gl_shader_decompiler: Address feedback
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4d63f97945
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b8b05a484a
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@ -488,13 +488,13 @@ private:
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// preprocessor flag and use one or the other from the GPU state. This has to be
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// done because shaders don't have enough information to determine the texture type.
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EmitIfdefIsBuffer(sampler);
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code.AddLine(description + "samplerBuffer " + name + ';');
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code.AddLine("{} samplerBuffer {};", description, name);
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code.AddLine("#else");
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code.AddLine(description + sampler_type + ' ' + name + ';');
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code.AddLine("{} {} {};", description, sampler_type, name);
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code.AddLine("#endif");
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} else {
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// The other texture types (2D, 3D and cubes) don't have this issue.
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code.AddLine(description + sampler_type + ' ' + name + ';');
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code.AddLine("{} {} {};", description, sampler_type, name);
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}
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}
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if (!samplers.empty()) {
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@ -557,13 +557,14 @@ private:
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return "image1D";
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}
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}();
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code.AddLine("layout (binding = IMAGE_BINDING_" + std::to_string(image.GetIndex()) +
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") coherent volatile writeonly uniform " + image_type + ' ' +
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GetImage(image) + ';');
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code.AddLine("layout (binding = IMAGE_BINDING_{}) coherent volatile writeonly uniform "
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"{} {};",
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image.GetIndex(), image_type, GetImage(image));
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}
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if (!images.empty())
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if (!images.empty()) {
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code.AddNewLine();
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}
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}
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void VisitBlock(const NodeBlock& bb) {
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for (const auto& node : bb) {
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@ -1504,9 +1505,9 @@ private:
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const std::string tmp{code.GenerateTemporary()};
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EmitIfdefIsBuffer(meta->sampler);
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code.AddLine("float " + tmp + " = " + expr_buffer + ';');
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code.AddLine("float {} = {};", tmp, expr_buffer);
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code.AddLine("#else");
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code.AddLine("float " + tmp + " = " + expr + ';');
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code.AddLine("float {} = {};", tmp, expr);
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code.AddLine("#endif");
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return tmp;
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@ -1860,7 +1861,7 @@ private:
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}
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void EmitIfdefIsBuffer(const Sampler& sampler) {
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code.AddLine(fmt::format("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()));
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code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
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}
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std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
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