yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

maxwell_to_vk: Implement more primitive topologies

Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
This commit is contained in:
ReinUsesLisp 2019-12-13 02:41:29 -03:00
parent 15513f0801
commit 8db8631d81
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
2 changed files with 11 additions and 2 deletions

View File

@ -221,7 +221,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
return {}; return {};
} }
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) { vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
Maxwell::PrimitiveTopology topology) {
switch (topology) { switch (topology) {
case Maxwell::PrimitiveTopology::Points: case Maxwell::PrimitiveTopology::Points:
return vk::PrimitiveTopology::ePointList; return vk::PrimitiveTopology::ePointList;
@ -233,6 +234,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return vk::PrimitiveTopology::eTriangleList; return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::TriangleStrip: case Maxwell::PrimitiveTopology::TriangleStrip:
return vk::PrimitiveTopology::eTriangleStrip; return vk::PrimitiveTopology::eTriangleStrip;
case Maxwell::PrimitiveTopology::TriangleFan:
return vk::PrimitiveTopology::eTriangleFan;
case Maxwell::PrimitiveTopology::Quads:
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::Patches:
return vk::PrimitiveTopology::ePatchList;
default: default:
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
return {}; return {};

View File

@ -35,7 +35,8 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage); vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology); vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
Maxwell::PrimitiveTopology topology);
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size); vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);