Merge pull request #3662 from ReinUsesLisp/constant-attrs
gl_rasterizer: Implement constant vertex attributes
This commit is contained in:
commit
64b5985f0a
|
@ -303,6 +303,10 @@ public:
|
||||||
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
|
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsConstant() const {
|
||||||
|
return constant;
|
||||||
|
}
|
||||||
|
|
||||||
bool IsValid() const {
|
bool IsValid() const {
|
||||||
return size != Size::Invalid;
|
return size != Size::Invalid;
|
||||||
}
|
}
|
||||||
|
|
|
@ -140,8 +140,8 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
const auto attrib = gpu.regs.vertex_attrib_format[index];
|
const auto attrib = gpu.regs.vertex_attrib_format[index];
|
||||||
const auto gl_index = static_cast<GLuint>(index);
|
const auto gl_index = static_cast<GLuint>(index);
|
||||||
|
|
||||||
// Ignore invalid attributes.
|
// Disable constant attributes.
|
||||||
if (!attrib.IsValid()) {
|
if (attrib.IsConstant()) {
|
||||||
glDisableVertexAttribArray(gl_index);
|
glDisableVertexAttribArray(gl_index);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue