shared_translation: Add UI widget translations
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d3d9c3568e
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@ -11,6 +11,7 @@
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#include <QWidget>
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#include <QWidget>
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#include "common/settings.h"
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#include "common/settings.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "yuzu/configuration/shared_translation.h"
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#include "yuzu/uisettings.h"
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namespace ConfigurationShared {
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namespace ConfigurationShared {
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@ -18,102 +19,105 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
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std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
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const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
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const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
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#define INSERT(ID, NAME, TOOLTIP) \
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#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
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translations->insert(std::pair{Settings::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
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translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
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// A setting can be ignored by giving it a blank name
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// A setting can be ignored by giving it a blank name
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// Audio
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// Audio
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INSERT(sink_id, "Output Engine:", "");
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INSERT(Settings, sink_id, "Output Engine:", "");
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INSERT(audio_output_device_id, "Output Device:", "");
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INSERT(Settings, audio_output_device_id, "Output Device:", "");
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INSERT(audio_input_device_id, "Input Device:", "");
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INSERT(Settings, audio_input_device_id, "Input Device:", "");
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INSERT(audio_muted, "Mute audio when in background", "");
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INSERT(Settings, audio_muted, "Mute audio when in background", "");
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INSERT(volume, "Volume:", "");
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INSERT(Settings, volume, "Volume:", "");
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// Core
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// Core
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INSERT(use_multi_core, "Multicore CPU Emulation", "");
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INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
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INSERT(use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", "");
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INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)",
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"");
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// Cpu
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// Cpu
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INSERT(cpu_accuracy, "Accuracy:", "");
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INSERT(Settings, cpu_accuracy, "Accuracy:", "");
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INSERT(cpu_accuracy_first_time, "", "");
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INSERT(Settings, cpu_accuracy_first_time, "", "");
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// Cpu Debug
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// Cpu Debug
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// Cpu Unsafe
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// Cpu Unsafe
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INSERT(cpuopt_unsafe_unfuse_fma, "Unfuse FMA (improve performance on CPUs without FMA)", "");
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INSERT(Settings, cpuopt_unsafe_unfuse_fma,
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INSERT(cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
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"Unfuse FMA (improve performance on CPUs without FMA)", "");
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INSERT(cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", "");
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INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
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INSERT(cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
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INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
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INSERT(cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
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"");
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INSERT(cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
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INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
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INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
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INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
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// Renderer
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// Renderer
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INSERT(renderer_backend, "API:", "");
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INSERT(Settings, renderer_backend, "API:", "");
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INSERT(vulkan_device, "Device:", "");
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INSERT(Settings, vulkan_device, "Device:", "");
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INSERT(shader_backend, "Shader Backend:", "");
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INSERT(Settings, shader_backend, "Shader Backend:", "");
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INSERT(resolution_setup, "Resolution:", "");
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INSERT(Settings, resolution_setup, "Resolution:", "");
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INSERT(scaling_filter, "Window Adapting Filter:", "");
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INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
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INSERT(fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
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INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
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INSERT(anti_aliasing, "Anti-Aliasing Method:", "");
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INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
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INSERT(fullscreen_mode, "Fullscreen Mode:", "");
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INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
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INSERT(aspect_ratio, "Aspect Ratio:", "");
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INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
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INSERT(use_disk_shader_cache, "Use disk pipeline cache", "");
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INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
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INSERT(use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
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INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
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INSERT(nvdec_emulation, "NVDEC emulation:", "");
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INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
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INSERT(accelerate_astc, "ASTC Decoding Method:", "");
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INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
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INSERT(vsync_mode, "VSync Mode:",
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INSERT(Settings, vsync_mode, "VSync Mode:",
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"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
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"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
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"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
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"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
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"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
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"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
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"frames.\nImmediate (no synchronization) just presents whatever is available and can "
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"frames.\nImmediate (no synchronization) just presents whatever is available and can "
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"exhibit tearing.");
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"exhibit tearing.");
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INSERT(bg_red, "", "");
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INSERT(Settings, bg_red, "", "");
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INSERT(bg_green, "", "");
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INSERT(Settings, bg_green, "", "");
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INSERT(bg_blue, "", "");
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INSERT(Settings, bg_blue, "", "");
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// Renderer (Advanced Graphics)
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// Renderer (Advanced Graphics)
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INSERT(async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
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INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
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INSERT(renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
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INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
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"Runs work in the background while waiting for graphics commands to keep the GPU from "
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"Runs work in the background while waiting for graphics commands to keep the GPU from "
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"lowering its clock speed.");
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"lowering its clock speed.");
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INSERT(max_anisotropy, "Anisotropic Filtering:", "");
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INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
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INSERT(gpu_accuracy, "Accuracy Level:", "");
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INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
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INSERT(use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
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INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
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"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
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"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
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"is experimental.");
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"is experimental.");
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INSERT(use_fast_gpu_time, "Use Fast GPU Time (Hack)",
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INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
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"Enables Fast GPU Time. This option will force most games to run at their highest "
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"Enables Fast GPU Time. This option will force most games to run at their highest "
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"native resolution.");
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"native resolution.");
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INSERT(use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
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INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
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"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
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"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
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"time significantly in cases where the Vulkan driver does not store pipeline cache "
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"time significantly in cases where the Vulkan driver does not store pipeline cache "
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"files internally.");
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"files internally.");
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INSERT(enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
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INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
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"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
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"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
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"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
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"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
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"on all other drivers.");
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"on all other drivers.");
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INSERT(use_reactive_flushing, "Enable Reactive Flushing",
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INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
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"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
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"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
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"syncing.");
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"syncing.");
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// Renderer (Debug)
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// Renderer (Debug)
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// Renderer (General)
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// Renderer (General)
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INSERT(use_speed_limit, "Limit Speed Percent", "");
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INSERT(Settings, use_speed_limit, "", "");
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INSERT(speed_limit, "Limit Speed Percent", "");
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INSERT(Settings, speed_limit, "Limit Speed Percent", "");
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// System
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// System
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INSERT(rng_seed_enabled, "RNG Seed", "");
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INSERT(Settings, rng_seed_enabled, "RNG Seed", "");
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INSERT(rng_seed, "RNG Seed", "");
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INSERT(Settings, rng_seed, "RNG Seed", "");
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INSERT(device_name, "Device Name", "");
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INSERT(Settings, device_name, "Device Name", "");
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INSERT(custom_rtc_enabled, "Custom RTC", "");
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INSERT(Settings, custom_rtc_enabled, "Custom RTC", "");
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INSERT(custom_rtc, "Custom RTC", "");
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INSERT(Settings, custom_rtc, "Custom RTC", "");
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INSERT(language_index, "Language:", "");
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INSERT(Settings, language_index, "Language:", "");
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INSERT(region_index, "Region:", "");
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INSERT(Settings, region_index, "Region:", "");
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INSERT(time_zone_index, "Time Zone:", "");
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INSERT(Settings, time_zone_index, "Time Zone:", "");
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INSERT(sound_index, "Sound Output Mode:", "");
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INSERT(Settings, sound_index, "Sound Output Mode:", "");
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INSERT(use_docked_mode, "", "");
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INSERT(Settings, use_docked_mode, "", "");
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// Controls
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// Controls
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@ -127,6 +131,20 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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// Web Service
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// Web Service
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// Ui
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// Ui General
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INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
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INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
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INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
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INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
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// Ui Debugging
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// Ui Multiplayer
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// Ui Games list
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#undef INSERT
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#undef INSERT
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return translations;
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return translations;
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