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yuzu-android
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android: Listen for directory selection in viewmodel

Fixes broken game directory selection setup flow
This commit is contained in:
t895 2023-12-08 22:02:04 -05:00
parent 52e6b8a2d3
commit a53cd2854e
4 changed files with 33 additions and 8 deletions

View File

@ -14,8 +14,10 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
import org.yuzu.yuzu_emu.model.GameDir import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
class AddGameFolderDialogFragment : DialogFragment() { class AddGameFolderDialogFragment : DialogFragment() {
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels() private val gamesViewModel: GamesViewModel by activityViewModels()
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
@ -30,6 +32,7 @@ class AddGameFolderDialogFragment : DialogFragment() {
.setTitle(R.string.add_game_folder) .setTitle(R.string.add_game_folder)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int -> .setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked) val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
homeViewModel.setGamesDirSelected(true)
gamesViewModel.addFolder(newGameDir) gamesViewModel.addFolder(newGameDir)
} }
.setNegativeButton(android.R.string.cancel, null) .setNegativeButton(android.R.string.cancel, null)

View File

@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
import android.Manifest import android.Manifest
import android.annotation.SuppressLint
import android.content.Intent import android.content.Intent
import android.os.Build import android.os.Build
import android.os.Bundle import android.os.Bundle
@ -75,6 +76,8 @@ class SetupFragment : Fragment() {
return binding.root return binding.root
} }
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
mainActivity = requireActivity() as MainActivity mainActivity = requireActivity() as MainActivity
@ -206,12 +209,24 @@ class SetupFragment : Fragment() {
) )
} }
viewLifecycleOwner.lifecycleScope.launch { viewLifecycleOwner.lifecycleScope.apply {
repeatOnLifecycle(Lifecycle.State.CREATED) { launch {
homeViewModel.shouldPageForward.collect { repeatOnLifecycle(Lifecycle.State.CREATED) {
if (it) { homeViewModel.shouldPageForward.collect {
pageForward() if (it) {
homeViewModel.setShouldPageForward(false) pageForward()
homeViewModel.setShouldPageForward(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.gamesDirSelected.collect {
if (it) {
gamesDirCallback.onStepCompleted()
homeViewModel.setGamesDirSelected(false)
}
} }
} }
} }
@ -339,7 +354,6 @@ class SetupFragment : Fragment() {
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result -> registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) { if (result != null) {
mainActivity.processGamesDir(result) mainActivity.processGamesDir(result)
gamesDirCallback.onStepCompleted()
} }
} }

View File

@ -133,7 +133,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
NativeConfig.addGameDir(gameDir) NativeConfig.addGameDir(gameDir)
getGameDirs() getGameDirs(true)
} }
} }

View File

@ -6,6 +6,7 @@ package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
class HomeViewModel : ViewModel() { class HomeViewModel : ViewModel() {
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
@ -17,6 +18,9 @@ class HomeViewModel : ViewModel() {
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
private val _shouldPageForward = MutableStateFlow(false) private val _shouldPageForward = MutableStateFlow(false)
private val _gamesDirSelected = MutableStateFlow(false)
val gamesDirSelected get() = _gamesDirSelected.asStateFlow()
var navigatedToSetup = false var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) { fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@ -36,4 +40,8 @@ class HomeViewModel : ViewModel() {
fun setShouldPageForward(pageForward: Boolean) { fun setShouldPageForward(pageForward: Boolean) {
_shouldPageForward.value = pageForward _shouldPageForward.value = pageForward
} }
fun setGamesDirSelected(selected: Boolean) {
_gamesDirSelected.value = selected
}
} }