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shared_translation: Add UI widget translations

This commit is contained in:
lat9nq 2023-05-09 01:36:17 -04:00
parent d3d9c3568e
commit c530532de7
1 changed files with 73 additions and 55 deletions

View File

@ -11,6 +11,7 @@
#include <QWidget> #include <QWidget>
#include "common/settings.h" #include "common/settings.h"
#include "yuzu/configuration/shared_translation.h" #include "yuzu/configuration/shared_translation.h"
#include "yuzu/uisettings.h"
namespace ConfigurationShared { namespace ConfigurationShared {
@ -18,102 +19,105 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>(); std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); }; const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(ID, NAME, TOOLTIP) \ #define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{Settings::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}}) translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
// A setting can be ignored by giving it a blank name // A setting can be ignored by giving it a blank name
// Audio // Audio
INSERT(sink_id, "Output Engine:", ""); INSERT(Settings, sink_id, "Output Engine:", "");
INSERT(audio_output_device_id, "Output Device:", ""); INSERT(Settings, audio_output_device_id, "Output Device:", "");
INSERT(audio_input_device_id, "Input Device:", ""); INSERT(Settings, audio_input_device_id, "Input Device:", "");
INSERT(audio_muted, "Mute audio when in background", ""); INSERT(Settings, audio_muted, "Mute audio when in background", "");
INSERT(volume, "Volume:", ""); INSERT(Settings, volume, "Volume:", "");
// Core // Core
INSERT(use_multi_core, "Multicore CPU Emulation", ""); INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
INSERT(use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", ""); INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)",
"");
// Cpu // Cpu
INSERT(cpu_accuracy, "Accuracy:", ""); INSERT(Settings, cpu_accuracy, "Accuracy:", "");
INSERT(cpu_accuracy_first_time, "", ""); INSERT(Settings, cpu_accuracy_first_time, "", "");
// Cpu Debug // Cpu Debug
// Cpu Unsafe // Cpu Unsafe
INSERT(cpuopt_unsafe_unfuse_fma, "Unfuse FMA (improve performance on CPUs without FMA)", ""); INSERT(Settings, cpuopt_unsafe_unfuse_fma,
INSERT(cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", ""); "Unfuse FMA (improve performance on CPUs without FMA)", "");
INSERT(cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", ""); INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
INSERT(cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", ""); INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
INSERT(cpuopt_unsafe_fastmem_check, "Disable address space checks", ""); "");
INSERT(cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", ""); INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
// Renderer // Renderer
INSERT(renderer_backend, "API:", ""); INSERT(Settings, renderer_backend, "API:", "");
INSERT(vulkan_device, "Device:", ""); INSERT(Settings, vulkan_device, "Device:", "");
INSERT(shader_backend, "Shader Backend:", ""); INSERT(Settings, shader_backend, "Shader Backend:", "");
INSERT(resolution_setup, "Resolution:", ""); INSERT(Settings, resolution_setup, "Resolution:", "");
INSERT(scaling_filter, "Window Adapting Filter:", ""); INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
INSERT(fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", ""); INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
INSERT(anti_aliasing, "Anti-Aliasing Method:", ""); INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
INSERT(fullscreen_mode, "Fullscreen Mode:", ""); INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
INSERT(aspect_ratio, "Aspect Ratio:", ""); INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
INSERT(use_disk_shader_cache, "Use disk pipeline cache", ""); INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
INSERT(use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", ""); INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
INSERT(nvdec_emulation, "NVDEC emulation:", ""); INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
INSERT(accelerate_astc, "ASTC Decoding Method:", ""); INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
INSERT(vsync_mode, "VSync Mode:", INSERT(Settings, vsync_mode, "VSync Mode:",
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
"frames.\nImmediate (no synchronization) just presents whatever is available and can " "frames.\nImmediate (no synchronization) just presents whatever is available and can "
"exhibit tearing."); "exhibit tearing.");
INSERT(bg_red, "", ""); INSERT(Settings, bg_red, "", "");
INSERT(bg_green, "", ""); INSERT(Settings, bg_green, "", "");
INSERT(bg_blue, "", ""); INSERT(Settings, bg_blue, "", "");
// Renderer (Advanced Graphics) // Renderer (Advanced Graphics)
INSERT(async_presentation, "Enable asynchronous presentation (Vulkan only)", ""); INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
INSERT(renderer_force_max_clock, "Force maximum clocks (Vulkan only)", INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
"Runs work in the background while waiting for graphics commands to keep the GPU from " "Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed."); "lowering its clock speed.");
INSERT(max_anisotropy, "Anisotropic Filtering:", ""); INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
INSERT(gpu_accuracy, "Accuracy Level:", ""); INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
INSERT(use_asynchronous_shaders, "Use asynchronous shader building (Hack)", INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature " "Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
"is experimental."); "is experimental.");
INSERT(use_fast_gpu_time, "Use Fast GPU Time (Hack)", INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
"Enables Fast GPU Time. This option will force most games to run at their highest " "Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution."); "native resolution.");
INSERT(use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache", INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading " "Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache " "time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally."); "files internally.");
INSERT(enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)", INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel " "Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
"on all other drivers."); "on all other drivers.");
INSERT(use_reactive_flushing, "Enable Reactive Flushing", INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
"Uses reactive flushing instead of predictive flushing, allowing more accurate memory " "Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
"syncing."); "syncing.");
// Renderer (Debug) // Renderer (Debug)
// Renderer (General) // Renderer (General)
INSERT(use_speed_limit, "Limit Speed Percent", ""); INSERT(Settings, use_speed_limit, "", "");
INSERT(speed_limit, "Limit Speed Percent", ""); INSERT(Settings, speed_limit, "Limit Speed Percent", "");
// System // System
INSERT(rng_seed_enabled, "RNG Seed", ""); INSERT(Settings, rng_seed_enabled, "RNG Seed", "");
INSERT(rng_seed, "RNG Seed", ""); INSERT(Settings, rng_seed, "RNG Seed", "");
INSERT(device_name, "Device Name", ""); INSERT(Settings, device_name, "Device Name", "");
INSERT(custom_rtc_enabled, "Custom RTC", ""); INSERT(Settings, custom_rtc_enabled, "Custom RTC", "");
INSERT(custom_rtc, "Custom RTC", ""); INSERT(Settings, custom_rtc, "Custom RTC", "");
INSERT(language_index, "Language:", ""); INSERT(Settings, language_index, "Language:", "");
INSERT(region_index, "Region:", ""); INSERT(Settings, region_index, "Region:", "");
INSERT(time_zone_index, "Time Zone:", ""); INSERT(Settings, time_zone_index, "Time Zone:", "");
INSERT(sound_index, "Sound Output Mode:", ""); INSERT(Settings, sound_index, "Sound Output Mode:", "");
INSERT(use_docked_mode, "", ""); INSERT(Settings, use_docked_mode, "", "");
// Controls // Controls
@ -127,6 +131,20 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Web Service // Web Service
// Ui
// Ui General
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
// Ui Debugging
// Ui Multiplayer
// Ui Games list
#undef INSERT #undef INSERT
return translations; return translations;