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yuzu-android
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address issues

This commit is contained in:
Chloe Marcec 2021-02-11 19:17:50 +11:00 committed by bunnei
parent 4a7fd91857
commit d28b942458
3 changed files with 25 additions and 22 deletions

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <cmath>
#include <numbers> #include <numbers>
#include "audio_core/algorithm/interpolate.h" #include "audio_core/algorithm/interpolate.h"
#include "audio_core/command_generator.h" #include "audio_core/command_generator.h"
@ -127,7 +128,7 @@ constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 3, 3, 3}; 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
template <std::size_t CHANNEL_COUNT> template <std::size_t CHANNEL_COUNT>
void ApplyReverbGeneric(const I3dl2ReverbParams& info, I3dl2ReverbState& state, void ApplyReverbGeneric(I3dl2ReverbState& state,
const std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT>& input, const std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT>& input,
const std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT>& output, const std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT>& output,
s32 sample_count) { s32 sample_count) {
@ -567,16 +568,16 @@ void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, E
if (enabled) { if (enabled) {
switch (channel_count) { switch (channel_count) {
case 1: case 1:
ApplyReverbGeneric<1>(params, state, input, output, worker_params.sample_count); ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count);
break; break;
case 2: case 2:
ApplyReverbGeneric<2>(params, state, input, output, worker_params.sample_count); ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count);
break; break;
case 4: case 4:
ApplyReverbGeneric<4>(params, state, input, output, worker_params.sample_count); ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count);
break; break;
case 6: case 6:
ApplyReverbGeneric<6>(params, state, input, output, worker_params.sample_count); ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count);
break; break;
} }
} else { } else {
@ -794,8 +795,8 @@ void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbSta
state.lowpass_1 = 0.0f; state.lowpass_1 = 0.0f;
} else { } else {
const auto a = 1.0f - hf_gain; const auto a = 1.0f - hf_gain;
const auto b = const auto b = 2.0f * (1.0f - hf_gain * CosD(256.0f * info.hf_reference /
2.0f * (1.0f - hf_gain * CosD(256.0f * info.hf_reference / info.sample_rate)); static_cast<f32>(info.sample_rate)));
const auto c = std::sqrt(b * b - 4.0f * a * a); const auto c = std::sqrt(b * b - 4.0f * a * a);
state.lowpass_1 = (b - c) / (2.0f * a); state.lowpass_1 = (b - c) / (2.0f * a);
@ -815,10 +816,11 @@ void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbSta
state.decay_delay_line0[i].GetDelay() + state.decay_delay_line0[i].GetDelay() +
state.decay_delay_line1[i].GetDelay(); state.decay_delay_line1[i].GetDelay();
float a = (-60.0f * delay_sample_counts) / (info.decay_time * info.sample_rate); float a = (-60.0f * static_cast<f32>(delay_sample_counts)) /
(info.decay_time * static_cast<f32>(info.sample_rate));
float b = a / info.hf_decay_ratio; float b = a / info.hf_decay_ratio;
float c = CosD(128.0f * 0.5f * info.hf_reference / info.sample_rate) / float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) /
SinD(128.0f * 0.5f * info.hf_reference / info.sample_rate); SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate));
float d = Pow10((b - a) / 40.0f); float d = Pow10((b - a) / 40.0f);
float e = Pow10((b + a) / 40.0f) * 0.7071f; float e = Pow10((b + a) / 40.0f) * 0.7071f;

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@ -1,15 +1,16 @@
#include <cstring>
#include "audio_core/delay_line.h" #include "audio_core/delay_line.h"
namespace AudioCore { namespace AudioCore {
DelayLineBase::DelayLineBase() = default; DelayLineBase::DelayLineBase() = default;
DelayLineBase::~DelayLineBase() = default; DelayLineBase::~DelayLineBase() = default;
void DelayLineBase::Initialize(s32 _max_delay, float* src_buffer) { void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) {
buffer = src_buffer; buffer = src_buffer;
buffer_end = buffer + _max_delay; buffer_end = buffer + max_delay_;
max_delay = _max_delay; max_delay = max_delay_;
output = buffer; output = buffer;
SetDelay(_max_delay); SetDelay(max_delay_);
Clear(); Clear();
} }
@ -30,7 +31,7 @@ s32 DelayLineBase::GetMaxDelay() const {
} }
f32 DelayLineBase::TapOut(s32 last_sample) { f32 DelayLineBase::TapOut(s32 last_sample) {
float* ptr = input - (last_sample + 1); const float* ptr = input - (last_sample + 1);
if (ptr < buffer) { if (ptr < buffer) {
ptr += (max_delay + 1); ptr += (max_delay + 1);
} }
@ -81,13 +82,13 @@ void DelayLineBase::Reset() {
DelayLineAllPass::DelayLineAllPass() = default; DelayLineAllPass::DelayLineAllPass() = default;
DelayLineAllPass::~DelayLineAllPass() = default; DelayLineAllPass::~DelayLineAllPass() = default;
void DelayLineAllPass::Initialize(u32 delay, float _coeffcient, f32* src_buffer) { void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) {
DelayLineBase::Initialize(delay, src_buffer); DelayLineBase::Initialize(delay_, src_buffer);
SetCoefficient(_coeffcient); SetCoefficient(coeffcient_);
} }
void DelayLineAllPass::SetCoefficient(float _coeffcient) { void DelayLineAllPass::SetCoefficient(float coeffcient_) {
coefficient = _coeffcient; coefficient = coeffcient_;
} }
f32 DelayLineAllPass::Tick(f32 sample) { f32 DelayLineAllPass::Tick(f32 sample) {

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@ -35,8 +35,8 @@ public:
DelayLineAllPass(); DelayLineAllPass();
~DelayLineAllPass(); ~DelayLineAllPass();
void Initialize(u32 delay, float _coeffcient, f32* src_buffer); void Initialize(u32 delay, float coeffcient_, f32* src_buffer);
void SetCoefficient(float _coeffcient); void SetCoefficient(float coeffcient_);
f32 Tick(f32 sample); f32 Tick(f32 sample);
void Reset(); void Reset();