settings,opengl,yuzu-qt: Fix AA, Filter maximums
The new enum macros don't support setting values directly. For LastAA and LastFilter, this means we need a simpler approach to loop around the toggle in the frontend...
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7ffbffe170
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8366736b67
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@ -122,9 +122,9 @@ ENUM(NvdecEmulation, Off, Cpu, Gpu);
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ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
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ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
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Res8X);
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Res8X);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, LastFilter);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
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ENUM(AntiAliasing, None, Fxaa, Smaa, LastAA);
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ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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@ -473,7 +473,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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glBindTextureUnit(0, screen_info.display_texture);
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glBindTextureUnit(0, screen_info.display_texture);
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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if (anti_aliasing > Settings::AntiAliasing::LastAA) {
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if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
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LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
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LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
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anti_aliasing = Settings::AntiAliasing::None;
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anti_aliasing = Settings::AntiAliasing::None;
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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@ -24,6 +24,7 @@
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#include "applets/qt_software_keyboard.h"
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#include "applets/qt_software_keyboard.h"
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#include "applets/qt_web_browser.h"
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#include "applets/qt_web_browser.h"
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#include "common/nvidia_flags.h"
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#include "common/nvidia_flags.h"
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#include "common/settings_enums.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_tas.h"
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#include "configuration/configure_tas.h"
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@ -1095,10 +1096,9 @@ void GMainWindow::InitializeWidgets() {
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aa_status_button->setFocusPolicy(Qt::NoFocus);
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aa_status_button->setFocusPolicy(Qt::NoFocus);
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connect(aa_status_button, &QPushButton::clicked, [&] {
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connect(aa_status_button, &QPushButton::clicked, [&] {
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auto aa_mode = Settings::values.anti_aliasing.GetValue();
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auto aa_mode = Settings::values.anti_aliasing.GetValue();
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if (aa_mode == Settings::AntiAliasing::LastAA) {
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aa_mode = Settings::AntiAliasing::None;
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} else {
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aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
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aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
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if (aa_mode == Settings::AntiAliasing::MaxEnum) {
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aa_mode = Settings::AntiAliasing::None;
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}
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}
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Settings::values.anti_aliasing.SetValue(aa_mode);
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Settings::values.anti_aliasing.SetValue(aa_mode);
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aa_status_button->setChecked(true);
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aa_status_button->setChecked(true);
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@ -3702,10 +3702,9 @@ void GMainWindow::OnIncreaseVolume() {
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void GMainWindow::OnToggleAdaptingFilter() {
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void GMainWindow::OnToggleAdaptingFilter() {
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auto filter = Settings::values.scaling_filter.GetValue();
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auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::LastFilter) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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} else {
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filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
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filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
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if (filter == Settings::ScalingFilter::MaxEnum) {
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filter = Settings::ScalingFilter::NearestNeighbor;
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}
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}
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Settings::values.scaling_filter.SetValue(filter);
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Settings::values.scaling_filter.SetValue(filter);
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filter_status_button->setChecked(true);
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filter_status_button->setChecked(true);
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