From c656105a6c6ce14ced695f8edb1864cbba4e66dd Mon Sep 17 00:00:00 2001 From: GPUCode Date: Sun, 10 Sep 2023 23:26:09 +0300 Subject: [PATCH] debug: Add renderdoc capture hotkey --- externals/CMakeLists.txt | 3 + externals/renderdoc/renderdoc_app.h | 744 +++++++++++++++++++++ src/common/settings.h | 2 + src/core/CMakeLists.txt | 5 +- src/core/core.cpp | 11 + src/core/core.h | 6 + src/core/tools/renderdoc.cpp | 55 ++ src/core/tools/renderdoc.h | 22 + src/yuzu/configuration/configure_debug.cpp | 3 + src/yuzu/configuration/configure_debug.ui | 119 ++-- src/yuzu/hotkeys.h | 4 +- src/yuzu/main.cpp | 6 + 12 files changed, 922 insertions(+), 58 deletions(-) create mode 100644 externals/renderdoc/renderdoc_app.h create mode 100644 src/core/tools/renderdoc.cpp create mode 100644 src/core/tools/renderdoc.h diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index 82a6da9fd..a4c2ffc10 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -174,6 +174,9 @@ target_include_directories(stb PUBLIC ./stb) add_library(bc_decoder bc_decoder/bc_decoder.cpp) target_include_directories(bc_decoder PUBLIC ./bc_decoder) +add_library(renderdoc INTERFACE) +target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc) + if (ANDROID) if (ARCHITECTURE_arm64) add_subdirectory(libadrenotools) diff --git a/externals/renderdoc/renderdoc_app.h b/externals/renderdoc/renderdoc_app.h new file mode 100644 index 000000000..0f4a1f98b --- /dev/null +++ b/externals/renderdoc/renderdoc_app.h @@ -0,0 +1,744 @@ +// SPDX-FileCopyrightText: Baldur Karlsson +// SPDX-License-Identifier: MIT + +/****************************************************************************** + * The MIT License (MIT) + * + * Copyright (c) 2019-2023 Baldur Karlsson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + ******************************************************************************/ + +#pragma once + +////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html +// + +#if !defined(RENDERDOC_NO_STDINT) +#include +#endif + +#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER) +#define RENDERDOC_CC __cdecl +#elif defined(__linux__) +#define RENDERDOC_CC +#elif defined(__APPLE__) +#define RENDERDOC_CC +#else +#error "Unknown platform" +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +////////////////////////////////////////////////////////////////////////////////////////////////// +// Constants not used directly in below API + +// This is a GUID/magic value used for when applications pass a path where shader debug +// information can be found to match up with a stripped shader. +// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = +// RENDERDOC_ShaderDebugMagicValue_value +#define RENDERDOC_ShaderDebugMagicValue_struct \ + { \ + 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ + } + +// as an alternative when you want a byte array (assuming x86 endianness): +#define RENDERDOC_ShaderDebugMagicValue_bytearray \ + { \ + 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \ + } + +// truncated version when only a uint64_t is available (e.g. Vulkan tags): +#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL + +////////////////////////////////////////////////////////////////////////////////////////////////// +// RenderDoc capture options +// + +typedef enum RENDERDOC_CaptureOption +{ + // Allow the application to enable vsync + // + // Default - enabled + // + // 1 - The application can enable or disable vsync at will + // 0 - vsync is force disabled + eRENDERDOC_Option_AllowVSync = 0, + + // Allow the application to enable fullscreen + // + // Default - enabled + // + // 1 - The application can enable or disable fullscreen at will + // 0 - fullscreen is force disabled + eRENDERDOC_Option_AllowFullscreen = 1, + + // Record API debugging events and messages + // + // Default - disabled + // + // 1 - Enable built-in API debugging features and records the results into + // the capture, which is matched up with events on replay + // 0 - no API debugging is forcibly enabled + eRENDERDOC_Option_APIValidation = 2, + eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum + + // Capture CPU callstacks for API events + // + // Default - disabled + // + // 1 - Enables capturing of callstacks + // 0 - no callstacks are captured + eRENDERDOC_Option_CaptureCallstacks = 3, + + // When capturing CPU callstacks, only capture them from actions. + // This option does nothing without the above option being enabled + // + // Default - disabled + // + // 1 - Only captures callstacks for actions. + // Ignored if CaptureCallstacks is disabled + // 0 - Callstacks, if enabled, are captured for every event. + eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4, + eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4, + + // Specify a delay in seconds to wait for a debugger to attach, after + // creating or injecting into a process, before continuing to allow it to run. + // + // 0 indicates no delay, and the process will run immediately after injection + // + // Default - 0 seconds + // + eRENDERDOC_Option_DelayForDebugger = 5, + + // Verify buffer access. This includes checking the memory returned by a Map() call to + // detect any out-of-bounds modification, as well as initialising buffers with undefined contents + // to a marker value to catch use of uninitialised memory. + // + // NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do + // not do the same kind of interception & checking and undefined contents are really undefined. + // + // Default - disabled + // + // 1 - Verify buffer access + // 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in + // RenderDoc. + eRENDERDOC_Option_VerifyBufferAccess = 6, + + // The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites. + // This option now controls the filling of uninitialised buffers with 0xdddddddd which was + // previously always enabled + eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess, + + // Hooks any system API calls that create child processes, and injects + // RenderDoc into them recursively with the same options. + // + // Default - disabled + // + // 1 - Hooks into spawned child processes + // 0 - Child processes are not hooked by RenderDoc + eRENDERDOC_Option_HookIntoChildren = 7, + + // By default RenderDoc only includes resources in the final capture necessary + // for that frame, this allows you to override that behaviour. + // + // Default - disabled + // + // 1 - all live resources at the time of capture are included in the capture + // and available for inspection + // 0 - only the resources referenced by the captured frame are included + eRENDERDOC_Option_RefAllResources = 8, + + // **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or + // getting it will be ignored, to allow compatibility with older versions. + // In v1.1 the option acts as if it's always enabled. + // + // By default RenderDoc skips saving initial states for resources where the + // previous contents don't appear to be used, assuming that writes before + // reads indicate previous contents aren't used. + // + // Default - disabled + // + // 1 - initial contents at the start of each captured frame are saved, even if + // they are later overwritten or cleared before being used. + // 0 - unless a read is detected, initial contents will not be saved and will + // appear as black or empty data. + eRENDERDOC_Option_SaveAllInitials = 9, + + // In APIs that allow for the recording of command lists to be replayed later, + // RenderDoc may choose to not capture command lists before a frame capture is + // triggered, to reduce overheads. This means any command lists recorded once + // and replayed many times will not be available and may cause a failure to + // capture. + // + // NOTE: This is only true for APIs where multithreading is difficult or + // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option + // and always capture all command lists since the API is heavily oriented + // around it and the overheads have been reduced by API design. + // + // 1 - All command lists are captured from the start of the application + // 0 - Command lists are only captured if their recording begins during + // the period when a frame capture is in progress. + eRENDERDOC_Option_CaptureAllCmdLists = 10, + + // Mute API debugging output when the API validation mode option is enabled + // + // Default - enabled + // + // 1 - Mute any API debug messages from being displayed or passed through + // 0 - API debugging is displayed as normal + eRENDERDOC_Option_DebugOutputMute = 11, + + // Option to allow vendor extensions to be used even when they may be + // incompatible with RenderDoc and cause corrupted replays or crashes. + // + // Default - inactive + // + // No values are documented, this option should only be used when absolutely + // necessary as directed by a RenderDoc developer. + eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12, + + // Define a soft memory limit which some APIs may aim to keep overhead under where + // possible. Anything above this limit will where possible be saved directly to disk during + // capture. + // This will cause increased disk space use (which may cause a capture to fail if disk space is + // exhausted) as well as slower capture times. + // + // Not all memory allocations may be deferred like this so it is not a guarantee of a memory + // limit. + // + // Units are in MBs, suggested values would range from 200MB to 1000MB. + // + // Default - 0 Megabytes + eRENDERDOC_Option_SoftMemoryLimit = 13, +} RENDERDOC_CaptureOption; + +// Sets an option that controls how RenderDoc behaves on capture. +// +// Returns 1 if the option and value are valid +// Returns 0 if either is invalid and the option is unchanged +typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val); +typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val); + +// Gets the current value of an option as a uint32_t +// +// If the option is invalid, 0xffffffff is returned +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt); + +// Gets the current value of an option as a float +// +// If the option is invalid, -FLT_MAX is returned +typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt); + +typedef enum RENDERDOC_InputButton +{ + // '0' - '9' matches ASCII values + eRENDERDOC_Key_0 = 0x30, + eRENDERDOC_Key_1 = 0x31, + eRENDERDOC_Key_2 = 0x32, + eRENDERDOC_Key_3 = 0x33, + eRENDERDOC_Key_4 = 0x34, + eRENDERDOC_Key_5 = 0x35, + eRENDERDOC_Key_6 = 0x36, + eRENDERDOC_Key_7 = 0x37, + eRENDERDOC_Key_8 = 0x38, + eRENDERDOC_Key_9 = 0x39, + + // 'A' - 'Z' matches ASCII values + eRENDERDOC_Key_A = 0x41, + eRENDERDOC_Key_B = 0x42, + eRENDERDOC_Key_C = 0x43, + eRENDERDOC_Key_D = 0x44, + eRENDERDOC_Key_E = 0x45, + eRENDERDOC_Key_F = 0x46, + eRENDERDOC_Key_G = 0x47, + eRENDERDOC_Key_H = 0x48, + eRENDERDOC_Key_I = 0x49, + eRENDERDOC_Key_J = 0x4A, + eRENDERDOC_Key_K = 0x4B, + eRENDERDOC_Key_L = 0x4C, + eRENDERDOC_Key_M = 0x4D, + eRENDERDOC_Key_N = 0x4E, + eRENDERDOC_Key_O = 0x4F, + eRENDERDOC_Key_P = 0x50, + eRENDERDOC_Key_Q = 0x51, + eRENDERDOC_Key_R = 0x52, + eRENDERDOC_Key_S = 0x53, + eRENDERDOC_Key_T = 0x54, + eRENDERDOC_Key_U = 0x55, + eRENDERDOC_Key_V = 0x56, + eRENDERDOC_Key_W = 0x57, + eRENDERDOC_Key_X = 0x58, + eRENDERDOC_Key_Y = 0x59, + eRENDERDOC_Key_Z = 0x5A, + + // leave the rest of the ASCII range free + // in case we want to use it later + eRENDERDOC_Key_NonPrintable = 0x100, + + eRENDERDOC_Key_Divide, + eRENDERDOC_Key_Multiply, + eRENDERDOC_Key_Subtract, + eRENDERDOC_Key_Plus, + + eRENDERDOC_Key_F1, + eRENDERDOC_Key_F2, + eRENDERDOC_Key_F3, + eRENDERDOC_Key_F4, + eRENDERDOC_Key_F5, + eRENDERDOC_Key_F6, + eRENDERDOC_Key_F7, + eRENDERDOC_Key_F8, + eRENDERDOC_Key_F9, + eRENDERDOC_Key_F10, + eRENDERDOC_Key_F11, + eRENDERDOC_Key_F12, + + eRENDERDOC_Key_Home, + eRENDERDOC_Key_End, + eRENDERDOC_Key_Insert, + eRENDERDOC_Key_Delete, + eRENDERDOC_Key_PageUp, + eRENDERDOC_Key_PageDn, + + eRENDERDOC_Key_Backspace, + eRENDERDOC_Key_Tab, + eRENDERDOC_Key_PrtScrn, + eRENDERDOC_Key_Pause, + + eRENDERDOC_Key_Max, +} RENDERDOC_InputButton; + +// Sets which key or keys can be used to toggle focus between multiple windows +// +// If keys is NULL or num is 0, toggle keys will be disabled +typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num); + +// Sets which key or keys can be used to capture the next frame +// +// If keys is NULL or num is 0, captures keys will be disabled +typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num); + +typedef enum RENDERDOC_OverlayBits +{ + // This single bit controls whether the overlay is enabled or disabled globally + eRENDERDOC_Overlay_Enabled = 0x1, + + // Show the average framerate over several seconds as well as min/max + eRENDERDOC_Overlay_FrameRate = 0x2, + + // Show the current frame number + eRENDERDOC_Overlay_FrameNumber = 0x4, + + // Show a list of recent captures, and how many captures have been made + eRENDERDOC_Overlay_CaptureList = 0x8, + + // Default values for the overlay mask + eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate | + eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList), + + // Enable all bits + eRENDERDOC_Overlay_All = ~0U, + + // Disable all bits + eRENDERDOC_Overlay_None = 0, +} RENDERDOC_OverlayBits; + +// returns the overlay bits that have been set +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(); +// sets the overlay bits with an and & or mask +typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or); + +// this function will attempt to remove RenderDoc's hooks in the application. +// +// Note: that this can only work correctly if done immediately after +// the module is loaded, before any API work happens. RenderDoc will remove its +// injected hooks and shut down. Behaviour is undefined if this is called +// after any API functions have been called, and there is still no guarantee of +// success. +typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)(); + +// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers. +typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown; + +// This function will unload RenderDoc's crash handler. +// +// If you use your own crash handler and don't want RenderDoc's handler to +// intercede, you can call this function to unload it and any unhandled +// exceptions will pass to the next handler. +typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)(); + +// Sets the capture file path template +// +// pathtemplate is a UTF-8 string that gives a template for how captures will be named +// and where they will be saved. +// +// Any extension is stripped off the path, and captures are saved in the directory +// specified, and named with the filename and the frame number appended. If the +// directory does not exist it will be created, including any parent directories. +// +// If pathtemplate is NULL, the template will remain unchanged +// +// Example: +// +// SetCaptureFilePathTemplate("my_captures/example"); +// +// Capture #1 -> my_captures/example_frame123.rdc +// Capture #2 -> my_captures/example_frame456.rdc +typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate); + +// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string +typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)(); + +// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers. +typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate; +typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate; + +// returns the number of captures that have been made +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)(); + +// This function returns the details of a capture, by index. New captures are added +// to the end of the list. +// +// filename will be filled with the absolute path to the capture file, as a UTF-8 string +// pathlength will be written with the length in bytes of the filename string +// timestamp will be written with the time of the capture, in seconds since the Unix epoch +// +// Any of the parameters can be NULL and they'll be skipped. +// +// The function will return 1 if the capture index is valid, or 0 if the index is invalid +// If the index is invalid, the values will be unchanged +// +// Note: when captures are deleted in the UI they will remain in this list, so the +// capture path may not exist anymore. +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename, + uint32_t *pathlength, uint64_t *timestamp); + +// Sets the comments associated with a capture file. These comments are displayed in the +// UI program when opening. +// +// filePath should be a path to the capture file to add comments to. If set to NULL or "" +// the most recent capture file created made will be used instead. +// comments should be a NULL-terminated UTF-8 string to add as comments. +// +// Any existing comments will be overwritten. +typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath, + const char *comments); + +// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)(); + +// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers. +// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for +// backwards compatibility with old code, it is castable either way since it's ABI compatible +// as the same function pointer type. +typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected; + +// This function will launch the Replay UI associated with the RenderDoc library injected +// into the running application. +// +// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter +// to connect to this application +// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open +// if cmdline is NULL, the command line will be empty. +// +// returns the PID of the replay UI if successful, 0 if not successful. +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl, + const char *cmdline); + +// RenderDoc can return a higher version than requested if it's backwards compatible, +// this function returns the actual version returned. If a parameter is NULL, it will be +// ignored and the others will be filled out. +typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch); + +// Requests that the replay UI show itself (if hidden or not the current top window). This can be +// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle +// showing the UI after making a capture. +// +// This will return 1 if the request was successfully passed on, though it's not guaranteed that +// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current +// target control connection to make such a request, or if there was another error +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)(); + +////////////////////////////////////////////////////////////////////////// +// Capturing functions +// + +// A device pointer is a pointer to the API's root handle. +// +// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc +typedef void *RENDERDOC_DevicePointer; + +// A window handle is the OS's native window handle +// +// This would be an HWND, GLXDrawable, etc +typedef void *RENDERDOC_WindowHandle; + +// A helper macro for Vulkan, where the device handle cannot be used directly. +// +// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use. +// +// Specifically, the value needed is the dispatch table pointer, which sits as the first +// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and +// indirect once. +#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst))) + +// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will +// respond to keypresses. Neither parameter can be NULL +typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, + RENDERDOC_WindowHandle wndHandle); + +// capture the next frame on whichever window and API is currently considered active +typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)(); + +// capture the next N frames on whichever window and API is currently considered active +typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames); + +// When choosing either a device pointer or a window handle to capture, you can pass NULL. +// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify +// any API rendering to a specific window, or a specific API instance rendering to any window, +// or in the simplest case of one window and one API, you can just pass NULL for both. +// +// In either case, if there are two or more possible matching (device,window) pairs it +// is undefined which one will be captured. +// +// Note: for headless rendering you can pass NULL for the window handle and either specify +// a device pointer or leave it NULL as above. + +// Immediately starts capturing API calls on the specified device pointer and window handle. +// +// If there is no matching thing to capture (e.g. no supported API has been initialised), +// this will do nothing. +// +// The results are undefined (including crashes) if two captures are started overlapping, +// even on separate devices and/oror windows. +typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, + RENDERDOC_WindowHandle wndHandle); + +// Returns whether or not a frame capture is currently ongoing anywhere. +// +// This will return 1 if a capture is ongoing, and 0 if there is no capture running +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)(); + +// Ends capturing immediately. +// +// This will return 1 if the capture succeeded, and 0 if there was an error capturing. +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, + RENDERDOC_WindowHandle wndHandle); + +// Ends capturing immediately and discard any data stored without saving to disk. +// +// This will return 1 if the capture was discarded, and 0 if there was an error or no capture +// was in progress +typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device, + RENDERDOC_WindowHandle wndHandle); + +// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom +// title to the capture produced which will be displayed in the UI. +// +// If multiple captures are ongoing, this title will be applied to the first capture to end after +// this call. The second capture to end will have no title, unless this function is called again. +// +// Calling this function has no effect if no capture is currently running, and if it is called +// multiple times only the last title will be used. +typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title); + +////////////////////////////////////////////////////////////////////////////////////////////////// +// RenderDoc API versions +// + +// RenderDoc uses semantic versioning (http://semver.org/). +// +// MAJOR version is incremented when incompatible API changes happen. +// MINOR version is incremented when functionality is added in a backwards-compatible manner. +// PATCH version is incremented when backwards-compatible bug fixes happen. +// +// Note that this means the API returned can be higher than the one you might have requested. +// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned +// instead of 1.0.0. You can check this with the GetAPIVersion entry point +typedef enum RENDERDOC_Version +{ + eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00 + eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01 + eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02 + eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00 + eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01 + eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02 + eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00 + eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00 + eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00 + eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01 + eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02 + eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00 + eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00 +} RENDERDOC_Version; + +// API version changelog: +// +// 1.0.0 - initial release +// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered +// by keypress or TriggerCapture, instead of Start/EndFrameCapture. +// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation +// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new +// function pointer is added to the end of the struct, the original layout is identical +// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote +// replay/remote server concept in replay UI) +// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these +// are captures and not debug logging files. This is the first API version in the v1.0 +// branch. +// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be +// displayed in the UI program on load. +// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions +// which allows users to opt-in to allowing unsupported vendor extensions to function. +// Should be used at the user's own risk. +// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to +// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to +// 0xdddddddd of uninitialised buffer contents. +// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop +// capturing without saving anything to disk. +// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening +// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option. +// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected +// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a +// capture made with StartFrameCapture() or EndFrameCapture() + +typedef struct RENDERDOC_API_1_6_0 +{ + pRENDERDOC_GetAPIVersion GetAPIVersion; + + pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32; + pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32; + + pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32; + pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32; + + pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys; + pRENDERDOC_SetCaptureKeys SetCaptureKeys; + + pRENDERDOC_GetOverlayBits GetOverlayBits; + pRENDERDOC_MaskOverlayBits MaskOverlayBits; + + // Shutdown was renamed to RemoveHooks in 1.4.1. + // These unions allow old code to continue compiling without changes + union + { + pRENDERDOC_Shutdown Shutdown; + pRENDERDOC_RemoveHooks RemoveHooks; + }; + pRENDERDOC_UnloadCrashHandler UnloadCrashHandler; + + // Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2. + // These unions allow old code to continue compiling without changes + union + { + // deprecated name + pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate; + // current name + pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate; + }; + union + { + // deprecated name + pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate; + // current name + pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate; + }; + + pRENDERDOC_GetNumCaptures GetNumCaptures; + pRENDERDOC_GetCapture GetCapture; + + pRENDERDOC_TriggerCapture TriggerCapture; + + // IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1. + // This union allows old code to continue compiling without changes + union + { + // deprecated name + pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected; + // current name + pRENDERDOC_IsTargetControlConnected IsTargetControlConnected; + }; + pRENDERDOC_LaunchReplayUI LaunchReplayUI; + + pRENDERDOC_SetActiveWindow SetActiveWindow; + + pRENDERDOC_StartFrameCapture StartFrameCapture; + pRENDERDOC_IsFrameCapturing IsFrameCapturing; + pRENDERDOC_EndFrameCapture EndFrameCapture; + + // new function in 1.1.0 + pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture; + + // new function in 1.2.0 + pRENDERDOC_SetCaptureFileComments SetCaptureFileComments; + + // new function in 1.4.0 + pRENDERDOC_DiscardFrameCapture DiscardFrameCapture; + + // new function in 1.5.0 + pRENDERDOC_ShowReplayUI ShowReplayUI; + + // new function in 1.6.0 + pRENDERDOC_SetCaptureTitle SetCaptureTitle; +} RENDERDOC_API_1_6_0; + +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2; +typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0; + +////////////////////////////////////////////////////////////////////////////////////////////////// +// RenderDoc API entry point +// +// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available. +// +// The name is the same as the typedef - "RENDERDOC_GetAPI" +// +// This function is not thread safe, and should not be called on multiple threads at once. +// Ideally, call this once as early as possible in your application's startup, before doing +// any API work, since some configuration functionality etc has to be done also before +// initialising any APIs. +// +// Parameters: +// version is a single value from the RENDERDOC_Version above. +// +// outAPIPointers will be filled out with a pointer to the corresponding struct of function +// pointers. +// +// Returns: +// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested +// 0 - if the requested version is not supported or the arguments are invalid. +// +typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers); + +#ifdef __cplusplus +} // extern "C" +#endif diff --git a/src/common/settings.h b/src/common/settings.h index b15213bd7..82ec9077e 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -348,6 +348,8 @@ struct Values { Category::RendererDebug}; Setting disable_shader_loop_safety_checks{ linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; + Setting enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", + Category::RendererDebug}; // System SwitchableSetting language_index{linkage, diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 6cd1a28f2..30d2f7df6 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -864,6 +864,8 @@ add_library(core STATIC telemetry_session.h tools/freezer.cpp tools/freezer.h + tools/renderdoc.cpp + tools/renderdoc.h ) if (MSVC) @@ -879,6 +881,7 @@ else() -Werror=conversion -Wno-sign-conversion + -Wno-cast-function-type $<$:-fsized-deallocation> ) @@ -887,7 +890,7 @@ endif() create_target_directory_groups(core) target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb) -target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus) +target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::opus renderdoc) if (MINGW) target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY}) endif() diff --git a/src/core/core.cpp b/src/core/core.cpp index 2d6e61398..e8300cd05 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -51,6 +51,7 @@ #include "core/reporter.h" #include "core/telemetry_session.h" #include "core/tools/freezer.h" +#include "core/tools/renderdoc.h" #include "network/network.h" #include "video_core/host1x/host1x.h" #include "video_core/renderer_base.h" @@ -281,6 +282,10 @@ struct System::Impl { microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2); microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3); + if (Settings::values.enable_renderdoc_hotkey) { + renderdoc_api = std::make_unique(); + } + LOG_DEBUG(Core, "Initialized OK"); return SystemResultStatus::Success; @@ -521,6 +526,8 @@ struct System::Impl { std::unique_ptr memory_freezer; std::array build_id{}; + std::unique_ptr renderdoc_api; + /// Frontend applets Service::AM::Applets::AppletManager applet_manager; @@ -1024,6 +1031,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const { return impl->room_network; } +Tools::RenderdocAPI& System::GetRenderdocAPI() { + return *impl->renderdoc_api; +} + void System::RunServer(std::unique_ptr&& server_manager) { return impl->kernel.RunServer(std::move(server_manager)); } diff --git a/src/core/core.h b/src/core/core.h index fba312125..df20f26f3 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -102,6 +102,10 @@ namespace Network { class RoomNetwork; } +namespace Tools { +class RenderdocAPI; +} + namespace Core { class ARM_Interface; @@ -413,6 +417,8 @@ public: /// Gets an immutable reference to the Room Network. [[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const; + [[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI(); + void SetExitLocked(bool locked); bool GetExitLocked() const; diff --git a/src/core/tools/renderdoc.cpp b/src/core/tools/renderdoc.cpp new file mode 100644 index 000000000..44d24822a --- /dev/null +++ b/src/core/tools/renderdoc.cpp @@ -0,0 +1,55 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "common/assert.h" +#include "common/dynamic_library.h" +#include "core/tools/renderdoc.h" + +#ifdef WIN32 +#include +#else +#include +#endif + +namespace Tools { + +RenderdocAPI::RenderdocAPI() { +#ifdef WIN32 + if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) { + const auto RENDERDOC_GetAPI = + reinterpret_cast(GetProcAddress(mod, "RENDERDOC_GetAPI")); + const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api); + ASSERT(ret == 1); + } +#else +#ifdef ANDROID + static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so"; +#else + static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so"; +#endif + if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) { + const auto RENDERDOC_GetAPI = + reinterpret_cast(dlsym(mod, "RENDERDOC_GetAPI")); + const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api); + ASSERT(ret == 1); + } +#endif +} + +RenderdocAPI::~RenderdocAPI() = default; + +void RenderdocAPI::ToggleCapture() { + if (!rdoc_api) [[unlikely]] { + return; + } + if (!is_capturing) { + rdoc_api->StartFrameCapture(NULL, NULL); + } else { + rdoc_api->EndFrameCapture(NULL, NULL); + } + is_capturing = !is_capturing; +} + +} // namespace Tools diff --git a/src/core/tools/renderdoc.h b/src/core/tools/renderdoc.h new file mode 100644 index 000000000..0e5e43da5 --- /dev/null +++ b/src/core/tools/renderdoc.h @@ -0,0 +1,22 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +struct RENDERDOC_API_1_6_0; + +namespace Tools { + +class RenderdocAPI { +public: + explicit RenderdocAPI(); + ~RenderdocAPI(); + + void ToggleCapture(); + +private: + RENDERDOC_API_1_6_0* rdoc_api{}; + bool is_capturing{false}; +}; + +} // namespace Tools diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index cbeb8f168..b22fda746 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() { ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue()); ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue()); ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue()); + ui->enable_renderdoc_hotkey->setEnabled(runtime_lock); + ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue()); ui->enable_graphics_debugging->setEnabled(runtime_lock); ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue()); ui->enable_shader_feedback->setEnabled(runtime_lock); @@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.use_auto_stub = ui->use_auto_stub->isChecked(); Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked(); Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked(); + Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked(); Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked(); Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked(); Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked(); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index 97c7d9022..66b8b7459 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -18,8 +18,8 @@ 0 0 - 829 - 758 + 842 + 741 @@ -260,7 +260,7 @@ Graphics - + When checked, it executes shaders without loop logic changes @@ -270,20 +270,7 @@ - - - - true - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - - - Dump Game Shaders - - - - + true @@ -296,33 +283,7 @@ - - - - true - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - - - Disable Macro JIT - - - - - - - true - - - When checked, the graphics API enters a slower debugging mode - - - Enable Graphics Debugging - - - - + true @@ -335,17 +296,7 @@ - - - - When checked, yuzu will log statistics about the compiled pipeline cache - - - Enable Shader Feedback - - - - + When checked, it enables Nsight Aftermath crash dumps @@ -355,7 +306,30 @@ - + + + + When checked, yuzu will log statistics about the compiled pipeline cache + + + Enable Shader Feedback + + + + + + + true + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + + + Disable Macro JIT + + + + Qt::Vertical @@ -371,6 +345,39 @@ + + + + true + + + When checked, the graphics API enters a slower debugging mode + + + Enable Graphics Debugging + + + + + + + true + + + When checked, it will dump all the original assembler shaders from the disk shader cache or game as found + + + Dump Game Shaders + + + + + + + Enable Renderdoc Hotkey + + + diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h index 848239c35..56eee8d82 100644 --- a/src/yuzu/hotkeys.h +++ b/src/yuzu/hotkeys.h @@ -4,10 +4,12 @@ #pragma once #include +#include +#include +#include #include "core/hid/hid_types.h" class QDialog; -class QKeySequence; class QSettings; class QShortcut; class ControllerShortcut; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 97d216638..d32aa9615 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -9,6 +9,7 @@ #include #include #include "core/loader/nca.h" +#include "core/tools/renderdoc.h" #ifdef __APPLE__ #include // for chdir #endif @@ -1348,6 +1349,11 @@ void GMainWindow::InitializeHotkeys() { connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); + connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] { + if (Settings::values.enable_renderdoc_hotkey) { + system->GetRenderdocAPI().ToggleCapture(); + } + }); connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { if (Settings::values.mouse_enabled) { Settings::values.mouse_panning = false;