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Merge pull request #11779 from flodavid/improve-player-config-click

yuzu: Improve behavior when clicking on controller box in Control configuration
This commit is contained in:
liamwhite 2023-10-14 09:58:27 -04:00 committed by GitHub
commit 9524d7034c
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 27 additions and 10 deletions

View File

@ -115,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
for (std::size_t i = 0; i < player_tabs.size(); ++i) { for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]); player_tabs[i]->layout()->addWidget(player_controllers[i]);
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
// Ensures that the controllers are always connected in sequential order // Ensures that the controllers are always connected in sequential order
if (is_connected) { this->propagateMouseClickOnPlayers(i, checked, true);
for (std::size_t index = 0; index <= i; ++index) {
player_connected[index]->setChecked(is_connected);
}
} else {
for (std::size_t index = i; index < player_tabs.size(); ++index) {
player_connected[index]->setChecked(is_connected);
}
}
}); });
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this, connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
&ConfigureInput::UpdateAllInputDevices); &ConfigureInput::UpdateAllInputDevices);
@ -183,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
LoadConfiguration(); LoadConfiguration();
} }
void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
// Origin has already been toggled
if (!origin) {
player_connected[player_index]->setChecked(checked);
}
if (checked) {
// Check all previous buttons when checked
if (player_index > 0) {
propagateMouseClickOnPlayers(player_index - 1, checked, false);
}
} else {
// Unchecked all following buttons when unchecked
if (player_index < player_tabs.size() - 1) {
// Reconnect current player if it was the last one checked
// (player number was reduced by more than one)
if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
player_connected[player_index]->setCheckState(Qt::Checked);
}
propagateMouseClickOnPlayers(player_index + 1, checked, false);
}
}
}
QList<QWidget*> ConfigureInput::GetSubTabs() const { QList<QWidget*> ConfigureInput::GetSubTabs() const {
return { return {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5, ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,

View File

@ -56,6 +56,7 @@ private:
void UpdateDockedState(bool is_handheld); void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices(); void UpdateAllInputDevices();
void UpdateAllInputProfiles(std::size_t player_index); void UpdateAllInputProfiles(std::size_t player_index);
void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked);
/// Load configuration settings. /// Load configuration settings.
void LoadConfiguration(); void LoadConfiguration();