From c6f78a4a6d8746b84b2891e536286d9d6a63015e Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 21 Feb 2020 12:40:23 -0500 Subject: [PATCH] frontend: qt: bootmanager: Acquire a shared context in main emu thread. --- src/yuzu/bootmanager.cpp | 15 +++++---------- src/yuzu/bootmanager.h | 9 +++++++-- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 704c5ecdd..c3dbb1a88 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -39,7 +39,10 @@ #include "yuzu/bootmanager.h" #include "yuzu/main.h" -EmuThread::EmuThread(Core::Frontend::GraphicsContext& core_context) : core_context(core_context) {} +EmuThread::EmuThread(GRenderWindow& window) + : shared_context{window.CreateSharedContext()}, + context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context + : window} {} EmuThread::~EmuThread() = default; @@ -55,15 +58,7 @@ static GMainWindow* GetMainWindow() { void EmuThread::run() { MicroProfileOnThreadCreate("EmuThread"); - // Acquire render context for duration of the thread if this is the rendering thread - if (!Settings::values.use_asynchronous_gpu_emulation) { - core_context.MakeCurrent(); - } - SCOPE_EXIT({ - if (!Settings::values.use_asynchronous_gpu_emulation) { - core_context.DoneCurrent(); - } - }); + Core::Frontend::ScopeAcquireContext acquire_context{context}; emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 6710a6e7f..79b030304 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -17,6 +17,7 @@ #include "core/core.h" #include "core/frontend/emu_window.h" +class GRenderWindow; class QKeyEvent; class QScreen; class QTouchEvent; @@ -35,7 +36,7 @@ class EmuThread final : public QThread { Q_OBJECT public: - explicit EmuThread(Core::Frontend::GraphicsContext& context); + explicit EmuThread(GRenderWindow& window); ~EmuThread() override; /** @@ -89,7 +90,11 @@ private: std::mutex running_mutex; std::condition_variable running_cv; - Core::Frontend::GraphicsContext& core_context; + /// Only used in asynchronous GPU mode + std::unique_ptr shared_context; + + /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode + Core::Frontend::GraphicsContext& context; signals: /**