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Merge pull request #6724 from lioncash/nodisc-shader

shader_recompiler: Remove unnecessary [[nodiscard]] instances
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Rodrigo Locatti 2021-07-26 16:35:21 -03:00 committed by GitHub
commit c0f99558fb
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2 changed files with 4 additions and 4 deletions

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@ -327,7 +327,7 @@ public:
const Value& derivates, const Value& offset, const Value& derivates, const Value& offset,
const F32& lod_clamp, TextureInstInfo info); const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info); [[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color, void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info); TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords, [[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,

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@ -197,8 +197,8 @@ public:
} }
template <typename FlagsType> template <typename FlagsType>
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>) requires(sizeof(FlagsType) <= sizeof(u32) &&
[[nodiscard]] void SetFlags(FlagsType value) noexcept { std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
std::memcpy(&flags, &value, sizeof(value)); std::memcpy(&flags, &value, sizeof(value));
} }