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configuration: Migrate controller settings to emulated controller

This commit is contained in:
german77 2021-10-20 17:53:14 -05:00 committed by Narr the Reg
parent c3ff0a8ac0
commit af55dd1935
12 changed files with 140 additions and 126 deletions

View File

@ -91,7 +91,6 @@ void EmulatedController::ReloadFromSettings() {
}
void EmulatedController::ReloadInput() {
// LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// If you load any device here add the equivalent to the UnloadInput() function
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];

View File

@ -111,6 +111,27 @@ NpadStyleTag HIDCore::GetSupportedStyleTag() const {
return supported_style_tag;
}
s8 HIDCore::GetPlayerCount() const {
s8 active_players = 0;
for (std::size_t player_index = 0; player_index < 8; player_index++) {
const auto* controller = GetEmulatedControllerByIndex(player_index);
if (controller->IsConnected()) {
active_players++;
}
}
return active_players;
}
NpadIdType HIDCore::GetFirstNpadId() const {
for (std::size_t player_index = 0; player_index < 10; player_index++) {
const auto* controller = GetEmulatedControllerByIndex(player_index);
if (controller->IsConnected()) {
return controller->GetNpadIdType();
}
}
return NpadIdType::Player1;
}
void HIDCore::ReloadInputDevices() {
player_1->ReloadFromSettings();
player_2->ReloadFromSettings();

View File

@ -35,10 +35,16 @@ public:
void SetSupportedStyleTag(NpadStyleTag style_tag);
NpadStyleTag GetSupportedStyleTag() const;
// Reloads all input devices from settings
/// Counts the connected players from P1-P8
s8 GetPlayerCount() const;
/// Returns the first connected npad id
NpadIdType GetFirstNpadId() const;
/// Reloads all input devices from settings
void ReloadInputDevices();
// Removes all callbacks from input common
/// Removes all callbacks from input common
void UnloadInputDevices();
private:

View File

@ -243,19 +243,11 @@ void Controller::Execute() {
void Controller::ConfigurationComplete() {
ControllerSupportResultInfo result_info{};
const auto& players = Settings::values.players.GetValue();
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
// Otherwise, only count connected players from P1-P8.
result_info.player_count =
is_single_mode
? 1
: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
[](const auto& player) { return player.connected; }));
result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount();
result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
players.begin(), std::find_if(players.begin(), players.end(),
[](const auto& player) { return player.connected; })));
result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId());
result_info.result = 0;

View File

@ -32,12 +32,17 @@ struct InputSubsystem::Impl {
keyboard = std::make_shared<Keyboard>("keyboard");
keyboard->SetMappingCallback(mapping_callback);
keyboard_factory = std::make_shared<InputFactory>(keyboard);
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
Input::RegisterFactory<Input::InputDevice>(keyboard->GetEngineName(), keyboard_factory);
Input::RegisterFactory<Input::OutputDevice>(keyboard->GetEngineName(),
keyboard_output_factory);
mouse = std::make_shared<Mouse>("mouse");
mouse->SetMappingCallback(mapping_callback);
mouse_factory = std::make_shared<InputFactory>(mouse);
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
Input::RegisterFactory<Input::InputDevice>(mouse->GetEngineName(), mouse_factory);
Input::RegisterFactory<Input::OutputDevice>(mouse->GetEngineName(), mouse_output_factory);
touch_screen = std::make_shared<TouchScreen>("touch");
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
@ -61,7 +66,9 @@ struct InputSubsystem::Impl {
tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback);
tas_input_factory = std::make_shared<InputFactory>(tas_input);
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
Input::RegisterFactory<Input::InputDevice>(tas_input->GetEngineName(), tas_input_factory);
Input::RegisterFactory<Input::OutputDevice>(tas_input->GetEngineName(), tas_output_factory);
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
@ -268,7 +275,10 @@ struct InputSubsystem::Impl {
std::shared_ptr<InputFactory> udp_client_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;

View File

@ -9,6 +9,8 @@
#include "common/param_package.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_types.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
@ -26,48 +28,31 @@ namespace {
constexpr std::size_t HANDHELD_INDEX = 8;
constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
{true, false, false, false},
{true, true, false, false},
{true, true, true, false},
{true, true, true, true},
{true, false, false, true},
{true, false, true, false},
{true, false, true, true},
{false, true, true, false},
}};
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected, Core::System& system) {
if (!system.IsPoweredOn()) {
return;
void UpdateController(Core::HID::EmulatedController* controller, Core::HID::NpadType controller_type, bool connected) {
if (controller->IsConnected()) {
controller->Disconnect();
}
controller->SetNpadType(controller_type);
if (connected) {
controller->Connect();
}
auto& npad =
system.ServiceManager()
.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
npad.UpdateControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(controller_type),
npad_index, connected);
}
// Returns true if the given controller type is compatible with the given parameters.
bool IsControllerCompatible(Settings::ControllerType controller_type,
bool IsControllerCompatible(Core::HID::NpadType controller_type,
Core::Frontend::ControllerParameters parameters) {
switch (controller_type) {
case Settings::ControllerType::ProController:
case Core::HID::NpadType::ProController:
return parameters.allow_pro_controller;
case Settings::ControllerType::DualJoyconDetached:
case Core::HID::NpadType::JoyconDual:
return parameters.allow_dual_joycons;
case Settings::ControllerType::LeftJoycon:
case Core::HID::NpadType::JoyconLeft:
return parameters.allow_left_joycon;
case Settings::ControllerType::RightJoycon:
case Core::HID::NpadType::JoyconRight:
return parameters.allow_right_joycon;
case Settings::ControllerType::Handheld:
case Core::HID::NpadType::Handheld:
return parameters.enable_single_mode && parameters.allow_handheld;
case Settings::ControllerType::GameCube:
case Core::HID::NpadType::GameCube:
return parameters.allow_gamecube_controller;
default:
return false;
@ -198,7 +183,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int index) {
UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
Settings::ControllerType::Handheld);
Core::HID::NpadType::Handheld);
});
}
}
@ -251,17 +236,17 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
}
void QtControllerSelectorDialog::LoadConfiguration() {
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto connected =
Settings::values.players.GetValue()[index].connected ||
(index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
Settings::values.players.GetValue()[index].controller_type, index));
emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(controller->GetNpadType(), index));
}
UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
UpdateDockedState(handheld->IsConnected());
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@ -417,33 +402,32 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
emulated_controllers[player_index]->clear();
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::ProController);
Core::HID::NpadType::ProController);
emulated_controllers[player_index]->addItem(tr("Pro Controller"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::DualJoyconDetached);
Core::HID::NpadType::JoyconDual);
emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::LeftJoycon);
Core::HID::NpadType::JoyconLeft);
emulated_controllers[player_index]->addItem(tr("Left Joycon"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::RightJoycon);
Core::HID::NpadType::JoyconRight);
emulated_controllers[player_index]->addItem(tr("Right Joycon"));
if (player_index == 0) {
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::Handheld);
Core::HID::NpadType::Handheld);
emulated_controllers[player_index]->addItem(tr("Handheld"));
}
pairs.emplace_back(emulated_controllers[player_index]->count(),
Settings::ControllerType::GameCube);
pairs.emplace_back(emulated_controllers[player_index]->count(), Core::HID::NpadType::GameCube);
emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
}
Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
Core::HID::NpadType QtControllerSelectorDialog::GetControllerTypeFromIndex(
int index, std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@ -451,13 +435,13 @@ Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
[index](const auto& pair) { return pair.first == index; });
if (it == pairs.end()) {
return Settings::ControllerType::ProController;
return Core::HID::NpadType::ProController;
}
return it->second;
}
int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadType type,
std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@ -481,16 +465,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
const QString stylesheet = [this, player_index] {
switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
player_index)) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::GameCube:
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::GameCube:
return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
case Settings::ControllerType::DualJoyconDetached:
case Core::HID::NpadType::JoyconDual:
return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
case Settings::ControllerType::LeftJoycon:
case Core::HID::NpadType::JoyconLeft:
return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
case Settings::ControllerType::RightJoycon:
case Core::HID::NpadType::JoyconRight:
return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
case Settings::ControllerType::Handheld:
case Core::HID::NpadType::Handheld:
return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
default:
return QString{};
@ -518,54 +502,42 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
}
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
auto& player = Settings::values.players.GetValue()[player_index];
auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
const auto controller_type = GetControllerTypeFromIndex(
emulated_controllers[player_index]->currentIndex(), player_index);
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
controller_type != Settings::ControllerType::Handheld;
controller_type != Core::HID::NpadType::Handheld;
if (player.controller_type == controller_type && player.connected == player_connected) {
if (controller->GetNpadType() == controller_type &&
controller->IsConnected() == player_connected) {
// Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index);
return;
}
// Disconnect the controller first.
UpdateController(controller_type, player_index, false, system);
player.controller_type = controller_type;
player.connected = player_connected;
UpdateController(controller, controller_type, false);
ConfigureVibration::SetVibrationDevices(player_index);
// Handheld
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
if (controller_type == Settings::ControllerType::Handheld) {
handheld = player;
if (controller_type == Core::HID::NpadType::Handheld) {
auto* handheld =
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
UpdateController(handheld, Core::HID::NpadType::Handheld,
player_groupboxes[player_index]->isChecked());
}
handheld.connected = player_groupboxes[player_index]->isChecked() &&
controller_type == Settings::ControllerType::Handheld;
UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system);
}
if (!player.connected) {
return;
}
// This emulates a delay between disconnecting and reconnecting controllers as some games
// do not respond to a change in controller type if it was instantaneous.
using namespace std::chrono_literals;
std::this_thread::sleep_for(60ms);
UpdateController(controller_type, player_index, player_connected, system);
UpdateController(controller, controller_type, player_connected);
}
void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
if (!player_groupboxes[player_index]->isChecked() ||
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
player_index) == Settings::ControllerType::Handheld) {
player_index) == Core::HID::NpadType::Handheld) {
led_patterns_boxes[player_index][0]->setChecked(false);
led_patterns_boxes[player_index][1]->setChecked(false);
led_patterns_boxes[player_index][2]->setChecked(false);
@ -573,10 +545,12 @@ void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
return;
}
led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
const auto led_pattern = controller->GetLedPattern();
led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
}
void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
@ -656,10 +630,9 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
}
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
// Disconnect any unsupported players here and disable or hide them if applicable.
Settings::values.players.GetValue()[index].connected = false;
UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false,
system);
UpdateController(controller, controller->GetNpadType(), false);
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
if (max_supported_players <= 4) {
player_widgets[index]->hide();

View File

@ -23,10 +23,6 @@ namespace InputCommon {
class InputSubsystem;
}
namespace Settings {
enum class ControllerType;
}
namespace Ui {
class QtControllerSelectorDialog;
}
@ -35,6 +31,10 @@ namespace Core {
class System;
}
namespace Core::HID {
enum class NpadType : u8;
}
class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT
@ -74,10 +74,10 @@ private:
void SetEmulatedControllers(std::size_t player_index);
// Gets the Controller Type for a given controller combobox index per player.
Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
Core::HID::NpadType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
// Gets the controller combobox index for a given Controller Type per player.
int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const;
int GetIndexFromControllerType(Core::HID::NpadType type, std::size_t player_index) const;
// Updates the controller icons per player.
void UpdateControllerIcon(std::size_t player_index);
@ -139,7 +139,7 @@ private:
std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
/// Pairs of emulated controller index and Controller Type enum per player.
std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS>
std::array<std::vector<std::pair<int, Core::HID::NpadType>>, NUM_PLAYERS>
index_controller_type_pairs;
// Labels representing the number of connected controllers

View File

@ -10,6 +10,8 @@
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "core/hid/input_interpreter.h"
#include "ui_qt_software_keyboard.h"
@ -796,9 +798,10 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
}
void QtSoftwareKeyboardDialog::SetControllerImage() {
const auto controller_type = Settings::values.players.GetValue()[8].connected
? Settings::values.players.GetValue()[8].controller_type
: Settings::values.players.GetValue()[0].controller_type;
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto controller_type =
handheld->IsConnected() ? handheld->GetNpadType() : player_1->GetNpadType();
const QString theme = [] {
if (QIcon::themeName().contains(QStringLiteral("dark")) ||
@ -810,8 +813,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
}();
switch (controller_type) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::GameCube:
case Core::HID::NpadType::ProController:
case Core::HID::NpadType::GameCube:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@ -819,7 +822,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
break;
case Settings::ControllerType::DualJoyconDetached:
case Core::HID::NpadType::JoyconDual:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@ -827,7 +830,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
break;
case Settings::ControllerType::LeftJoycon:
case Core::HID::NpadType::JoyconLeft:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
@ -838,7 +841,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
break;
case Settings::ControllerType::RightJoycon:
case Core::HID::NpadType::JoyconRight:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
@ -849,7 +852,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
break;
case Settings::ControllerType::Handheld:
case Core::HID::NpadType::Handheld:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(

View File

@ -211,8 +211,10 @@ void ConfigureInput::RetranslateUI() {
}
void ConfigureInput::LoadConfiguration() {
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
LoadPlayerControllerIndices();
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
UpdateDockedState(handheld->IsConnected());
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@ -220,9 +222,16 @@ void ConfigureInput::LoadConfiguration() {
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < player_connected.size(); ++i) {
const auto connected = Settings::values.players.GetValue()[i].connected ||
(i == 0 && Settings::values.players.GetValue()[8].connected);
player_connected[i]->setChecked(connected);
if (i == 0) {
auto* handheld =
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (handheld->IsConnected()) {
player_connected[i]->setChecked(true);
continue;
}
}
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
player_connected[i]->setChecked(controller->IsConnected());
}
}

View File

@ -104,8 +104,8 @@ void PlayerControlPreview::UpdateColors() {
colors.left = colors.primary;
colors.right = colors.primary;
// Possible alternative to set colors from settings
// colors.left = QColor(Settings::values.players.GetValue()[player_index].body_color_left);
// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
// colors.left = QColor(controller->GetColors().left.body);
// colors.right = QColor(controller->GetColors().right.body);
}
void PlayerControlPreview::ResetInputs() {

View File

@ -832,15 +832,16 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
handheld->Disconnect();
player_1->SetNpadType(Core::HID::NpadType::ProController);
player_1->Connect();
}
Settings::values.use_docked_mode.SetValue(!is_docked);