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settings: Split enums to new file

This commit is contained in:
lat9nq 2023-06-06 01:31:43 -04:00
parent f055f2dcf4
commit 88d3de4e85
3 changed files with 241 additions and 186 deletions

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@ -110,6 +110,7 @@ add_library(common STATIC
scratch_buffer.h scratch_buffer.h
settings.cpp settings.cpp
settings.h settings.h
settings_enums.h
settings_input.cpp settings_input.cpp
settings_input.h settings_input.h
socket_types.h socket_types.h

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@ -16,194 +16,11 @@
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings_enums.h"
#include "common/settings_input.h" #include "common/settings_input.h"
namespace Settings { namespace Settings {
enum class Language : u32 {
Japanese,
EnglishAmerican,
French,
German,
Italian,
Spanish,
Chinese,
Korean,
Dutch,
Portuguese,
Russian,
Taiwanese,
EnglishBritish,
FrenchCanadian,
SpanishLatin,
ChineseSimplified,
ChineseTraditional,
PortugueseBrazilian,
};
enum class Region : u32 {
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan,
};
enum class TimeZone : u32 {
Auto,
Default,
CET,
CST6CDT,
Cuba,
EET,
Egypt,
Eire,
EST,
EST5EDT,
GB,
GBEire,
GMT,
GMTPlusZero,
GMTMinusZero,
GMTZero,
Greenwich,
Hongkong,
HST,
Iceland,
Iran,
Israel,
Jamaica,
Japan,
Kwajalein,
Libya,
MET,
MST,
MST7MDT,
Navajo,
NZ,
NZCHAT,
Poland,
Portugal,
PRC,
PST8PDT,
ROC,
ROK,
Singapore,
Turkey,
UCT,
Universal,
UTC,
W_SU,
WET,
Zulu,
};
enum class AnisotropyMode : u32 {
Automatic = 0,
Default = 1,
X2 = 2,
X4 = 3,
X8 = 4,
X16 = 5,
};
enum class AstcDecodeMode : u32 {
CPU = 0,
GPU = 1,
CPUAsynchronous = 2,
};
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
FIFO = 2,
FIFORelaxed = 3,
};
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
Null = 2,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
MaxEnum = 3,
};
enum class CPUAccuracy : u32 {
Auto = 0,
Accurate = 1,
Unsafe = 2,
Paranoid = 3,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
enum class ResolutionSetup : u32 {
Res1_2X = 0,
Res3_4X = 1,
Res1X = 2,
Res3_2X = 3,
Res2X = 4,
Res3X = 5,
Res4X = 6,
Res5X = 7,
Res6X = 8,
Res7X = 9,
Res8X = 10,
};
enum class ScalingFilter : u32 {
NearestNeighbor = 0,
Bilinear = 1,
Bicubic = 2,
Gaussian = 3,
ScaleForce = 4,
Fsr = 5,
LastFilter = Fsr,
};
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
Smaa = 2,
LastAA = Smaa,
};
enum class AstcRecompression : u32 {
Uncompressed = 0,
Bc1 = 1,
Bc3 = 2,
};
enum class AspectRatio : u32 {
R16_9,
R4_3,
R21_9,
R16_10,
Stretch,
};
enum class Category : u32 { enum class Category : u32 {
Audio, Audio,
Core, Core,
@ -278,7 +95,7 @@ public:
virtual std::string DefaultToString() const = 0; virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0; virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0; virtual std::type_index TypeId() const = 0;
virtual bool IsEnum() const = 0; virtual constexpr bool IsEnum() const = 0;
virtual bool RuntimeModfiable() const = 0; virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {} virtual void SetGlobal(bool global) {}
virtual constexpr u32 Id() const = 0; virtual constexpr u32 Id() const = 0;
@ -406,7 +223,7 @@ public:
return runtime_modifiable; return runtime_modifiable;
} }
[[nodiscard]] bool IsEnum() const override { [[nodiscard]] constexpr bool IsEnum() const override {
return std::is_enum<Type>::value; return std::is_enum<Type>::value;
} }

237
src/common/settings_enums.h Normal file
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@ -0,0 +1,237 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <string>
#include <type_traits>
#include <typeindex>
#include "common/common_types.h"
namespace Settings {
enum class AudioEngine : u32 {
Auto,
Cubeb,
Sdl2,
Null,
};
enum class AudioMode : u32 {
Mono,
Stereo,
Surround,
};
enum class Language : u32 {
Japanese,
EnglishAmerican,
French,
German,
Italian,
Spanish,
Chinese,
Korean,
Dutch,
Portuguese,
Russian,
Taiwanese,
EnglishBritish,
FrenchCanadian,
SpanishLatin,
ChineseSimplified,
ChineseTraditional,
PortugueseBrazilian,
};
enum class Region : u32 {
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan,
};
enum class TimeZone : u32 {
Auto,
Default,
CET,
CST6CDT,
Cuba,
EET,
Egypt,
Eire,
EST,
EST5EDT,
GB,
GBEire,
GMT,
GMTPlusZero,
GMTMinusZero,
GMTZero,
Greenwich,
Hongkong,
HST,
Iceland,
Iran,
Israel,
Jamaica,
Japan,
Kwajalein,
Libya,
MET,
MST,
MST7MDT,
Navajo,
NZ,
NZCHAT,
Poland,
Portugal,
PRC,
PST8PDT,
ROC,
ROK,
Singapore,
Turkey,
UCT,
Universal,
UTC,
W_SU,
WET,
Zulu,
};
enum class AnisotropyMode : u32 {
Automatic = 0,
Default = 1,
X2 = 2,
X4 = 3,
X8 = 4,
X16 = 5,
};
enum class AstcDecodeMode : u32 {
CPU = 0,
GPU = 1,
CPUAsynchronous = 2,
};
enum class AstcRecompression : u32 {
Uncompressed = 0,
Bc1 = 1,
Bc3 = 2,
};
enum class VSyncMode : u32 {
Immediate = 0,
Mailbox = 1,
FIFO = 2,
FIFORelaxed = 3,
};
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
Null = 2,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
MaxEnum = 3,
};
enum class CPUAccuracy : u32 {
Auto = 0,
Accurate = 1,
Unsafe = 2,
Paranoid = 3,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
enum class ResolutionSetup : u32 {
Res1_2X = 0,
Res3_4X = 1,
Res1X = 2,
Res3_2X = 3,
Res2X = 4,
Res3X = 5,
Res4X = 6,
Res5X = 7,
Res6X = 8,
Res7X = 9,
Res8X = 10,
};
enum class ScalingFilter : u32 {
NearestNeighbor = 0,
Bilinear = 1,
Bicubic = 2,
Gaussian = 3,
ScaleForce = 4,
Fsr = 5,
LastFilter = Fsr,
};
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
Smaa = 2,
LastAA = Smaa,
};
enum class AspectRatio : u32 {
R16_9,
R4_3,
R21_9,
R16_10,
Stretch,
};
static std::map<std::type_index, std::map<std::string, u32>> translations = {
{typeid(AudioEngine),
{
{"auto", static_cast<u32>(AudioEngine::Auto)},
{"cubeb", static_cast<u32>(AudioEngine::Cubeb)},
{"sdl2", static_cast<u32>(AudioEngine::Sdl2)},
{"null", static_cast<u32>(AudioEngine::Null)},
}}};
static std::string empty_string{};
template <typename Type>
const std::string& TranslateEnum(Type id) {
auto& group = translations.at(typeid(Type));
for (auto& [name, value] : group) {
if (static_cast<Type>(value) == id) {
return name;
}
}
return empty_string;
}
template <typename Type>
static Type ToEnum(const std::string& text) {
return static_cast<Type>(translations.at(typeid(Type)).at(text));
}
} // namespace Settings