QueryCache: Only do async flushes on async gpu.
This commit is contained in:
parent
f4ab223ef0
commit
b3e5f177ba
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
@ -131,8 +132,10 @@ public:
|
|||
}
|
||||
|
||||
query->BindCounter(Stream(type).Current(), timestamp);
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
AsyncFlushQuery(cpu_addr);
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
|
||||
void UpdateCounters() {
|
||||
|
|
Reference in New Issue