From b64d28492a24927f0702a7c0481134008b1bf455 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 12 Dec 2021 15:46:42 -0500 Subject: [PATCH] game_list: Add persistent setting for the favorites row expanded state Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches. --- src/yuzu/configuration/config.cpp | 2 ++ src/yuzu/game_list.cpp | 19 +++++++++++++------ src/yuzu/uisettings.h | 3 ++- 3 files changed, 17 insertions(+), 7 deletions(-) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 463d500c2..0f679c37e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -776,6 +776,7 @@ void Config::ReadUIGamelistValues() { ReadBasicSetting(UISettings::values.row_1_text_id); ReadBasicSetting(UISettings::values.row_2_text_id); ReadBasicSetting(UISettings::values.cache_game_list); + ReadBasicSetting(UISettings::values.favorites_expanded); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); @@ -1300,6 +1301,7 @@ void Config::SaveUIGamelistValues() { WriteBasicSetting(UISettings::values.row_1_text_id); WriteBasicSetting(UISettings::values.row_2_text_id); WriteBasicSetting(UISettings::values.cache_game_list); + WriteBasicSetting(UISettings::values.favorites_expanded); qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 1a5e41588..8b5c4a10a 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -173,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) { const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir; - - if (!is_dir) { + const bool is_fave = type == GameListItemType::Favorites; + if (!is_dir && !is_fave) { return; } - - UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = - tree_view->isExpanded(item); + const bool is_expanded = tree_view->isExpanded(item); + if (is_fave) { + UISettings::values.favorites_expanded = is_expanded; + return; + } + const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); + UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; } // Event in order to filter the gamelist after editing the searchfield @@ -458,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!IsEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + + // Add favorites row item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0); - tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); + tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), + UISettings::values.favorites_expanded.GetValue()); for (const auto id : UISettings::values.favorited_ids) { AddFavorite(id); } diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 936914ef3..a610e7e25 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -74,7 +74,6 @@ struct Values { QString game_dir_deprecated; bool game_dir_deprecated_deepscan; QVector game_dirs; - QVector favorited_ids; QStringList recent_files; QString language; @@ -96,6 +95,8 @@ struct Values { Settings::BasicSetting row_2_text_id{2, "row_2_text_id"}; std::atomic_bool is_game_list_reload_pending{false}; Settings::BasicSetting cache_game_list{true, "cache_game_list"}; + Settings::BasicSetting favorites_expanded{true, "favorites_expanded"}; + QVector favorited_ids; bool configuration_applied; bool reset_to_defaults;