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yuzu-android
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Fix Qt chinese words encode problem on Windows

This commit is contained in:
LFsWang 2016-03-17 17:18:45 +08:00
parent de7ecee516
commit 933af7af66
2 changed files with 3 additions and 3 deletions

View File

@ -16,7 +16,7 @@ Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat);
Reload();
}

View File

@ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item)
if (file_path.isEmpty())
return;
std::string std_file_path = file_path.toStdString();
std::string std_file_path = file_path.toLocal8Bit();
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
return;
emit GameChosen(file_path);
@ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
emit EntryReady({
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
new GameListItemPath(QString::fromStdString(physical_name)),
new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
}