audio_core: Streams need unique names for CoreTiming.
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2b06301dbf
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9f846d3aa4
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@ -27,16 +27,16 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
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return {};
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}
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StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels,
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StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
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Stream::ReleaseCallback&& release_callback) {
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if (!sink) {
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const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
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sink = sink_details.factory(Settings::values.audio_device_id);
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}
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return std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
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std::move(release_callback),
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sink->AcquireSinkStream(sample_rate, num_channels));
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return std::make_shared<Stream>(
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sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
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sink->AcquireSinkStream(sample_rate, num_channels), std::move(name));
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}
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std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
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@ -5,6 +5,7 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "audio_core/buffer.h"
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@ -20,7 +21,7 @@ namespace AudioCore {
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class AudioOut {
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public:
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/// Opens a new audio stream
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StreamPtr OpenStream(u32 sample_rate, u32 num_channels,
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StreamPtr OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
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Stream::ReleaseCallback&& release_callback);
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/// Returns a vector of recently released buffers specified by tag for the specified stream
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@ -37,12 +37,12 @@ u32 Stream::GetSampleSize() const {
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}
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Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
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SinkStream& sink_stream)
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SinkStream& sink_stream, std::string&& name_)
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
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sink_stream{sink_stream} {
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sink_stream{sink_stream}, name{std::move(name_)} {
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release_event = CoreTiming::RegisterEvent(
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"Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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name, [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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}
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void Stream::Play() {
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@ -104,6 +104,7 @@ void Stream::PlayNextBuffer() {
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}
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void Stream::ReleaseActiveBuffer() {
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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release_callback();
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PlayNextBuffer();
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@ -6,6 +6,7 @@
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include <queue>
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@ -33,7 +34,7 @@ public:
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using ReleaseCallback = std::function<void()>;
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Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
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SinkStream& sink_stream);
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SinkStream& sink_stream, std::string&& name_);
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/// Plays the audio stream
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void Play();
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@ -96,6 +97,7 @@ private:
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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std::string name; ///< Name of the stream, must be unique
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};
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using StreamPtr = std::shared_ptr<Stream>;
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@ -48,7 +48,7 @@ public:
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buffer_event = Kernel::Event::Create(Kernel::ResetType::Sticky, "IAudioOutBufferReleased");
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stream = audio_core.OpenStream(audio_params.sample_rate, audio_params.channel_count,
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[=]() { buffer_event->Signal(); });
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"IAudioOut", [=]() { buffer_event->Signal(); });
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}
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private:
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