applets/controller: Implement fallback applet for the SDL frontend
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
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72b2f5d34f
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7299356f37
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@ -27,11 +27,44 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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auto& players = Settings::values.players;
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auto& players = Settings::values.players;
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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// Disconnect Handheld first.
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npad.DisconnectNPadAtIndex(8);
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// Deduce the best configuration based on the input parameters.
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < players.size(); ++index) {
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for (std::size_t index = 0; index < players.size() - 2; ++index) {
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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// This makes it easy to connect the desired controllers.
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npad.DisconnectNPadAtIndex(index);
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npad.DisconnectNPadAtIndex(index);
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// Only connect the minimum number of required players.
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if (index >= min_supported_players) {
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continue;
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}
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon -> Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
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} else if (parameters.allow_dual_joycons) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
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} else if (parameters.allow_left_joycon) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
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} else if (parameters.allow_right_joycon) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode) {
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// We should *never* reach here under any normal circumstances.
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npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
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index);
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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}
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}
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callback();
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callback();
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@ -720,92 +720,4 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
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return false;
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return false;
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}
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}
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Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
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NPadControllerType priority) const {
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if (IsControllerSupported(priority)) {
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return priority;
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}
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const auto is_docked = Settings::values.use_docked_mode;
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if (is_docked && priority == NPadControllerType::Handheld) {
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priority = NPadControllerType::JoyDual;
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if (IsControllerSupported(priority)) {
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return priority;
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}
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}
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std::vector<NPadControllerType> priority_list;
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switch (priority) {
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case NPadControllerType::ProController:
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priority_list.push_back(NPadControllerType::JoyDual);
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::Pokeball);
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break;
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case NPadControllerType::Handheld:
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priority_list.push_back(NPadControllerType::JoyDual);
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priority_list.push_back(NPadControllerType::ProController);
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::Pokeball);
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break;
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case NPadControllerType::JoyDual:
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::ProController);
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::Pokeball);
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break;
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case NPadControllerType::JoyLeft:
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::JoyDual);
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::ProController);
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priority_list.push_back(NPadControllerType::Pokeball);
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break;
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case NPadControllerType::JoyRight:
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyDual);
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::ProController);
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priority_list.push_back(NPadControllerType::Pokeball);
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break;
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case NPadControllerType::Pokeball:
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::JoyDual);
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::ProController);
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break;
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default:
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priority_list.push_back(NPadControllerType::JoyDual);
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if (!is_docked) {
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priority_list.push_back(NPadControllerType::Handheld);
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}
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priority_list.push_back(NPadControllerType::ProController);
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priority_list.push_back(NPadControllerType::JoyLeft);
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priority_list.push_back(NPadControllerType::JoyRight);
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priority_list.push_back(NPadControllerType::JoyDual);
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break;
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}
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const auto iter = std::find_if(priority_list.begin(), priority_list.end(),
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[this](auto type) { return IsControllerSupported(type); });
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if (iter == priority_list.end()) {
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UNIMPLEMENTED_MSG("Could not find supported controller!");
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return priority;
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}
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return *iter;
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}
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} // namespace Service::HID
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} // namespace Service::HID
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@ -318,7 +318,6 @@ private:
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void InitNewlyAddedController(std::size_t controller_idx);
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void InitNewlyAddedController(std::size_t controller_idx);
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bool IsControllerSupported(NPadControllerType controller) const;
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bool IsControllerSupported(NPadControllerType controller) const;
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NPadControllerType DecideBestController(NPadControllerType priority) const;
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void RequestPadStateUpdate(u32 npad_id);
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void RequestPadStateUpdate(u32 npad_id);
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u32 press_state{};
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u32 press_state{};
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