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decode/register_set_predicate: Use move for shared pointers

Avoid atomic counters used by shared pointers.
This commit is contained in:
ReinUsesLisp 2020-04-25 18:51:32 -03:00
parent c5bf693882
commit d523734266
1 changed files with 17 additions and 16 deletions

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
@ -10,6 +12,7 @@
namespace VideoCommon::Shader {
using std::move;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@ -23,7 +26,7 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF(instr.p2r_r2p.mode != Tegra::Shader::R2pMode::Pr);
const Node apply_mask = [&] {
Node apply_mask = [this, opcode, instr] {
switch (opcode->get().GetId()) {
case OpCode::Id::R2P_IMM:
case OpCode::Id::P2R_IMM:
@ -34,25 +37,23 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
}
}();
const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
const u32 offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
switch (opcode->get().GetId()) {
case OpCode::Id::R2P_IMM: {
const Node mask = GetRegister(instr.gpr8);
Node mask = GetRegister(instr.gpr8);
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
const auto shift = static_cast<u32>(pred);
const u32 shift = static_cast<u32>(pred);
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
const Node condition =
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
Node apply = BitfieldExtract(apply_mask, shift, 1);
Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0));
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
const Node value =
Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
Node compare = BitfieldExtract(mask, offset + shift, 1);
Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0));
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
bb.push_back(Conditional(condition, {code}));
Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), move(value));
bb.push_back(Conditional(condition, {move(code)}));
}
break;
}
@ -61,12 +62,12 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred),
Immediate(0));
value = Operation(OperationCode::UBitwiseOr, std::move(value), std::move(bit));
value = Operation(OperationCode::UBitwiseOr, move(value), move(bit));
}
value = Operation(OperationCode::UBitwiseAnd, std::move(value), apply_mask);
value = BitfieldInsert(GetRegister(instr.gpr8), std::move(value), offset, 8);
value = Operation(OperationCode::UBitwiseAnd, move(value), apply_mask);
value = BitfieldInsert(GetRegister(instr.gpr8), move(value), offset, 8);
SetRegister(bb, instr.gpr0, std::move(value));
SetRegister(bb, instr.gpr0, move(value));
break;
}
default: