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vk_descriptor_pool: Make use of designated initializers where applicable

This commit is contained in:
Lioncash 2020-07-16 18:19:45 -04:00
parent 5330ca396d
commit 6d165481ad
1 changed files with 17 additions and 14 deletions

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@ -43,27 +43,30 @@ vk::DescriptorPool* VKDescriptorPool::AllocateNewPool() {
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64}, {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64}, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64}, {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40}}; {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40},
};
VkDescriptorPoolCreateInfo ci; const VkDescriptorPoolCreateInfo ci{
ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
ci.pNext = nullptr; .pNext = nullptr,
ci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
ci.maxSets = num_sets; .maxSets = num_sets,
ci.poolSizeCount = static_cast<u32>(std::size(pool_sizes)); .poolSizeCount = static_cast<u32>(std::size(pool_sizes)),
ci.pPoolSizes = std::data(pool_sizes); .pPoolSizes = std::data(pool_sizes),
};
return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci)); return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci));
} }
vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout, vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout,
std::size_t count) { std::size_t count) {
const std::vector layout_copies(count, layout); const std::vector layout_copies(count, layout);
VkDescriptorSetAllocateInfo ai; VkDescriptorSetAllocateInfo ai{
ai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
ai.pNext = nullptr; .pNext = nullptr,
ai.descriptorPool = **active_pool; .descriptorPool = **active_pool,
ai.descriptorSetCount = static_cast<u32>(count); .descriptorSetCount = static_cast<u32>(count),
ai.pSetLayouts = layout_copies.data(); .pSetLayouts = layout_copies.data(),
};
vk::DescriptorSets sets = active_pool->Allocate(ai); vk::DescriptorSets sets = active_pool->Allocate(ai);
if (!sets.IsOutOfPoolMemory()) { if (!sets.IsOutOfPoolMemory()) {