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Implement 3 coordinate array in TEXS instruction

This commit is contained in:
FernandoS27 2018-11-05 14:07:08 -04:00
parent 81ff9e2473
commit ad2f47b579
1 changed files with 6 additions and 6 deletions

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@ -2742,12 +2742,12 @@ private:
} }
case 3: { case 3: {
if (is_array) { if (is_array) {
UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented"); const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
texture_type = Tegra::Shader::TextureType::Texture2D; coord =
is_array = false; "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
} else { } else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);