h264: Use max allowed max_num_ref_frames when using CPU decoding
This commit is contained in:
parent
4baef7905e
commit
ba8be75037
|
@ -20,6 +20,8 @@
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <bit>
|
#include <bit>
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
#include "video_core/command_classes/codecs/h264.h"
|
#include "video_core/command_classes/codecs/h264.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/memory_manager.h"
|
#include "video_core/memory_manager.h"
|
||||||
|
@ -96,7 +98,10 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
|
||||||
(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
|
(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
|
||||||
|
|
||||||
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
|
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
|
||||||
writer.WriteUe(6); // Max number of reference frames
|
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
|
||||||
|
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU;
|
||||||
|
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
|
||||||
|
writer.WriteUe(max_num_ref_frames);
|
||||||
writer.WriteBit(false);
|
writer.WriteBit(false);
|
||||||
writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
|
writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
|
||||||
writer.WriteUe(pic_height - 1);
|
writer.WriteUe(pic_height - 1);
|
||||||
|
|
Reference in New Issue