game_list: Add SD registration loading to game list
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ab44192ab0
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60b7a3b904
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@ -426,13 +426,12 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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}
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}
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto usernand = Service::FileSystem::GetUserNANDContents();
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const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) {
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const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto& file = usernand->GetEntryRaw(game);
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const auto& file = cache->GetEntryUnparsed(game);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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@ -442,8 +441,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const auto& control =
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usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr)
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GetMetadataFromControlNCA(control, icon, name);
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emit EntryReady({
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@ -457,11 +455,11 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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});
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}
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const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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const auto nca = usernand->GetEntry(entry);
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const auto nca = cache->GetEntry(entry);
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if (nca != nullptr)
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nca_control_map.insert_or_assign(entry.title_id, nca);
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}
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@ -549,7 +547,9 @@ void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddInstalledTitlesToGameList(Service::FileSystem::GetUserNANDContents());
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AddInstalledTitlesToGameList(Service::FileSystem::GetSystemNANDContents());
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AddInstalledTitlesToGameList(Service::FileSystem::GetSDMCContents());
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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@ -172,7 +172,7 @@ private:
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bool deep_scan;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList();
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void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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};
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