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yuzu-android
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yuzu: Display current game version in multiplayer room

Makes it easier for users to recognize connection errors caused by different game versions.
This commit is contained in:
FearlessTobi 2022-08-27 03:31:17 +02:00
parent b961b385c3
commit 839e1faf49
6 changed files with 38 additions and 11 deletions

View File

@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo { struct GameInfo {
std::string name{""}; std::string name{""};
u64 id{0}; u64 id{0};
std::string version{""};
}; };
struct Member { struct Member {

View File

@ -319,10 +319,19 @@ struct System::Impl {
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) { if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result); LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
} }
std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
}
if (auto room_member = room_network.GetRoomMember().lock()) { if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info; Network::GameInfo game_info;
game_info.name = name; game_info.name = name;
game_info.id = program_id; game_info.id = program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info); room_member->SendGameInfo(game_info);
} }

View File

@ -221,7 +221,7 @@ public:
* Extracts the game name from a received ENet packet and broadcasts it. * Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received. * @param event The ENet event that was received.
*/ */
void HandleGameNamePacket(const ENetEvent* event); void HandleGameInfoPacket(const ENetEvent* event);
/** /**
* Removes the client from the members list if it was in it and announces the change * Removes the client from the members list if it was in it and announces the change
@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
HandleJoinRequest(&event); HandleJoinRequest(&event);
break; break;
case IdSetGameInfo: case IdSetGameInfo:
HandleGameNamePacket(&event); HandleGameInfoPacket(&event);
break; break;
case IdProxyPacket: case IdProxyPacket:
HandleProxyPacket(&event); HandleProxyPacket(&event);
@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet.Write(member.fake_ip); packet.Write(member.fake_ip);
packet.Write(member.game_info.name); packet.Write(member.game_info.name);
packet.Write(member.game_info.id); packet.Write(member.game_info.id);
packet.Write(member.game_info.version);
packet.Write(member.user_data.username); packet.Write(member.user_data.username);
packet.Write(member.user_data.display_name); packet.Write(member.user_data.display_name);
packet.Write(member.user_data.avatar_url); packet.Write(member.user_data.avatar_url);
@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
in_packet.IgnoreBytes(sizeof(u16)); // Port in_packet.IgnoreBytes(sizeof(u16)); // Port
in_packet.IgnoreBytes(sizeof(u8)); // Protocol in_packet.IgnoreBytes(sizeof(u8)); // Protocol
bool broadcast; bool broadcast;
in_packet.Read(broadcast); // Broadcast in_packet.Read(broadcast); // Broadcast
@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
} }
} }
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
Packet in_packet; Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength); in_packet.Append(event->packet->data, event->packet->dataLength);
@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
GameInfo game_info; GameInfo game_info;
in_packet.Read(game_info.name); in_packet.Read(game_info.name);
in_packet.Read(game_info.id); in_packet.Read(game_info.id);
in_packet.Read(game_info.version);
{ {
std::lock_guard lock(member_mutex); std::lock_guard lock(member_mutex);
@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
if (game_info.name.empty()) { if (game_info.name.empty()) {
LOG_INFO(Network, "{} is not playing", display_name); LOG_INFO(Network, "{} is not playing", display_name);
} else { } else {
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name); LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
game_info.version);
} }
} }
} }

View File

@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
packet.Read(member.fake_ip); packet.Read(member.fake_ip);
packet.Read(member.game_info.name); packet.Read(member.game_info.name);
packet.Read(member.game_info.id); packet.Read(member.game_info.id);
packet.Read(member.game_info.version);
packet.Read(member.username); packet.Read(member.username);
packet.Read(member.display_name); packet.Read(member.display_name);
packet.Read(member.avatar_url); packet.Read(member.avatar_url);
@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
packet.Write(static_cast<u8>(IdSetGameInfo)); packet.Write(static_cast<u8>(IdSetGameInfo));
packet.Write(game_info.name); packet.Write(game_info.name);
packet.Write(game_info.id); packet.Write(game_info.id);
packet.Write(game_info.version);
room_member_impl->Send(std::move(packet)); room_member_impl->Send(std::move(packet));
} }

View File

@ -146,7 +146,7 @@ public:
const std::string& password = "", const std::string& token = ""); const std::string& password = "", const std::string& token = "");
/** /**
* Sends a WiFi packet to the room. * Sends a Proxy packet to the room.
* @param packet The WiFi packet to send. * @param packet The WiFi packet to send.
*/ */
void SendProxyPacket(const ProxyPacket& packet); void SendProxyPacket(const ProxyPacket& packet);

View File

@ -122,19 +122,22 @@ public:
static const int UsernameRole = Qt::UserRole + 2; static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3; static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4; static const int GameNameRole = Qt::UserRole + 4;
static const int GameVersionRole = Qt::UserRole + 5;
PlayerListItem() = default; PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username, explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url, const std::string& game_name) { const std::string& avatar_url,
const AnnounceMultiplayerRoom::GameInfo& game_info) {
setEditable(false); setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole); setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole); setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole); setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_name.empty()) { if (game_info.name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole); setData(QObject::tr("Not playing a game"), GameNameRole);
} else { } else {
setData(QString::fromStdString(game_name), GameNameRole); setData(QString::fromStdString(game_info.name), GameNameRole);
} }
setData(QString::fromStdString(game_info.version), GameVersionRole);
} }
QVariant data(int role) const override { QVariant data(int role) const override {
@ -149,7 +152,15 @@ public:
} else { } else {
name = QStringLiteral("%1 (%2)").arg(nickname, username); name = QStringLiteral("%1 (%2)").arg(nickname, username);
} }
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString()); const QString version = data(GameVersionRole).toString();
QString version_string;
if (version.isEmpty()) {
version_string = QString{};
} else {
version_string = QStringLiteral("(%1)").arg(version);
}
return QStringLiteral("%1\n %2 %3")
.arg(name, data(GameNameRole).toString(), version_string);
} }
}; };
@ -366,7 +377,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
if (member.nickname.empty()) if (member.nickname.empty())
continue; continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username, QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info.name); member.avatar_url, member.game_info);
#ifdef ENABLE_WEB_SERVICE #ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) { if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {