shader_recompiler: Align SSBO offsets to meet host requirements
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
This commit is contained in:
parent
3f0985c7b0
commit
8804a4eb23
|
@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||||
|
|
||||||
Optimization::PositionPass(env, program);
|
Optimization::PositionPass(env, program);
|
||||||
|
|
||||||
Optimization::GlobalMemoryToStorageBufferPass(program);
|
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
|
||||||
Optimization::TexturePass(env, program, host_info);
|
Optimization::TexturePass(env, program, host_info);
|
||||||
|
|
||||||
if (Settings::values.resolution_info.active) {
|
if (Settings::values.resolution_info.active) {
|
||||||
|
|
|
@ -15,6 +15,7 @@ struct HostTranslateInfo {
|
||||||
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
||||||
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
||||||
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
|
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
|
||||||
|
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
||||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
#include "shader_recompiler/host_translate_info.h"
|
||||||
#include "shader_recompiler/ir_opt/passes.h"
|
#include "shader_recompiler/ir_opt/passes.h"
|
||||||
|
|
||||||
namespace Shader::Optimization {
|
namespace Shader::Optimization {
|
||||||
|
@ -402,7 +403,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
|
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
|
||||||
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
|
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
|
||||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
IR::U32 offset;
|
IR::U32 offset;
|
||||||
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
|
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
|
||||||
|
@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
|
||||||
}
|
}
|
||||||
// Subtract the least significant 32 bits from the guest offset. The result is the storage
|
// Subtract the least significant 32 bits from the guest offset. The result is the storage
|
||||||
// buffer offset in bytes.
|
// buffer offset in bytes.
|
||||||
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
|
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
|
||||||
|
|
||||||
|
// Align the offset base to match the host alignment requirements
|
||||||
|
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
|
||||||
return ir.ISub(offset, low_cbuf);
|
return ir.ISub(offset, low_cbuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
|
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
|
||||||
StorageInfo info;
|
StorageInfo info;
|
||||||
for (IR::Block* const block : program.post_order_blocks) {
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
for (IR::Inst& inst : block->Instructions()) {
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
|
@ -534,7 +538,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
|
||||||
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
|
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
|
||||||
IR::Block* const block{storage_inst.block};
|
IR::Block* const block{storage_inst.block};
|
||||||
IR::Inst* const inst{storage_inst.inst};
|
IR::Inst* const inst{storage_inst.inst};
|
||||||
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
|
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
|
||||||
Replace(*block, *inst, index, offset);
|
Replace(*block, *inst, index, offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace Shader::Optimization {
|
||||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
||||||
void ConstantPropagationPass(Environment& env, IR::Program& program);
|
void ConstantPropagationPass(Environment& env, IR::Program& program);
|
||||||
void DeadCodeEliminationPass(IR::Program& program);
|
void DeadCodeEliminationPass(IR::Program& program);
|
||||||
void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
|
||||||
void IdentityRemovalPass(IR::Program& program);
|
void IdentityRemovalPass(IR::Program& program);
|
||||||
void LowerFp16ToFp32(IR::Program& program);
|
void LowerFp16ToFp32(IR::Program& program);
|
||||||
void LowerInt64ToInt32(IR::Program& program);
|
void LowerInt64ToInt32(IR::Program& program);
|
||||||
|
|
Reference in New Issue