yuzu-emu
/
yuzu-android
Archived
1
0
Fork 0

video_core: Fallback to default anisotropy instead to 1x anisotropy

This commit is contained in:
Wollnashorn 2023-06-15 23:16:26 +02:00
parent 745d16132b
commit a3b7b5b22a
7 changed files with 20 additions and 16 deletions

View File

@ -488,7 +488,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
gl_samplers[sampler_binding++] =
use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle();
use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
}
}
for (const auto& desc : info.image_descriptors) {

View File

@ -1306,8 +1306,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
};
sampler = create_sampler(max_anisotropy);
if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
sampler_without_anisotropy = create_sampler(1.0f);
const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}

View File

@ -313,17 +313,17 @@ public:
return sampler.handle;
}
[[nodiscard]] GLuint HandleWithoutAnisotropy() const noexcept {
return sampler_without_anisotropy.handle;
[[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
return sampler_default_anisotropy.handle;
}
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_without_anisotropy.handle);
return static_cast<bool>(sampler_default_anisotropy.handle);
}
private:
OGLSampler sampler;
OGLSampler sampler_without_anisotropy;
OGLSampler sampler_default_anisotropy;
};
class Framebuffer {

View File

@ -192,7 +192,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
const Sampler& sampler{**(samplers++)};
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithoutAnisotropy()
const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
: sampler.Handle()};
guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
rescaling.PushTexture(texture_cache.IsRescaling(image_view));

View File

@ -1827,8 +1827,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
};
sampler = create_sampler(max_anisotropy);
if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
sampler_without_anisotropy = create_sampler(1.0f);
const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
}
}

View File

@ -279,17 +279,17 @@ public:
return *sampler;
}
[[nodiscard]] VkSampler HandleWithoutAnisotropy() const noexcept {
return *sampler_without_anisotropy;
[[nodiscard]] VkSampler HandleWithDefaultAnisotropy() const noexcept {
return *sampler_default_anisotropy;
}
[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_without_anisotropy);
return static_cast<bool>(sampler_default_anisotropy);
}
private:
vk::Sampler sampler;
vk::Sampler sampler_without_anisotropy;
vk::Sampler sampler_default_anisotropy;
};
class Framebuffer {

View File

@ -68,8 +68,8 @@ float TSCEntry::MaxAnisotropy() const noexcept {
const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
reduction_filter == SamplerReduction::WeightedAverage;
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods ||
!is_bilinear_filter || !is_suitable_mipmap_filter)) {
if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
!is_suitable_mipmap_filter)) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();