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Rasterizer: Address Feedback and conscerns.

This commit is contained in:
Fernando Sahmkow 2019-09-18 10:20:33 -04:00 committed by FernandoS27
parent c17655ce74
commit d2ea592ddb
1 changed files with 11 additions and 11 deletions

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@ -728,19 +728,19 @@ void RasterizerOpenGL::DrawPrelude() {
} }
struct DrawParams { struct DrawParams {
bool is_indexed; bool is_indexed{};
bool is_instanced; bool is_instanced{};
GLenum primitive_mode; GLenum primitive_mode{};
GLint count; GLint count{};
GLint base_vertex; GLint base_vertex{};
// Indexed settings // Indexed settings
GLenum index_format; GLenum index_format{};
GLintptr index_buffer_offset; GLintptr index_buffer_offset{};
// Instanced setting // Instanced setting
GLint num_instances; GLint num_instances{};
GLint base_instance; GLint base_instance{};
void DispatchDraw() { void DispatchDraw() {
if (is_indexed) { if (is_indexed) {
@ -770,7 +770,7 @@ void RasterizerOpenGL::DrawArrays() {
auto& maxwell3d = system.GPU().Maxwell3D(); auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
const auto current_instance = maxwell3d.state.current_instance; const auto current_instance = maxwell3d.state.current_instance;
DrawParams draw_call; DrawParams draw_call{};
draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed; draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed;
draw_call.num_instances = static_cast<GLint>(1); draw_call.num_instances = static_cast<GLint>(1);
draw_call.base_instance = static_cast<GLint>(current_instance); draw_call.base_instance = static_cast<GLint>(current_instance);
@ -797,7 +797,7 @@ void RasterizerOpenGL::DrawMultiArrays() {
auto& maxwell3d = system.GPU().Maxwell3D(); auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
const auto& draw_setup = maxwell3d.mme_draw; const auto& draw_setup = maxwell3d.mme_draw;
DrawParams draw_call; DrawParams draw_call{};
draw_call.is_indexed = draw_call.is_indexed =
draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed; draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed;
draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count); draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);