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texture_cache: General Fixes

Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
This commit is contained in:
Fernando Sahmkow 2019-05-12 20:33:52 -04:00 committed by ReinUsesLisp
parent c2ed348bdd
commit 7731a0e2d1
8 changed files with 170 additions and 47 deletions

View File

@ -23,6 +23,7 @@ using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@ -242,10 +243,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
MICROPROFILE_SCOPE(OpenGL_Texture_Download);
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_PACK_ALIGNMENT, 1);
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
for (u32 level = 0; level < params.num_levels; ++level) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
if (is_compressed) {
@ -270,10 +271,14 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
auto compression_type = params.GetCompressionType();
const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
? params.GetConvertedMipmapOffset(level)
: params.GetHostMipmapLevelOffset(level);
u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};

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@ -197,7 +197,7 @@ inline constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table
*/
inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
DEBUG_ASSERT(format != PixelFormat::Invalid);
DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_shift_table.size());
return compression_factor_shift_table[static_cast<std::size_t>(format)];
}
@ -438,6 +438,88 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
return GetFormatBpp(pixel_format) / CHAR_BIT;
}
enum class SurfaceCompression : u8 {
None = 0,
Compressed = 1,
Converted = 2,
Rearranged = 3,
};
inline constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
SurfaceCompression::None, // ABGR8U
SurfaceCompression::None, // ABGR8S
SurfaceCompression::None, // ABGR8UI
SurfaceCompression::None, // B5G6R5U
SurfaceCompression::None, // A2B10G10R10U
SurfaceCompression::None, // A1B5G5R5U
SurfaceCompression::None, // R8U
SurfaceCompression::None, // R8UI
SurfaceCompression::None, // RGBA16F
SurfaceCompression::None, // RGBA16U
SurfaceCompression::None, // RGBA16UI
SurfaceCompression::None, // R11FG11FB10F
SurfaceCompression::None, // RGBA32UI
SurfaceCompression::Compressed, // DXT1
SurfaceCompression::Compressed, // DXT23
SurfaceCompression::Compressed, // DXT45
SurfaceCompression::Compressed, // DXN1
SurfaceCompression::Compressed, // DXN2UNORM
SurfaceCompression::Compressed, // DXN2SNORM
SurfaceCompression::Compressed, // BC7U
SurfaceCompression::Compressed, // BC6H_UF16
SurfaceCompression::Compressed, // BC6H_SF16
SurfaceCompression::Converted, // ASTC_2D_4X4
SurfaceCompression::None, // BGRA8
SurfaceCompression::None, // RGBA32F
SurfaceCompression::None, // RG32F
SurfaceCompression::None, // R32F
SurfaceCompression::None, // R16F
SurfaceCompression::None, // R16U
SurfaceCompression::None, // R16S
SurfaceCompression::None, // R16UI
SurfaceCompression::None, // R16I
SurfaceCompression::None, // RG16
SurfaceCompression::None, // RG16F
SurfaceCompression::None, // RG16UI
SurfaceCompression::None, // RG16I
SurfaceCompression::None, // RG16S
SurfaceCompression::None, // RGB32F
SurfaceCompression::None, // RGBA8_SRGB
SurfaceCompression::None, // RG8U
SurfaceCompression::None, // RG8S
SurfaceCompression::None, // RG32UI
SurfaceCompression::None, // R32UI
SurfaceCompression::Converted, // ASTC_2D_8X8
SurfaceCompression::Converted, // ASTC_2D_8X5
SurfaceCompression::Converted, // ASTC_2D_5X4
SurfaceCompression::None, // BGRA8_SRGB
SurfaceCompression::Compressed, // DXT1_SRGB
SurfaceCompression::Compressed, // DXT23_SRGB
SurfaceCompression::Compressed, // DXT45_SRGB
SurfaceCompression::Compressed, // BC7U_SRGB
SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
SurfaceCompression::Converted, // ASTC_2D_5X5
SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
SurfaceCompression::Converted, // ASTC_2D_10X8
SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
SurfaceCompression::None, // Z32F
SurfaceCompression::None, // Z16
SurfaceCompression::None, // Z24S8
SurfaceCompression::Rearranged, // S8Z24
SurfaceCompression::None, // Z32FS8
}};
static constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
if (format == PixelFormat::Invalid)
return SurfaceCompression::None;
ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
return compression_type_table[static_cast<std::size_t>(format)];
}
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
bool SurfaceTargetIsLayered(SurfaceTarget target);

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@ -17,6 +17,7 @@ MICROPROFILE_DEFINE(GPU_Flush_Texture, "GPU", "Texture Flush", MP_RGB(128, 192,
using Tegra::Texture::ConvertFromGuestToHost;
using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::SurfaceCompression;
SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
: params{params}, mipmap_sizes(params.num_levels),
@ -102,9 +103,20 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
}
}
for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
ConvertFromGuestToHost(staging_buffer.data() + host_offset, params.pixel_format,
auto compression_type = params.GetCompressionType();
if (compression_type == SurfaceCompression::None ||
compression_type == SurfaceCompression::Compressed)
return;
for (u32 level_up = params.num_levels; level_up > 0; --level_up) {
const u32 level = level_up - 1;
const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level)};
const std::size_t out_host_offset = compression_type == SurfaceCompression::Rearranged
? in_host_offset
: params.GetConvertedMipmapOffset(level);
u8* in_buffer = staging_buffer.data() + in_host_offset;
u8* out_buffer = staging_buffer.data() + out_host_offset;
ConvertFromGuestToHost(in_buffer, out_buffer, params.pixel_format,
params.GetMipWidth(level), params.GetMipHeight(level),
params.GetMipDepth(level), true, true);
}

View File

@ -93,6 +93,10 @@ public:
return mipmap_sizes[level];
}
bool IsLinear() const {
return !params.is_tiled;
}
bool MatchFormat(VideoCore::Surface::PixelFormat pixel_format) const {
return params.pixel_format == pixel_format;
}

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@ -76,17 +76,14 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info.
params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
params.width =
Common::AlignBits(config.tic.Width(), GetCompressionFactorShift(params.pixel_format));
params.height =
Common::AlignBits(config.tic.Height(), GetCompressionFactorShift(params.pixel_format));
params.width = config.tic.Width();
params.height = config.tic.Height();
params.depth = config.tic.Depth();
if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6;
}
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
params.unaligned_height = config.tic.Height();
params.num_levels = config.tic.max_mip_level + 1;
params.is_layered = params.IsLayered();
return params;
@ -108,7 +105,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
params.unaligned_height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.pitch = 0;
@ -141,7 +137,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
}
params.height = config.height;
params.depth = 1;
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.num_levels = 1;
params.is_layered = false;
@ -164,7 +159,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
params.unaligned_height = config.height;
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
@ -185,18 +179,18 @@ bool SurfaceParams::IsLayered() const {
}
}
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
// Auto block resizing algorithm from:
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
if (level == 0) {
return this->block_height;
}
const u32 height{GetMipHeight(level)};
const u32 height_new{GetMipHeight(level)};
const u32 default_block_height{GetDefaultBlockHeight()};
const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
const u32 block_height = Common::Log2Ceil32(blocks_in_y);
return std::clamp(block_height, 3U, 8U) - 3U;
const u32 blocks_in_y{(height_new + default_block_height - 1) / default_block_height};
const u32 block_height_new = Common::Log2Ceil32(blocks_in_y);
return std::clamp(block_height_new, 3U, 7U) - 3U;
}
u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
@ -207,12 +201,12 @@ u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
return 0;
}
const u32 depth{GetMipDepth(level)};
const u32 block_depth = Common::Log2Ceil32(depth);
if (block_depth > 4) {
const u32 depth_new{GetMipDepth(level)};
const u32 block_depth_new = Common::Log2Ceil32(depth_new);
if (block_depth_new > 4) {
return 5 - (GetMipBlockHeight(level) >= 2);
}
return block_depth;
return block_depth_new;
}
std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
@ -231,6 +225,14 @@ std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
return offset;
}
std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
std::size_t offset = 0;
for (u32 i = 0; i < level; i++) {
offset += GetConvertedMipmapSize(i);
}
return offset;
}
std::size_t SurfaceParams::GetGuestMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, false, false);
}
@ -239,6 +241,14 @@ std::size_t SurfaceParams::GetHostMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
}
std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
constexpr std::size_t rgb8_bpp = 4ULL;
const std::size_t width_t = GetMipWidth(level);
const std::size_t height_t = GetMipHeight(level);
const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
return width_t * height_t * depth_t * rgb8_bpp;
}
std::size_t SurfaceParams::GetGuestLayerSize() const {
return GetLayerSize(false, false);
}
@ -287,12 +297,10 @@ std::size_t SurfaceParams::Hash() const {
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
height, depth, pitch, unaligned_height, num_levels, pixel_format,
component_type, type, target) ==
height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
rhs.type, rhs.target);
rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
}
std::string SurfaceParams::TargetName() const {

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@ -7,6 +7,7 @@
#include <map>
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
@ -16,6 +17,8 @@
namespace VideoCommon {
using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
@ -50,17 +53,12 @@ public:
std::size_t GetHostSizeInBytes() const {
std::size_t host_size_in_bytes;
if (IsPixelFormatASTC(pixel_format)) {
if (GetCompressionType() == SurfaceCompression::Converted) {
constexpr std::size_t rgb8_bpp = 4ULL;
// ASTC is uncompressed in software, in emulated as RGBA8
host_size_in_bytes = 0;
for (u32 level = 0; level < num_levels; ++level) {
const std::size_t width =
Common::AlignUp(GetMipWidth(level), GetDefaultBlockWidth());
const std::size_t height =
Common::AlignUp(GetMipHeight(level), GetDefaultBlockHeight());
const std::size_t depth = is_layered ? this->depth : GetMipDepth(level);
host_size_in_bytes += width * height * depth * rgb8_bpp;
host_size_in_bytes += GetConvertedMipmapSize(level);
}
} else {
host_size_in_bytes = GetInnerMemorySize(true, false, false);
@ -93,6 +91,12 @@ public:
/// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const;
u32 GetRowAlignment(u32 level) const {
const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
}
// Helper used for out of class size calculations
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
const u32 block_depth) {
@ -106,12 +110,16 @@ public:
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapLevelOffset(u32 level) const;
std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapSize(u32 level) const;
/// Returns the size in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapSize(u32 level) const;
std::size_t GetConvertedMipmapSize(u32 level) const;
/// Returns the size of a layer in bytes in guest memory.
std::size_t GetGuestLayerSize() const;
@ -141,6 +149,10 @@ public:
/// Returns true if the pixel format is a depth and/or stencil format.
bool IsPixelFormatZeta() const;
SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
}
std::string TargetName() const;
bool is_tiled;
@ -154,7 +166,6 @@ public:
u32 height;
u32 depth;
u32 pitch;
u32 unaligned_height;
u32 num_levels;
VideoCore::Surface::PixelFormat pixel_format;
VideoCore::Surface::ComponentType component_type;

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@ -62,19 +62,19 @@ static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
SwapS8Z24ToZ24S8<true>(data, width, height);
}
void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
bool convert_astc, bool convert_s8z24) {
void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
if (convert_astc && IsPixelFormatASTC(pixel_format)) {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
const std::vector<u8> rgba8_data =
Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
std::copy(rgba8_data.begin(), rgba8_data.end(), data);
const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
in_data, width, height, depth, block_width, block_height);
std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
} else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) {
Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height);
Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
}
}

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@ -12,8 +12,9 @@ enum class PixelFormat;
namespace Tegra::Texture {
void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
void ConvertFromGuestToHost(u8* in_data, u8* out_data, VideoCore::Surface::PixelFormat pixel_format,
u32 width, u32 height, u32 depth, bool convert_astc,
bool convert_s8z24);
void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);