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configure_per_game: Initialize tabs after loading custom configuration

Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.

Fixes a regression in #6774
This commit is contained in:
lat9nq 2022-01-04 23:34:13 -05:00
parent 6af82fd070
commit 62c13e8318
1 changed files with 9 additions and 15 deletions

View File

@ -45,20 +45,21 @@
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name, ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
Core::System& system_) Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
title_id(title_id), system{system_}, addons_tab{std::make_unique<ConfigurePerGameAddons>( title_id(title_id), system{system_} {
system_, this)},
audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
system_tab{std::make_unique<ConfigureSystem>(system_, this)} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id); : fmt::format("{:016X}", title_id);
game_config = game_config =
std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig); std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);
ui->setupUi(this); ui->setupUi(this);
ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons")); ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
@ -187,11 +188,4 @@ void ConfigurePerGame::LoadConfiguration() {
const auto valueText = ReadableByteSize(file->GetSize()); const auto valueText = ReadableByteSize(file->GetSize());
ui->display_size->setText(valueText); ui->display_size->setText(valueText);
general_tab->SetConfiguration();
cpu_tab->SetConfiguration();
system_tab->SetConfiguration();
graphics_tab->SetConfiguration();
graphics_advanced_tab->SetConfiguration();
audio_tab->SetConfiguration();
} }