yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

Merge pull request #1659 from JayFoxRox/apply-config

CitraQt: Apply config at startup
This commit is contained in:
Yuri Kunde Schlesner 2016-04-11 07:52:48 -07:00
commit 9dd3976f9f
7 changed files with 23 additions and 17 deletions

View File

@ -93,14 +93,13 @@ int main(int argc, char **argv) {
log_filter.ParseFilterString(Settings::values.log_filter);
GDBStub::ToggleServer(use_gdbstub);
GDBStub::SetServerPort(gdb_port);
// Apply the command line arguments
Settings::values.gdbstub_port = gdb_port;
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window.get());
SCOPE_EXIT({ System::Shutdown(); });

View File

@ -189,6 +189,7 @@ void Config::SaveValues() {
void Config::Reload() {
ReadValues();
Settings::Apply();
}
void Config::Save() {

View File

@ -5,7 +5,6 @@
#include "citra_qt/configure_debug.h"
#include "ui_configure_debug.h"
#include "core/gdbstub/gdbstub.h"
#include "core/settings.h"
ConfigureDebug::ConfigureDebug(QWidget *parent) :
@ -26,7 +25,7 @@ void ConfigureDebug::setConfiguration() {
}
void ConfigureDebug::applyConfiguration() {
GDBStub::ToggleServer(ui->toogle_gdbstub->isChecked());
Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
Settings::Apply();
}

View File

@ -8,8 +8,6 @@
#include "core/settings.h"
#include "video_core/video_core.h"
ConfigureGeneral::ConfigureGeneral(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGeneral)
@ -32,12 +30,8 @@ void ConfigureGeneral::setConfiguration() {
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex();
VideoCore::g_hw_renderer_enabled =
Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
VideoCore::g_shader_jit_enabled =
Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
Settings::Apply();
}

View File

@ -141,9 +141,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
game_list->LoadInterfaceLayout();
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ToggleWindowMode();

View File

@ -4,8 +4,22 @@
#include "settings.h"
#include "core/gdbstub/gdbstub.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(static_cast<u32>(values.gdbstub_port));
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
}
} // namespace

View File

@ -67,4 +67,6 @@ struct Values {
u16 gdbstub_port;
} extern values;
void Apply();
}