From ba2a54a9dd6e5a263c5e6886e55b3bc55b95b4ab Mon Sep 17 00:00:00 2001 From: MerryMage Date: Tue, 1 Mar 2016 17:24:18 +0000 Subject: [PATCH] Dependencies: Remove GLFW, Add SDL2 citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files --- .travis-deps.sh | 13 +- .travis.yml | 2 - CMakeLists.txt | 29 +-- appveyor.yml | 2 +- externals/cmake-modules/FindSDL2.cmake | 224 ++++++++++++++++++ .../cmake-modules/WindowsCopyFiles.cmake | 28 +++ src/CMakeLists.txt | 2 +- src/citra/CMakeLists.txt | 19 +- src/citra/citra.cpp | 4 +- src/citra/config.cpp | 48 ++-- src/citra/config.h | 4 +- src/citra/default_ini.h | 2 +- src/citra/emu_window/emu_window_glfw.cpp | 168 ------------- src/citra/emu_window/emu_window_glfw.h | 54 ----- src/citra/emu_window/emu_window_sdl2.cpp | 167 +++++++++++++ src/citra/emu_window/emu_window_sdl2.h | 64 +++++ src/citra_qt/CMakeLists.txt | 25 +- 17 files changed, 551 insertions(+), 304 deletions(-) create mode 100644 externals/cmake-modules/FindSDL2.cmake create mode 100644 externals/cmake-modules/WindowsCopyFiles.cmake delete mode 100644 src/citra/emu_window/emu_window_glfw.cpp delete mode 100644 src/citra/emu_window/emu_window_glfw.h create mode 100644 src/citra/emu_window/emu_window_sdl2.cpp create mode 100644 src/citra/emu_window/emu_window_sdl2.h diff --git a/.travis-deps.sh b/.travis-deps.sh index 4b907abb3..bab90d307 100755 --- a/.travis-deps.sh +++ b/.travis-deps.sh @@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then | tar -xz -C $HOME/.local --strip-components=1 ( - git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1 - mkdir glfw/build && cd glfw/build - cmake -DBUILD_SHARED_LIBS=ON \ - -DGLFW_BUILD_EXAMPLES=OFF \ - -DGLFW_BUILD_TESTS=OFF \ - -DCMAKE_INSTALL_PREFIX=$HOME/.local \ - .. + wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz + cd SDL2-2.0.4 + ./configure --prefix=$HOME/.local make -j4 && make install ) - elif [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update > /dev/null # silence the very verbose output - brew install qt5 glfw3 + brew install qt5 sdl2 gem install xcpretty fi diff --git a/.travis.yml b/.travis.yml index 4d21257bc..2e875cccf 100644 --- a/.travis.yml +++ b/.travis.yml @@ -18,8 +18,6 @@ addons: - gcc-4.9 - g++-4.9 - xorg-dev - - libglu1-mesa-dev - - libxcursor-dev - lib32stdc++6 # For CMake - lftp # To upload builds diff --git a/CMakeLists.txt b/CMakeLists.txt index b8a981711..d6a4a915a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -35,8 +35,8 @@ endfunction() project(citra) -option(ENABLE_GLFW "Enable the GLFW frontend" ON) -option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF) +option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) +option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF) option(ENABLE_QT "Enable the Qt frontend" ON) option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF) @@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) -if (ENABLE_GLFW) - if (CITRA_USE_BUNDLED_GLFW) +if (ENABLE_SDL2) + if (CITRA_USE_BUNDLED_SDL2) # Detect toolchain and platform if (MSVC14 AND ARCHITECTURE_x86_64) - set(GLFW_VER "glfw-3.1.1-msvc2015_64") - elseif (MSVC12 AND ARCHITECTURE_x86_64) - set(GLFW_VER "glfw-3.1.1-msvc2013_64") + set(SDL2_VER "SDL2-2.0.4") else() - message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.") + message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.") endif() - if (DEFINED GLFW_VER) - download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX) + if (DEFINED SDL2_VER) + download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX) endif() - set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers") - set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries") - set(GLFW_LIBRARIES glfw3) + set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers") + set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library") + set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll") else() - find_package(PkgConfig REQUIRED) - pkg_search_module(GLFW REQUIRED glfw3) + find_package(SDL2 REQUIRED) endif() endif() IF (APPLE) FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related - FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency - FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") diff --git a/appveyor.yml b/appveyor.yml index a5ed35392..1edd7041f 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -19,7 +19,7 @@ install: before_build: - mkdir build - cd build - - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 .. + - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 .. - cd .. after_build: diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake new file mode 100644 index 000000000..0af86840a --- /dev/null +++ b/externals/cmake-modules/FindSDL2.cmake @@ -0,0 +1,224 @@ + +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"). +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# CMake - Cross Platform Makefile Generator +# Copyright 2000-2016 Kitware, Inc. +# Copyright 2000-2011 Insight Software Consortium +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# * Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# * Neither the names of Kitware, Inc., the Insight Software Consortium, +# nor the names of their contributors may be used to endorse or promote +# products derived from this software without specific prior written +# permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# +# ------------------------------------------------------------------------------ +# +# The above copyright and license notice applies to distributions of +# CMake in source and binary form. Some source files contain additional +# notices of original copyright by their contributors; see each source +# for details. Third-party software packages supplied with CMake under +# compatible licenses provide their own copyright notices documented in +# corresponding subdirectories. +# +# ------------------------------------------------------------------------------ +# +# CMake was initially developed by Kitware with the following sponsorship: +# +# * National Library of Medicine at the National Institutes of Health +# as part of the Insight Segmentation and Registration Toolkit (ITK). +# +# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel +# Visualization Initiative. +# +# * National Alliance for Medical Image Computing (NAMIC) is funded by the +# National Institutes of Health through the NIH Roadmap for Medical Research, +# Grant U54 EB005149. +# +# * Kitware, Inc. +# + +message("") + +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} +) + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} +) + +IF(SDL2_LIBRARY_TEMP) + FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} + ) + + IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # SDL2 may require threads on your system. + # The Apple build may not need an explicit flag because one of the + # frameworks may already provide it. + # But for non-OSX systems, I will use the CMake Threads package. + IF(NOT APPLE) + FIND_PACKAGE(Threads) + ENDIF(NOT APPLE) + + # MinGW needs an additional library, mwindows + # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows + # (Actually on second look, I think it only needs one of the m* libraries.) + IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") + ENDIF(MINGW) + + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + + # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI + UNSET(SDL2_LIBRARY_TEMP) +ENDIF(SDL2_LIBRARY_TEMP) + +message("") + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake new file mode 100644 index 000000000..cd0c2ce47 --- /dev/null +++ b/externals/cmake-modules/WindowsCopyFiles.cmake @@ -0,0 +1,28 @@ +# Copyright 2016 Citra Emulator Project +# Licensed under GPLv2 or any later version +# Refer to the license.txt file included. + +# This file provides the function windows_copy_files. +# This is only valid on Windows. + +# Include guard +if(__windows_copy_files) + return() +endif() +set(__windows_copy_files YES) + +# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR. +# This copying happens post-build. +function(windows_copy_files TARGET SOURCE_DIR DEST_DIR) + # windows commandline expects the / to be \ so switch them + string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR}) + string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR}) + + # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output + # cmake adds an extra check for command success which doesn't work too well with robocopy + # so trick it into thinking the command was successful with the || cmd /c "exit /b 0" + add_custom_command(TARGET ${TARGET} POST_BUILD + COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul + COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" + ) +endfunction() \ No newline at end of file diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2bb411492..de4fe716a 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,7 +5,7 @@ add_subdirectory(common) add_subdirectory(core) add_subdirectory(video_core) add_subdirectory(audio_core) -if (ENABLE_GLFW) +if (ENABLE_SDL2) add_subdirectory(citra) endif() if (ENABLE_QT) diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt index b9abb818e..fa615deb9 100644 --- a/src/citra/CMakeLists.txt +++ b/src/citra/CMakeLists.txt @@ -1,11 +1,11 @@ set(SRCS - emu_window/emu_window_glfw.cpp + emu_window/emu_window_sdl2.cpp citra.cpp config.cpp citra.rc ) set(HEADERS - emu_window/emu_window_glfw.h + emu_window/emu_window_sdl2.h config.h default_ini.h resource.h @@ -13,12 +13,11 @@ set(HEADERS create_directory_groups(${SRCS} ${HEADERS}) -include_directories(${GLFW_INCLUDE_DIRS}) -link_directories(${GLFW_LIBRARY_DIRS}) +include_directories(${SDL2_INCLUDE_DIR}) add_executable(citra ${SRCS} ${HEADERS}) target_link_libraries(citra core video_core audio_core common) -target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad) +target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad) if (MSVC) target_link_libraries(citra getopt) endif() @@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES}) if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD") install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") endif() + +if (MSVC) + include(WindowsCopyFiles) + + set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$/") + + windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll) + + unset(DLL_DEST) +endif() diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp index c96fc1374..415b98a05 100644 --- a/src/citra/citra.cpp +++ b/src/citra/citra.cpp @@ -27,7 +27,7 @@ #include "core/loader/loader.h" #include "citra/config.h" -#include "citra/emu_window/emu_window_glfw.h" +#include "citra/emu_window/emu_window_sdl2.h" #include "video_core/video_core.h" @@ -76,7 +76,7 @@ int main(int argc, char **argv) { GDBStub::ToggleServer(Settings::values.use_gdbstub); GDBStub::SetServerPort(static_cast(Settings::values.gdbstub_port)); - EmuWindow_GLFW* emu_window = new EmuWindow_GLFW; + EmuWindow_SDL2* emu_window = new EmuWindow_SDL2; VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer; VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit; diff --git a/src/citra/config.cpp b/src/citra/config.cpp index 2f13c29a2..91c0df425 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -2,10 +2,10 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#define GLFW_INCLUDE_NONE -#include #include +#include + #include "citra/default_ini.h" #include "common/file_util.h" @@ -17,8 +17,8 @@ Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini"; - glfw_config = new INIReader(glfw_config_loc); + sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini"; + sdl2_config = new INIReader(sdl2_config_loc); Reload(); } @@ -41,51 +41,51 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string& } static const std::array defaults = { - GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X, - GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2, - GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B, - GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H, - GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT, - GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L + SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, + SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, + SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, + SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, + SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, + SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L }; void Config::ReadValues() { // Controls for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { Settings::values.input_mappings[Settings::NativeInput::All[i]] = - glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); + sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); } // Core - Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); + Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); // Renderer - Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false); - Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true); + Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false); + Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); - Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0); - Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0); - Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0); + Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); + Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); + Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); // Data Storage - Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); + Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); // System Region - Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1); + Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1); // Miscellaneous - Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info"); + Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info"); // Debugging - Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false); - Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689); + Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); + Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689); } void Config::Reload() { - LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file); + LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file); ReadValues(); } Config::~Config() { - delete glfw_config; + delete sdl2_config; } diff --git a/src/citra/config.h b/src/citra/config.h index c326ec669..d87ef7883 100644 --- a/src/citra/config.h +++ b/src/citra/config.h @@ -9,8 +9,8 @@ class INIReader; class Config { - INIReader* glfw_config; - std::string glfw_config_loc; + INIReader* sdl2_config; + std::string sdl2_config_loc; bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true); void ReadValues(); diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h index 5ba40a8ed..c9b490a00 100644 --- a/src/citra/default_ini.h +++ b/src/citra/default_ini.h @@ -6,7 +6,7 @@ namespace DefaultINI { -const char* glfw_config_file = R"( +const char* sdl2_config_file = R"( [Controls] pad_start = pad_select = diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp deleted file mode 100644 index 9453b1f48..000000000 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ /dev/null @@ -1,168 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include - -// Let’s use our own GL header, instead of one from GLFW. -#include -#define GLFW_INCLUDE_NONE -#include - -#include "common/assert.h" -#include "common/key_map.h" -#include "common/logging/log.h" -#include "common/scm_rev.h" -#include "common/string_util.h" - -#include "video_core/video_core.h" - -#include "core/settings.h" -#include "core/hle/service/hid/hid.h" - -#include "citra/emu_window/emu_window_glfw.h" - -EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) { - return static_cast(glfwGetWindowUserPointer(win)); -} - -void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) { - if (button == GLFW_MOUSE_BUTTON_LEFT) { - auto emu_window = GetEmuWindow(win); - auto layout = emu_window->GetFramebufferLayout(); - double x, y; - glfwGetCursorPos(win, &x, &y); - - if (action == GLFW_PRESS) - emu_window->TouchPressed(static_cast(x), static_cast(y)); - else if (action == GLFW_RELEASE) - emu_window->TouchReleased(); - } -} - -void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) { - GetEmuWindow(win)->TouchMoved(static_cast(std::max(x, 0.0)), static_cast(std::max(y, 0.0))); -} - -/// Called by GLFW when a key event occurs -void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) { - auto emu_window = GetEmuWindow(win); - int keyboard_id = emu_window->keyboard_id; - - if (action == GLFW_PRESS) { - emu_window->KeyPressed({key, keyboard_id}); - } else if (action == GLFW_RELEASE) { - emu_window->KeyReleased({key, keyboard_id}); - } -} - -/// Whether the window is still open, and a close request hasn't yet been sent -const bool EmuWindow_GLFW::IsOpen() { - return glfwWindowShouldClose(m_render_window) == 0; -} - -void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) { - GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); -} - -void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) { - // NOTE: GLFW provides no proper way to set a minimal window size. - // Hence, we just ignore the corresponding EmuWindow hint. - OnFramebufferResizeEvent(win, width, height); -} - -/// EmuWindow_GLFW constructor -EmuWindow_GLFW::EmuWindow_GLFW() { - keyboard_id = KeyMap::NewDeviceId(); - - ReloadSetKeymaps(); - - glfwSetErrorCallback([](int error, const char *desc){ - LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc); - }); - - // Initialize the window - if(glfwInit() != GL_TRUE) { - LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting..."); - exit(1); - } - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); - // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context. - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - - std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); - m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, - (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), - window_title.c_str(), nullptr, nullptr); - - if (m_render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting..."); - exit(1); - } - - glfwSetWindowUserPointer(m_render_window, this); - - // Notify base interface about window state - int width, height; - glfwGetFramebufferSize(m_render_window, &width, &height); - OnFramebufferResizeEvent(m_render_window, width, height); - - glfwGetWindowSize(m_render_window, &width, &height); - OnClientAreaResizeEvent(m_render_window, width, height); - - // Setup callbacks - glfwSetKeyCallback(m_render_window, OnKeyEvent); - glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent); - glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent); - glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent); - glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent); - - DoneCurrent(); -} - -/// EmuWindow_GLFW destructor -EmuWindow_GLFW::~EmuWindow_GLFW() { - glfwTerminate(); -} - -/// Swap buffers to display the next frame -void EmuWindow_GLFW::SwapBuffers() { - glfwSwapBuffers(m_render_window); -} - -/// Polls window events -void EmuWindow_GLFW::PollEvents() { - glfwPollEvents(); -} - -/// Makes the GLFW OpenGL context current for the caller thread -void EmuWindow_GLFW::MakeCurrent() { - glfwMakeContextCurrent(m_render_window); -} - -/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread -void EmuWindow_GLFW::DoneCurrent() { - glfwMakeContextCurrent(nullptr); -} - -void EmuWindow_GLFW::ReloadSetKeymaps() { - for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { - KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]); - } -} - -void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { - std::pair current_size; - glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second); - - DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0); - int new_width = std::max(current_size.first, (int)minimal_size.first); - int new_height = std::max(current_size.second, (int)minimal_size.second); - - if (current_size != std::make_pair(new_width, new_height)) - glfwSetWindowSize(m_render_window, new_width, new_height); -} diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h deleted file mode 100644 index 7ccd5e6aa..000000000 --- a/src/citra/emu_window/emu_window_glfw.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include - -#include "common/emu_window.h" - -struct GLFWwindow; - -class EmuWindow_GLFW : public EmuWindow { -public: - EmuWindow_GLFW(); - ~EmuWindow_GLFW(); - - /// Swap buffers to display the next frame - void SwapBuffers() override; - - /// Polls window events - void PollEvents() override; - - /// Makes the graphics context current for the caller thread - void MakeCurrent() override; - - /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread - void DoneCurrent() override; - - static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods); - - static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods); - - static void OnCursorPosEvent(GLFWwindow* window, double x, double y); - - /// Whether the window is still open, and a close request hasn't yet been sent - const bool IsOpen(); - - static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height); - - static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height); - - void ReloadSetKeymaps() override; - -private: - void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; - - static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win); - - GLFWwindow* m_render_window; ///< Internal GLFW render window - - /// Device id of keyboard for use with KeyMap - int keyboard_id; -}; diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp new file mode 100644 index 000000000..1fed82e78 --- /dev/null +++ b/src/citra/emu_window/emu_window_sdl2.cpp @@ -0,0 +1,167 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include + +#define SDL_MAIN_HANDLED +#include + +#include "common/key_map.h" +#include "common/logging/log.h" +#include "common/scm_rev.h" +#include "common/string_util.h" + +#include "core/settings.h" +#include "core/hle/service/hid/hid.h" + +#include "citra/emu_window/emu_window_sdl2.h" + +#include "video_core/video_core.h" + +void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { + TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); +} + +void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { + if (button != SDL_BUTTON_LEFT) + return; + + if (state == SDL_PRESSED) { + TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + } else { + TouchReleased(); + } +} + +void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { + if (state == SDL_PRESSED) { + KeyPressed({ key, keyboard_id }); + } else if (state == SDL_RELEASED) { + KeyReleased({ key, keyboard_id }); + } +} + +bool EmuWindow_SDL2::IsOpen() const { + return is_open; +} + +void EmuWindow_SDL2::OnResize() { + int width, height; + + SDL_GetWindowSize(render_window, &width, &height); + + NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); +} + +EmuWindow_SDL2::EmuWindow_SDL2() { + keyboard_id = KeyMap::NewDeviceId(); + + ReloadSetKeymaps(); + + SDL_SetMainReady(); + + // Initialize the window + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); + exit(1); + } + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); + render_window = SDL_CreateWindow(window_title.c_str(), + SDL_WINDOWPOS_UNDEFINED, // x position + SDL_WINDOWPOS_UNDEFINED, // y position + VideoCore::kScreenTopWidth, + VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + + if (render_window == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); + exit(1); + } + + gl_context = SDL_GL_CreateContext(render_window); + + if (gl_context == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); + exit(1); + } + + OnResize(); + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); + SDL_PumpEvents(); + + DoneCurrent(); +} + +EmuWindow_SDL2::~EmuWindow_SDL2() { + SDL_GL_DeleteContext(gl_context); + SDL_Quit(); +} + +void EmuWindow_SDL2::SwapBuffers() { + SDL_GL_SwapWindow(render_window); +} + +void EmuWindow_SDL2::PollEvents() { + SDL_Event event; + + // SDL_PollEvent returns 0 when there are no more events in the event queue + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_SIZE_CHANGED: + case SDL_WINDOWEVENT_RESIZED: + case SDL_WINDOWEVENT_MAXIMIZED: + case SDL_WINDOWEVENT_RESTORED: + case SDL_WINDOWEVENT_MINIMIZED: + OnResize(); + break; + case SDL_WINDOWEVENT_CLOSE: + is_open = false; + break; + } + break; + case SDL_KEYDOWN: + case SDL_KEYUP: + OnKeyEvent(static_cast(event.key.keysym.scancode), event.key.state); + break; + case SDL_MOUSEMOTION: + OnMouseMotion(event.motion.x, event.motion.y); + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); + break; + case SDL_QUIT: + is_open = false; + break; + } + } +} + +void EmuWindow_SDL2::MakeCurrent() { + SDL_GL_MakeCurrent(render_window, gl_context); +} + +void EmuWindow_SDL2::DoneCurrent() { + SDL_GL_MakeCurrent(render_window, nullptr); +} + +void EmuWindow_SDL2::ReloadSetKeymaps() { + for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { + KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]); + } +} + +void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { + SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); +} diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h new file mode 100644 index 000000000..77279f022 --- /dev/null +++ b/src/citra/emu_window/emu_window_sdl2.h @@ -0,0 +1,64 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/emu_window.h" + +struct SDL_Window; + +class EmuWindow_SDL2 : public EmuWindow { +public: + EmuWindow_SDL2(); + ~EmuWindow_SDL2(); + + /// Swap buffers to display the next frame + void SwapBuffers() override; + + /// Polls window events + void PollEvents() override; + + /// Makes the graphics context current for the caller thread + void MakeCurrent() override; + + /// Releases the GL context from the caller thread + void DoneCurrent() override; + + /// Whether the window is still open, and a close request hasn't yet been sent + bool IsOpen() const; + + /// Load keymap from configuration + void ReloadSetKeymaps() override; + +private: + /// Called by PollEvents when a key is pressed or released. + void OnKeyEvent(int key, u8 state); + + /// Called by PollEvents when the mouse moves. + void OnMouseMotion(s32 x, s32 y); + + /// Called by PollEvents when a mouse button is pressed or released + void OnMouseButton(u32 button, u8 state, s32 x, s32 y); + + /// Called by PollEvents when any event that may cause the window to be resized occurs + void OnResize(); + + /// Called when a configuration change affects the minimal size of the window + void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; + + /// Is the window still open? + bool is_open = true; + + /// Internal SDL2 render window + SDL_Window* render_window; + + using SDL_GLContext = void *; + /// The OpenGL context associated with the window + SDL_GLContext gl_context; + + /// Device id of keyboard for use with KeyMap + int keyboard_id; +}; diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index b3d1205a4..9b3eb2cd6 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD") endif() if (Qt5_FOUND AND MSVC) + include(WindowsCopyFiles) + set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin") set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/") - set(Qt5_DLLS + set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$/") + set(PLATFORMS ${DLL_DEST}platforms/) + + windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST} icudt*.dll icuin*.dll icuuc*.dll @@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC) Qt5OpenGL$<$:d>.* Qt5Widgets$<$:d>.* ) - set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$/") - set(PLATFORMS ${DLL_DEST}platforms/) + windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$:d>.*) - # windows commandline expects the / to be \ so switch them - string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR}) - string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR}) - string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST}) - string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS}) - - # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output - # cmake adds an extra check for command success which doesn't work too well with robocopy - # so trick it into thinking the command was successful with the || cmd /c "exit /b 0" - add_custom_command(TARGET citra-qt POST_BUILD - COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" - COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul - COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0" - ) - unset(Qt5_DLLS) unset(Qt5_DLL_DIR) unset(Qt5_PLATFORMS_DIR) unset(DLL_DEST)