Fence Manager: Force ordering on WFI.
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73638ca593
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cf38faee9b
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@ -152,6 +152,8 @@ public:
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/// Return true when there are uncommitted buffers to be downloaded
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[[nodiscard]] bool HasUncommittedFlushes() const noexcept;
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void AccumulateFlushes();
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/// Return true when the caller should wait for async downloads
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[[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
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@ -334,6 +336,7 @@ private:
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std::vector<BufferId> cached_write_buffer_ids;
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IntervalSet uncommitted_ranges;
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std::deque<IntervalSet> committed_ranges;
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size_t immediate_buffer_capacity = 0;
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std::unique_ptr<u8[]> immediate_buffer_alloc;
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@ -551,7 +554,19 @@ void BufferCache<P>::FlushCachedWrites() {
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template <class P>
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bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
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return !uncommitted_ranges.empty();
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return !uncommitted_ranges.empty() || !committed_ranges.empty();
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}
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template <class P>
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void BufferCache<P>::AccumulateFlushes() {
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if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
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uncommitted_ranges.clear();
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return;
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}
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if (uncommitted_ranges.empty()) {
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return;
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}
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committed_ranges.emplace_back(std::move(uncommitted_ranges));
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}
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template <class P>
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@ -561,8 +576,8 @@ bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
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template <class P>
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void BufferCache<P>::CommitAsyncFlushesHigh() {
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const IntervalSet& intervals = uncommitted_ranges;
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if (intervals.empty()) {
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AccumulateFlushes();
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if (committed_ranges.empty()) {
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return;
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}
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MICROPROFILE_SCOPE(GPU_DownloadMemory);
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@ -570,6 +585,7 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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for (const IntervalSet& intervals : committed_ranges) {
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for (auto& interval : intervals) {
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const std::size_t size = interval.upper() - interval.lower();
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const VAddr cpu_addr = interval.lower();
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@ -607,6 +623,8 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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});
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});
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}
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}
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committed_ranges.clear();
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if (downloads.empty()) {
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return;
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}
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@ -644,6 +662,7 @@ void BufferCache<P>::CommitAsyncFlushes() {
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CommitAsyncFlushesHigh();
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} else {
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uncommitted_ranges.clear();
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committed_ranges.clear();
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}
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}
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@ -54,6 +54,12 @@ public:
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delayed_destruction_ring.Tick();
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}
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// Unlike other fences, this one doesn't
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void SignalOrdering() {
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std::scoped_lock lock{buffer_cache.mutex};
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buffer_cache.AccumulateFlushes();
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}
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void SignalReference() {
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// Only sync references on High
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if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
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@ -657,6 +657,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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void RasterizerOpenGL::WaitForIdle() {
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glMemoryBarrier(GL_ALL_BARRIER_BITS);
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.SignalOrdering();
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}
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void RasterizerOpenGL::FragmentBarrier() {
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@ -619,6 +619,10 @@ void RasterizerVulkan::WaitForIdle() {
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cmdbuf.SetEvent(event, flags);
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cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
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});
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.SignalOrdering();
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}
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void RasterizerVulkan::FragmentBarrier() {
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