBreakpoint(VAddr addr, GDBStub::BreakpointType type);
/// If set to true, the CPU will halt at the beginning of the next CPU loop.
bool GetCpuHaltFlag();
/// If set to true and the CPU is halted, the CPU will step one instruction.
bool GetCpuStepFlag();
/**
* When set to true, the CPU will step one instruction when the CPU is halted next.
*
* @param is_step
*/
void SetCpuStepFlag(bool is_step);
/**
* Send trap signal from thread back to the gdbstub server.
*
* @param thread Sending thread.
* @param trap Trap no.
*/
void SendTrap(Kernel::Thread* thread, int trap);
} // namespace GDBStub

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@ -12,7 +12,6 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/romfs_factory.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
@ -180,8 +179,6 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
next_load_addr = *tentative_next_load_addr;
modules.insert_or_assign(load_addr, module);
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
// Register module with GDBStub
GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);
}
// Find the RomFS by searching for a ".romfs" file in this directory

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@ -5,7 +5,6 @@
#include <cstring>
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
@ -91,8 +90,6 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::Process& process,
program_image.resize(PageAlignSize(kip->GetBSSOffset()) + kip->GetBSSSize());
codeset.DataSegment().size += kip->GetBSSSize();
GDBStub::RegisterModule(kip->GetName(), base_address, base_address + program_image.size());
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), base_address);

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@ -14,10 +14,10 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs_offset.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/nro.h"
#include "core/loader/nso.h"
@ -197,10 +197,6 @@ static bool LoadNroImpl(Kernel::Process& process, const std::vector<u8>& data,
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), process.PageTable().GetCodeRegionStart());
// Register module with GDBStub
GDBStub::RegisterModule(name, process.PageTable().GetCodeRegionStart(),
process.PageTable().GetCodeRegionEnd());
return true;
}

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@ -14,10 +14,10 @@
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/loader/nso.h"
#include "core/memory.h"
#include "core/settings.h"
@ -159,9 +159,6 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process, Core::S
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), load_base);
// Register module with GDBStub
GDBStub::RegisterModule(file.GetName(), load_base, load_base);
return load_base + image_size;
}

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@ -4,9 +4,10 @@
#include <string_view>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@ -31,13 +32,9 @@ std::string GetTimeZoneString() {
return timezones[time_zone_index];
}
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
auto& system_instance = Core::System::GetInstance();
if (system_instance.IsPoweredOn()) {
system_instance.Renderer().RefreshBaseSettings();
void Apply(Core::System& system) {
if (system.IsPoweredOn()) {
system.Renderer().RefreshBaseSettings();
}
Service::HID::ReloadInputDevices();
@ -106,9 +103,9 @@ float Volume() {
return values.volume.GetValue();
}
void RestoreGlobalState() {
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (Core::System::GetInstance().IsPoweredOn()) {
if (is_powered_on) {
return;
}

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@ -14,6 +14,10 @@
#include "common/common_types.h"
#include "input_common/settings.h"
namespace Core {
class System;
}
namespace Settings {
enum class RendererBackend {
@ -247,11 +251,11 @@ float Volume();
std::string GetTimeZoneString();
void Apply();
void Apply(Core::System& system);
void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();
void RestoreGlobalState(bool is_powered_on);
// Fixes settings that are known to cause issues with the emulator
void Sanitize();

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@ -7,6 +7,7 @@
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
@ -1598,7 +1599,7 @@ void Config::Reload() {
Settings::Sanitize();
// To apply default value changes
SaveValues();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void Config::Save() {

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@ -5,6 +5,7 @@
#include <QHash>
#include <QListWidgetItem>
#include <QSignalBlocker>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure.h"
#include "yuzu/configuration/config.h"
@ -54,7 +55,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
ui->serviceTab->ApplyConfiguration();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
Settings::LogSettings();
}

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@ -57,7 +57,7 @@ void ConfigurePerGame::ApplyConfiguration() {
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
Settings::LogSettings();
game_config->Save();

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@ -180,7 +180,7 @@ void ConfigureProfileManager::ApplyConfiguration() {
return;
}
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void ConfigureProfileManager::SelectUser(const QModelIndex& index) {

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@ -105,16 +105,18 @@ void ConfigureSystem::SetConfiguration() {
void ConfigureSystem::ReadSystemSettings() {}
void ConfigureSystem::ApplyConfiguration() {
// Allow setting custom RTC even if system is powered on, to allow in-game time to be fast
// forwared
auto& system = Core::System::GetInstance();
// Allow setting custom RTC even if system is powered on,
// to allow in-game time to be fast forwarded
if (Settings::values.custom_rtc.UsingGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
if (Core::System::GetInstance().IsPoweredOn()) {
if (system.IsPoweredOn()) {
const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
Core::System::GetInstance().GetTimeManager().UpdateLocalSystemClockTime(posix_time);
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
@ -197,7 +199,7 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
Settings::Apply();
Settings::Apply(system);
}
void ConfigureSystem::RefreshConsoleID() {

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@ -9,6 +9,7 @@
#include <QDirIterator>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_ui.h"
#include "yuzu/configuration/configure_ui.h"
@ -84,7 +85,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void ConfigureUi::RequestGameListUpdate() {

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@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
}
@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
config->Save();
UpdateStatusButtons();
@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
Core::System& system{Core::System::GetInstance()};
auto& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(system.IsPoweredOn());
UpdateStatusButtons();
}
@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
auto result = dialog.exec();
const auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
Settings::RestoreGlobalState();
const bool is_powered_on = system.IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
if (!Core::System::GetInstance().IsPoweredOn()) {
if (!is_powered_on) {
config->Save();
}
} else {
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(system.IsPoweredOn());
}
}
@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}
} else {
@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}

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@ -25,7 +25,6 @@
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
@ -174,13 +173,13 @@ int main(int argc, char** argv) {
return -1;
}
auto& system{Core::System::GetInstance()};
InputCommon::InputSubsystem input_subsystem;
// Apply the command line arguments
Settings::values.gdbstub_port = gdb_port;
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
InputCommon::InputSubsystem input_subsystem;
Settings::Apply(system);
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {

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@ -160,10 +160,12 @@ int main(int argc, char** argv) {
return -1;
}
Settings::values.use_gdbstub = false;
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
Settings::values.use_gdbstub = false;
Settings::Apply(system);
const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
bool finished = false;
int return_value = 0;
@ -212,7 +214,6 @@ int main(int argc, char** argv) {
return_value = -1;
};
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());