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Merge pull request #948 from yuriks/fix-dp3

Pica/VertexShader: Fix DP3 instruction, which wasn't assigning to the w component.
This commit is contained in:
Tony Wasserka 2015-07-20 00:09:20 +02:00
commit 74b8c5947b
1 changed files with 1 additions and 1 deletions

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@ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
for (int i = 0; i < num_components; ++i) for (int i = 0; i < num_components; ++i)
dot = dot + src1[i] * src2[i]; dot = dot + src1[i] * src2[i];
for (int i = 0; i < num_components; ++i) { for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i)) if (!swizzle.DestComponentEnabled(i))
continue; continue;