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yuzu-android
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TODO: Implement shortcut creation for Apple.

This commit is contained in:
boludoz 2023-10-18 02:35:23 -03:00
parent 4051bbbed7
commit ac6290bea7
3 changed files with 15 additions and 2 deletions

View File

@ -564,10 +564,13 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
QAction* create_applications_menu_shortcut = QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu")); shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
context_menu.addSeparator(); context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties")); QAction* properties = context_menu.addAction(tr("Properties"));
@ -642,12 +645,15 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list); emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
}); });
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
}); });
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
}); });
#endif
connect(properties, &QAction::triggered, connect(properties, &QAction::triggered,
[this, path]() { emit OpenPerGameGeneralRequested(path); }); [this, path]() { emit OpenPerGameGeneralRequested(path); });
}; };

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@ -2839,7 +2839,8 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
} }
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment, const std::string& comment,
const std::filesystem::path& icon_path, const std::filesystem::path& icon_path,
@ -2997,9 +2998,11 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
return true; return true;
} }
#endif // !defined(__APPLE__)
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) { GameListShortcutTarget target) {
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
std::string game_title; std::string game_title;
QString qt_game_title; QString qt_game_title;
std::filesystem::path out_icon_path; std::filesystem::path out_icon_path;
@ -3093,6 +3096,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
} }
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title); qt_game_title);
#endif
} }
void GMainWindow::OnGameListOpenDirectory(const QString& directory) { void GMainWindow::OnGameListOpenDirectory(const QString& directory) {

View File

@ -441,6 +441,8 @@ private:
bool ConfirmShutdownGame(); bool ConfirmShutdownGame();
QString GetTasStateDescription() const; QString GetTasStateDescription() const;
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title); bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path); std::filesystem::path& out_icon_path);
@ -449,6 +451,7 @@ private:
const std::filesystem::path& command, const std::string& arguments, const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords, const std::string& categories, const std::string& keywords,
const std::string& name); const std::string& name);
#endif
/** /**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog * Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean. * The only difference is that it returns a boolean.