Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
This commit is contained in:
commit
8b815877a6
|
@ -654,7 +654,7 @@ private:
|
||||||
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
||||||
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
|
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
|
||||||
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
|
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
|
||||||
INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
|
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
|
||||||
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
||||||
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
||||||
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
||||||
|
|
|
@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
|
||||||
|
|
||||||
// Bind the uniform to the sampler.
|
// Bind the uniform to the sampler.
|
||||||
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
|
GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
|
||||||
ASSERT(uniform != -1);
|
if (uniform == -1) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
glProgramUniform1i(program, uniform, current_bindpoint);
|
glProgramUniform1i(program, uniform, current_bindpoint);
|
||||||
|
|
||||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||||
|
|
Reference in New Issue