yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #2855 from ReinUsesLisp/shfl

shader_ir/warp: Implement SHFL for Nvidia devices
This commit is contained in:
bunnei 2019-09-20 17:10:42 -04:00 committed by GitHub
commit 88d857499b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 182 additions and 9 deletions

View File

@ -566,6 +566,13 @@ enum class ImageAtomicOperation : u64 {
Exch = 8, Exch = 8,
}; };
enum class ShuffleOperation : u64 {
Idx = 0, // shuffleNV
Up = 1, // shuffleUpNV
Down = 2, // shuffleDownNV
Bfly = 3, // shuffleXorNV
};
union Instruction { union Instruction {
Instruction& operator=(const Instruction& instr) { Instruction& operator=(const Instruction& instr) {
value = instr.value; value = instr.value;
@ -599,6 +606,15 @@ union Instruction {
BitField<42, 1, u64> negate_value; BitField<42, 1, u64> negate_value;
} vote; } vote;
union {
BitField<30, 2, ShuffleOperation> operation;
BitField<48, 3, u64> pred48;
BitField<28, 1, u64> is_index_imm;
BitField<29, 1, u64> is_mask_imm;
BitField<20, 5, u64> index_imm;
BitField<34, 13, u64> mask_imm;
} shfl;
union { union {
BitField<8, 8, Register> gpr; BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset; BitField<20, 24, s64> offset;
@ -1542,6 +1558,7 @@ public:
BRK, BRK,
DEPBAR, DEPBAR,
VOTE, VOTE,
SHFL,
BFE_C, BFE_C,
BFE_R, BFE_R,
BFE_IMM, BFE_IMM,
@ -1833,6 +1850,7 @@ private:
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"), INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"), INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"), INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"), INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"), INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),

View File

@ -214,7 +214,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
std::string source = "#version 430 core\n" std::string source = "#version 430 core\n"
"#extension GL_ARB_separate_shader_objects : enable\n" "#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_NV_gpu_shader5 : enable\n" "#extension GL_NV_gpu_shader5 : enable\n"
"#extension GL_NV_shader_thread_group : enable\n"; "#extension GL_NV_shader_thread_group : enable\n"
"#extension GL_NV_shader_thread_shuffle : enable\n";
if (entries.shader_viewport_layer_array) { if (entries.shader_viewport_layer_array) {
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
} }

View File

@ -1953,8 +1953,7 @@ private:
Expression BallotThread(Operation operation) { Expression BallotThread(Operation operation) {
const std::string value = VisitOperand(operation, 0).AsBool(); const std::string value = VisitOperand(operation, 0).AsBool();
if (!device.HasWarpIntrinsics()) { if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL, LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
"Nvidia warp intrinsics are not available and its required by a shader");
// Stub on non-Nvidia devices by simulating all threads voting the same as the active // Stub on non-Nvidia devices by simulating all threads voting the same as the active
// one. // one.
return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint}; return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
@ -1965,8 +1964,7 @@ private:
Expression Vote(Operation operation, const char* func) { Expression Vote(Operation operation, const char* func) {
const std::string value = VisitOperand(operation, 0).AsBool(); const std::string value = VisitOperand(operation, 0).AsBool();
if (!device.HasWarpIntrinsics()) { if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL, LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
"Nvidia vote intrinsics are not available and its required by a shader");
// Stub with a warp size of one. // Stub with a warp size of one.
return {value, Type::Bool}; return {value, Type::Bool};
} }
@ -1983,15 +1981,54 @@ private:
Expression VoteEqual(Operation operation) { Expression VoteEqual(Operation operation) {
if (!device.HasWarpIntrinsics()) { if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL, LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
"Nvidia vote intrinsics are not available and its required by a shader"); // We must return true here since a stub for a theoretical warp size of 1.
// We must return true here since a stub for a theoretical warp size of 1 will always // This will always return an equal result across all votes.
// return an equal result for all its votes.
return {"true", Type::Bool}; return {"true", Type::Bool};
} }
return Vote(operation, "allThreadsEqualNV"); return Vote(operation, "allThreadsEqualNV");
} }
template <const std::string_view& func>
Expression Shuffle(Operation operation) {
const std::string value = VisitOperand(operation, 0).AsFloat();
if (!device.HasWarpIntrinsics()) {
LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
// On a "single-thread" device we are either on the same thread or out of bounds. Both
// cases return the passed value.
return {value, Type::Float};
}
const std::string index = VisitOperand(operation, 1).AsUint();
const std::string width = VisitOperand(operation, 2).AsUint();
return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
}
template <const std::string_view& func>
Expression InRangeShuffle(Operation operation) {
const std::string index = VisitOperand(operation, 0).AsUint();
const std::string width = VisitOperand(operation, 1).AsUint();
if (!device.HasWarpIntrinsics()) {
// On a "single-thread" device we are only in bounds when the requested index is 0.
return {fmt::format("({} == 0U)", index), Type::Bool};
}
const std::string in_range = code.GenerateTemporary();
code.AddLine("bool {};", in_range);
code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
return {in_range, Type::Bool};
}
struct Func final {
Func() = delete;
~Func() = delete;
static constexpr std::string_view ShuffleIndexed = "shuffleNV";
static constexpr std::string_view ShuffleUp = "shuffleUpNV";
static constexpr std::string_view ShuffleDown = "shuffleDownNV";
static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
};
static constexpr std::array operation_decompilers = { static constexpr std::array operation_decompilers = {
&GLSLDecompiler::Assign, &GLSLDecompiler::Assign,
@ -2154,6 +2191,16 @@ private:
&GLSLDecompiler::VoteAll, &GLSLDecompiler::VoteAll,
&GLSLDecompiler::VoteAny, &GLSLDecompiler::VoteAny,
&GLSLDecompiler::VoteEqual, &GLSLDecompiler::VoteEqual,
&GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
&GLSLDecompiler::Shuffle<Func::ShuffleUp>,
&GLSLDecompiler::Shuffle<Func::ShuffleDown>,
&GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
&GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
&GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
&GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
&GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

View File

@ -1127,6 +1127,46 @@ private:
return {}; return {};
} }
Id ShuffleIndexed(Operation) {
UNIMPLEMENTED();
return {};
}
Id ShuffleUp(Operation) {
UNIMPLEMENTED();
return {};
}
Id ShuffleDown(Operation) {
UNIMPLEMENTED();
return {};
}
Id ShuffleButterfly(Operation) {
UNIMPLEMENTED();
return {};
}
Id InRangeShuffleIndexed(Operation) {
UNIMPLEMENTED();
return {};
}
Id InRangeShuffleUp(Operation) {
UNIMPLEMENTED();
return {};
}
Id InRangeShuffleDown(Operation) {
UNIMPLEMENTED();
return {};
}
Id InRangeShuffleButterfly(Operation) {
UNIMPLEMENTED();
return {};
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type, Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
const std::string& name) { const std::string& name) {
const Id id = OpVariable(type, storage); const Id id = OpVariable(type, storage);
@ -1431,6 +1471,16 @@ private:
&SPIRVDecompiler::VoteAll, &SPIRVDecompiler::VoteAll,
&SPIRVDecompiler::VoteAny, &SPIRVDecompiler::VoteAny,
&SPIRVDecompiler::VoteEqual, &SPIRVDecompiler::VoteEqual,
&SPIRVDecompiler::ShuffleIndexed,
&SPIRVDecompiler::ShuffleUp,
&SPIRVDecompiler::ShuffleDown,
&SPIRVDecompiler::ShuffleButterfly,
&SPIRVDecompiler::InRangeShuffleIndexed,
&SPIRVDecompiler::InRangeShuffleUp,
&SPIRVDecompiler::InRangeShuffleDown,
&SPIRVDecompiler::InRangeShuffleButterfly,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

View File

@ -13,6 +13,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
using Tegra::Shader::ShuffleOperation;
using Tegra::Shader::VoteOperation; using Tegra::Shader::VoteOperation;
namespace { namespace {
@ -44,6 +45,52 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
SetPredicate(bb, instr.vote.dest_pred, vote); SetPredicate(bb, instr.vote.dest_pred, vote);
break; break;
} }
case OpCode::Id::SHFL: {
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
: GetRegister(instr.gpr39);
Node width = [&] {
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
// different parameters that don't properly map to GLSL's interface, but it should work
// for cases emitted by Nvidia's compiler.
if (instr.shfl.operation == ShuffleOperation::Up) {
return Operation(
OperationCode::ILogicalShiftRight,
Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
Immediate(8));
} else {
return Operation(OperationCode::ILogicalShiftRight,
Operation(OperationCode::IAdd, Immediate(0x201F),
Operation(OperationCode::INegate, std::move(mask))),
Immediate(8));
}
}();
const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
switch (instr.shfl.operation) {
case ShuffleOperation::Idx:
return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
case ShuffleOperation::Up:
return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
case ShuffleOperation::Down:
return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
case ShuffleOperation::Bfly:
return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
}
UNREACHABLE_MSG("Invalid SHFL operation: {}",
static_cast<u64>(instr.shfl.operation.Value()));
return {};
}();
// Setting the predicate before the register is intentional to avoid overwriting.
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
: GetRegister(instr.gpr20);
SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
SetRegister(
bb, instr.gpr0,
Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
break;
}
default: default:
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName()); UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
break; break;

View File

@ -181,6 +181,16 @@ enum class OperationCode {
VoteAny, /// (bool) -> bool VoteAny, /// (bool) -> bool
VoteEqual, /// (bool) -> bool VoteEqual, /// (bool) -> bool
ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
ShuffleUp, /// (uint value, uint index, uint width) -> uint
ShuffleDown, /// (uint value, uint index, uint width) -> uint
ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
InRangeShuffleIndexed, /// (uint index, uint width) -> bool
InRangeShuffleUp, /// (uint index, uint width) -> bool
InRangeShuffleDown, /// (uint index, uint width) -> bool
InRangeShuffleButterfly, /// (uint index, uint width) -> bool
Amount, Amount,
}; };