Frontend: Check for more required OpenGL extensions during startup.
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@ -338,6 +338,18 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
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unsupported_ext.append("ARB_separate_shader_objects");
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unsupported_ext.append("ARB_separate_shader_objects");
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if (!GLAD_GL_ARB_vertex_attrib_binding)
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if (!GLAD_GL_ARB_vertex_attrib_binding)
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unsupported_ext.append("ARB_vertex_attrib_binding");
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unsupported_ext.append("ARB_vertex_attrib_binding");
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if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
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unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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unsupported_ext.append("EXT_texture_compression_s3tc");
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if (!GLAD_GL_ARB_texture_compression_rgtc)
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unsupported_ext.append("ARB_texture_compression_rgtc");
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if (!GLAD_GL_ARB_texture_compression_bptc)
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unsupported_ext.append("ARB_texture_compression_bptc");
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if (!GLAD_GL_ARB_depth_buffer_float)
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unsupported_ext.append("ARB_depth_buffer_float");
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for (const QString& ext : unsupported_ext)
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for (const QString& ext : unsupported_ext)
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
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@ -85,10 +85,20 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
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unsupported_ext.push_back("ARB_program_interface_query");
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unsupported_ext.push_back("ARB_program_interface_query");
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if (!GLAD_GL_ARB_separate_shader_objects)
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if (!GLAD_GL_ARB_separate_shader_objects)
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unsupported_ext.push_back("ARB_separate_shader_objects");
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unsupported_ext.push_back("ARB_separate_shader_objects");
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if (!GLAD_GL_ARB_shader_storage_buffer_object)
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unsupported_ext.push_back("ARB_shader_storage_buffer_object");
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if (!GLAD_GL_ARB_vertex_attrib_binding)
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if (!GLAD_GL_ARB_vertex_attrib_binding)
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unsupported_ext.push_back("ARB_vertex_attrib_binding");
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unsupported_ext.push_back("ARB_vertex_attrib_binding");
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if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
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unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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unsupported_ext.push_back("EXT_texture_compression_s3tc");
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if (!GLAD_GL_ARB_texture_compression_rgtc)
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unsupported_ext.push_back("ARB_texture_compression_rgtc");
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if (!GLAD_GL_ARB_texture_compression_bptc)
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unsupported_ext.push_back("ARB_texture_compression_bptc");
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if (!GLAD_GL_ARB_depth_buffer_float)
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unsupported_ext.push_back("ARB_depth_buffer_float");
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for (const std::string& ext : unsupported_ext)
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for (const std::string& ext : unsupported_ext)
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
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