From d2e811db2edd3829b344e96ad56ae979bccd28d2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 23 May 2021 04:14:35 -0300 Subject: [PATCH] spirv: Workaround image unsigned offset bug Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. --- .../backend/spirv/emit_context.h | 25 ++++++++++++++++--- .../backend/spirv/emit_spirv_image.cpp | 10 ++++---- 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index baf12c217..823ed8525 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -122,10 +122,6 @@ public: return Constant(U32[1], value); } - Id Const(f32 value) { - return Constant(F32[1], value); - } - Id Const(u32 element_1, u32 element_2) { return ConstantComposite(U32[2], Const(element_1), Const(element_2)); } @@ -139,6 +135,27 @@ public: Const(element_4)); } + Id SConst(s32 value) { + return Constant(S32[1], value); + } + + Id SConst(s32 element_1, s32 element_2) { + return ConstantComposite(S32[2], SConst(element_1), SConst(element_2)); + } + + Id SConst(s32 element_1, s32 element_2, s32 element_3) { + return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3)); + } + + Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) { + return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3), + SConst(element_4)); + } + + Id Const(f32 value) { + return Constant(F32[1], value); + } + const Profile& profile; Stage stage{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 6008980af..a6cb67b97 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -104,7 +104,7 @@ private: return; } if (offset.IsImmediate()) { - Add(spv::ImageOperandsMask::ConstOffset, ctx.Const(offset.U32())); + Add(spv::ImageOperandsMask::ConstOffset, ctx.SConst(offset.U32())); return; } IR::Inst* const inst{offset.InstRecursive()}; @@ -112,16 +112,16 @@ private: switch (inst->GetOpcode()) { case IR::Opcode::CompositeConstructU32x2: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32())); return; case IR::Opcode::CompositeConstructU32x3: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32())); return; case IR::Opcode::CompositeConstructU32x4: Add(spv::ImageOperandsMask::ConstOffset, - ctx.Const(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), - inst->Arg(3).U32())); + ctx.SConst(inst->Arg(0).U32(), inst->Arg(1).U32(), inst->Arg(2).U32(), + inst->Arg(3).U32())); return; default: break;