am: Resolve ineffective moves
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
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64f226889c
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@ -903,7 +903,7 @@ private:
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void PopOutData(Kernel::HLERequestContext& ctx) {
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void PopOutData(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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LOG_DEBUG(Service_AM, "called");
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const auto storage = applet->GetBroker().PopNormalDataToGame();
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auto storage = applet->GetBroker().PopNormalDataToGame();
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if (storage == nullptr) {
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if (storage == nullptr) {
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LOG_ERROR(Service_AM,
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LOG_ERROR(Service_AM,
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"storage is a nullptr. There is no data in the current normal channel");
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"storage is a nullptr. There is no data in the current normal channel");
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@ -934,7 +934,7 @@ private:
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void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
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void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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LOG_DEBUG(Service_AM, "called");
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const auto storage = applet->GetBroker().PopInteractiveDataToGame();
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auto storage = applet->GetBroker().PopInteractiveDataToGame();
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if (storage == nullptr) {
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if (storage == nullptr) {
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LOG_ERROR(Service_AM,
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LOG_ERROR(Service_AM,
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"storage is a nullptr. There is no data in the current interactive channel");
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"storage is a nullptr. There is no data in the current interactive channel");
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