configure_input_per_game: Allow configuring all 8 players
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9efdad6a27
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b1b20ad84a
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@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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ui->setupUi(this);
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ui->setupUi(this);
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const std::array labels = {
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Settings::values.players.SetGlobal(false);
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ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
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ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
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};
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profile_comboboxes = {
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ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
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ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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};
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const auto& profile_names = profiles->GetInputProfileNames();
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const auto& profile_names = profiles->GetInputProfileNames();
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const auto populate_profiles = [this, &profile_names](size_t player_index) {
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const auto previous_profile =
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Settings::values.players.GetValue()[player_index].profile_name;
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ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
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auto* const player_combobox = profile_comboboxes[player_index];
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for (size_t index = 0; index < profile_names.size(); ++index) {
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player_combobox->addItem(tr("Use global input configuration"));
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const auto& profile_name = profile_names[index];
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for (size_t index = 0; index < profile_names.size(); ++index) {
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ui->profile_player_1->addItem(QString::fromStdString(profile_name));
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const auto& profile_name = profile_names[index];
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if (profile_name == previous_profile) {
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player_combobox->addItem(QString::fromStdString(profile_name));
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// offset by 1 since the first element is the global config
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if (profile_name == previous_profile) {
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ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
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// offset by 1 since the first element is the global config
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player_combobox->setCurrentIndex(static_cast<int>(index + 1));
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}
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}
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}
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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populate_profiles(index);
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}
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}
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LoadConfiguration();
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LoadConfiguration();
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}
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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LoadConfiguration();
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SaveConfiguration();
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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const auto selection_index = ui->profile_player_1->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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} else {
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Settings::values.players.SetGlobal(false);
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
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emulated_controller->ReloadFromSettings();
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}
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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void ConfigureInputPerGame::LoadConfiguration() {
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auto& hid_core = system.HIDCore();
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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const auto load_player_profile = [this, &hid_core](size_t player_index) {
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Settings::values.players.SetGlobal(false);
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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auto* const player_combobox = profile_comboboxes[player_index];
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const auto selection_index = player_combobox->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[player_index].profile_name = "";
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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}
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const auto profile_name = player_combobox->itemText(selection_index).toStdString();
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if (profile_name.empty()) {
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return;
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}
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profiles->LoadProfile(profile_name, player_index);
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Settings::values.players.GetValue()[player_index].profile_name = profile_name;
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emulated_controller->ReloadFromSettings();
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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load_player_profile(index);
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}
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}
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void ConfigureInputPerGame::SaveConfiguration() {
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Settings::values.players.SetGlobal(false);
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Settings::values.players.SetGlobal(false);
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const auto selection_index = ui->profile_player_1->currentIndex();
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auto& hid_core = system.HIDCore();
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if (selection_index == 0) {
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const auto save_player_profile = [this, &hid_core](size_t player_index) {
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Settings::values.players.GetValue()[0].profile_name = "";
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const auto selection_index = profile_comboboxes[player_index]->currentIndex();
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Settings::values.players.SetGlobal(true);
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if (selection_index == 0) {
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return;
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}
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
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player_index);
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emulated_controller->ReloadFromSettings();
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emulated_controller->ReloadFromSettings();
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return;
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};
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for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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save_player_profile(index);
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}
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->LoadProfile(profile_name.toStdString(), 0);
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Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
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emulated_controller->ReloadFromSettings();
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}
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}
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@ -11,10 +11,6 @@ namespace Core {
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class System;
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class System;
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}
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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namespace Ui {
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class ConfigureInputPerGame;
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class ConfigureInputPerGame;
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}
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}
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@ -27,18 +23,20 @@ class ConfigureInputPerGame : public QWidget {
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public:
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public:
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explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
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explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
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/// Initializes the input dialog with the given input subsystem.
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/// Load and Save configurations to settings file.
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// void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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/// Save configurations to settings file.
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void ApplyConfiguration();
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void ApplyConfiguration();
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private:
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private:
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/// Load configuration from settings file.
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/// Load configuration from settings file.
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void LoadConfiguration();
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void LoadConfiguration();
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/// Save configuration to settings file.
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void SaveConfiguration();
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std::unique_ptr<Ui::ConfigureInputPerGame> ui;
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std::unique_ptr<Ui::ConfigureInputPerGame> ui;
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std::unique_ptr<InputProfiles> profiles;
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std::unique_ptr<InputProfiles> profiles;
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std::array<QComboBox*, 8> profile_comboboxes;
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Core::System& system;
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Core::System& system;
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};
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};
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@ -30,7 +30,7 @@
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<item>
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<widget class="QWidget" name="player_1" native="true">
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<widget class="QWidget" name="player_1" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_1">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -63,9 +63,44 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QWidget" name="player_2" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_2">
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<property name="text">
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<string>Player 2 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_3" native="true">
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<widget class="QWidget" name="player_3" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_3">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -100,7 +135,7 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_4" native="true">
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<widget class="QWidget" name="player_4" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_4">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -135,7 +170,7 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_5" native="true">
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<widget class="QWidget" name="player_5" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_5">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -170,7 +205,7 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_6" native="true">
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<widget class="QWidget" name="player_6" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_6">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -205,7 +240,7 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_7" native="true">
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<widget class="QWidget" name="player_7" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_7">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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@ -240,7 +275,7 @@
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="player_8" native="true">
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<widget class="QWidget" name="player_8" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<layout class="QHBoxLayout" name="input_profile_layout_8">
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<property name="leftMargin">
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<property name="leftMargin">
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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