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nvdrv: Get rid of global std::weak_ptr

Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
This commit is contained in:
Lioncash 2018-08-07 09:17:09 -04:00
parent 825e8cb925
commit d378d98e26
5 changed files with 22 additions and 11 deletions

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@ -16,19 +16,18 @@
#include "core/hle/service/nvdrv/interface.h" #include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvdrv/nvmemp.h" #include "core/hle/service/nvdrv/nvmemp.h"
#include "core/hle/service/nvflinger/nvflinger.h"
namespace Service::Nvidia { namespace Service::Nvidia {
std::weak_ptr<Module> nvdrv; void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger) {
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module_ = std::make_shared<Module>(); auto module_ = std::make_shared<Module>();
std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager); std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager); std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager); std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:t")->InstallAsService(service_manager); std::make_shared<NVDRV>(module_, "nvdrv:t")->InstallAsService(service_manager);
std::make_shared<NVMEMP>()->InstallAsService(service_manager); std::make_shared<NVMEMP>()->InstallAsService(service_manager);
nvdrv = module_; nvflinger.SetNVDrvInstance(module_);
} }
Module::Module() { Module::Module() {

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@ -10,6 +10,10 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
namespace Service::NVFlinger {
class NVFlinger;
}
namespace Service::Nvidia { namespace Service::Nvidia {
namespace Devices { namespace Devices {
@ -56,8 +60,6 @@ private:
}; };
/// Registers all NVDRV services with the specified service manager. /// Registers all NVDRV services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager); void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger);
extern std::weak_ptr<Module> nvdrv;
} // namespace Service::Nvidia } // namespace Service::Nvidia

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@ -46,6 +46,10 @@ NVFlinger::~NVFlinger() {
CoreTiming::UnscheduleEvent(composition_event, 0); CoreTiming::UnscheduleEvent(composition_event, 0);
} }
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
nvdrv = std::move(instance);
}
u64 NVFlinger::OpenDisplay(std::string_view name) { u64 NVFlinger::OpenDisplay(std::string_view name) {
LOG_WARNING(Service, "Opening display {}", name); LOG_WARNING(Service, "Opening display {}", name);
@ -141,9 +145,6 @@ void NVFlinger::Compose() {
auto& igbp_buffer = buffer->igbp_buffer; auto& igbp_buffer = buffer->igbp_buffer;
// Now send the buffer to the GPU for drawing. // Now send the buffer to the GPU for drawing.
auto nvdrv = Nvidia::nvdrv.lock();
ASSERT(nvdrv);
// TODO(Subv): Support more than just disp0. The display device selection is probably based // TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc) // on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0"); auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");

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@ -16,6 +16,10 @@ namespace CoreTiming {
struct EventType; struct EventType;
} }
namespace Service::Nvidia {
class Module;
}
namespace Service::NVFlinger { namespace Service::NVFlinger {
class BufferQueue; class BufferQueue;
@ -44,6 +48,9 @@ public:
NVFlinger(); NVFlinger();
~NVFlinger(); ~NVFlinger();
/// Sets the NVDrv module instance to use to send buffers to the GPU.
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
/// Opens the specified display and returns the id. /// Opens the specified display and returns the id.
u64 OpenDisplay(std::string_view name); u64 OpenDisplay(std::string_view name);
@ -70,6 +77,8 @@ private:
/// Returns the layer identified by the specified id in the desired display. /// Returns the layer identified by the specified id in the desired display.
Layer& GetLayer(u64 display_id, u64 layer_id); Layer& GetLayer(u64 display_id, u64 layer_id);
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<Display> displays; std::vector<Display> displays;
std::vector<std::shared_ptr<BufferQueue>> buffer_queues; std::vector<std::shared_ptr<BufferQueue>> buffer_queues;

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@ -238,7 +238,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm) {
NIFM::InstallInterfaces(*sm); NIFM::InstallInterfaces(*sm);
NIM::InstallInterfaces(*sm); NIM::InstallInterfaces(*sm);
NS::InstallInterfaces(*sm); NS::InstallInterfaces(*sm);
Nvidia::InstallInterfaces(*sm); Nvidia::InstallInterfaces(*sm, *nv_flinger);
PCIe::InstallInterfaces(*sm); PCIe::InstallInterfaces(*sm);
PCTL::InstallInterfaces(*sm); PCTL::InstallInterfaces(*sm);
PCV::InstallInterfaces(*sm); PCV::InstallInterfaces(*sm);